bling/layout/vertical.lua

57 lines
1.4 KiB
Lua

local math = math
local mylayout = {}
mylayout.name = "vertical"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
local nmaster = math.min(t.master_count, #p.clients)
local nslaves = #p.clients - nmaster
local master_area_width = area.width * mwfact
local slave_area_width = area.width - master_area_width
-- Special case: no slaves
if nslaves == 0 then
master_area_width = area.width
slave_area_width = 0
end
-- Special case: no masters
if nmaster == 0 then
master_area_width = 0
slave_area_width = area.width
end
-- iterate through masters
for idx = 1, nmaster do
local c = p.clients[idx]
local g = {
x = area.x,
y = area.y + (idx - 1) * (area.height / nmaster),
width = master_area_width,
height = area.height / nmaster,
}
p.geometries[c] = g
end
-- itearte through slaves
for idx = 1, nslaves do
local c = p.clients[idx + nmaster]
local g = {
x = area.x
+ master_area_width
+ (idx - 1) * (slave_area_width / nslaves),
y = area.y,
width = slave_area_width / nslaves,
height = area.height,
}
p.geometries[c] = g
end
end
return mylayout