collision/focus.lua

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8.2 KiB
Lua
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local capi = { client = client , mouse = mouse ,
screen = screen , keygrabber = keygrabber,}
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local setmetatable = setmetatable
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local ipairs = ipairs
local surface = require( "gears.surface" )
local shape = require( "gears.shape" )
local util = require( "awful.util" )
local client = require( "awful.client" )
local tag = require( "awful.tag" )
local alayout = require( "awful.layout" )
local wibox = require( "wibox" )
local cairo = require( "lgi" ).cairo
local beautiful = require( "beautiful" )
local color = require( "gears.color" )
local col_utils = require( "collision.util" )
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local module = {}
local wiboxes,delta = nil,100
local edge = nil
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---------------- Visual -----------------------
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local function init()
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wiboxes = {}
for k,v in ipairs({"up","right","down","left","center"}) do
wiboxes[v] = wibox({})
wiboxes[v].height = 75
wiboxes[v].width = 75
wiboxes[v].ontop = true
if v ~= "center" then
local ib,m = wibox.widget.imagebox(),wibox.layout.margin()
ib:set_image(surface.load_from_shape(55, 55,
shape.transform(col_utils.arrow_path2)
: rotate_at(55/2, 55/2, (k-1)*(2*math.pi)/4),
beautiful.collision_fg_focus or beautiful.fg_normal or "#0000ff",
nil , 55, 55-20
))
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m:set_margins(10)
m:set_widget(ib)
wiboxes[v]:set_widget(m)
surface.apply_shape_bounding(wiboxes[v], shape.rounded_rect, 10)
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end
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end
wiboxes["center"]:set_bg(beautiful.collision_bg_center or beautiful.bg_urgent or "#ff0000")
surface.apply_shape_bounding(wiboxes["center"], shape.rounded_rect, 37.5)
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end
local function emulate_client(screen)
return {is_screen = true, screen=screen, geometry=function() return capi.screen[screen].workarea end}
end
local function display_wiboxes(cltbl,geomtbl,float,swap,c)
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if not wiboxes then
init()
end
local fc = capi.client.focus or emulate_client(capi.mouse.screen)
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for k,v in ipairs({"left","right","up","down","center"}) do
local next_clients = (float and swap) and c or cltbl[util.get_rectangle_in_direction(v , geomtbl, fc:geometry())]
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if next_clients or k==5 then
local same, center = fc == next_clients,k==5
local geo = center and fc:geometry() or next_clients:geometry()
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wiboxes[v].visible = true
wiboxes[v].x = math.floor((swap and float and (not center)) and (geo.x + (k>2 and (geo.width/2) or 0) + (k==2 and geo.width or 0) - 75/2) or (geo.x + geo.width/2 - 75/2))
wiboxes[v].y = math.floor((swap and float and (not center)) and (geo.y + (k<=2 and geo.height/2 or 0) + (k==4 and geo.height or 0) - 75/2) or (geo.y + geo.height/2 - 75/2))
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else
wiboxes[v].visible = false
end
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end
end
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---------------- Position -----------------------
local function float_move(dir,c)
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return ({left={x=c:geometry().x-delta},right={x=c:geometry().x+delta},up={y=c:geometry().y-delta},down={y=c:geometry().y+delta}})[dir]
end
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local function float_move_max(dir,c)
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return ({left={x=capi.screen[c.screen].workarea.x},right={x=capi.screen[c.screen].workarea.width+capi.screen[c.screen].workarea.x-c:geometry().width}
,up={y=capi.screen[c.screen].workarea.y},down={y=capi.screen[c.screen].workarea.y+capi.screen[c.screen].workarea.height-c:geometry().height}})[dir]
end
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local function floating_clients()
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local ret = {}
for v in util.table.iterate(client.visible(),function(c) return client.floating.get(c) end) do
ret[#ret+1] = v
end
return ret
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end
local function bydirection(dir, c, swap,max)
if not c then
c = emulate_client(capi.mouse.screen)
end
local float = nil
if c.is_screen then
float = false
else
float = (client.floating.get(c) or alayout.get(c.screen) == alayout.suit.floating)
end
-- Move the client if floating, swaping wont work anyway
if swap and float then
c:geometry((max and float_move_max or float_move)(dir,c))
display_wiboxes(nil,nil,float,swap,c)
else
if not edge then
local scrs =col_utils.get_ordered_screens()
local last_geo =capi.screen[scrs[#scrs]].geometry
edge = last_geo.x + last_geo.width
end
-- Get all clients rectangle
local cltbl,geomtbl,scrs,roundr,roundl = max and floating_clients() or client.tiled(),{},{},{},{}
for i,cl in ipairs(cltbl) do
local geo = cl:geometry()
geomtbl[i] = geo
scrs[cl.screen or 1] = true
if geo.x == 0 then
roundr[#roundr+1] = cl
elseif geo.x + geo.width >= edge -2 then
roundl[#roundl+1] = cl
end
end
--Add first client at the end to be able to rotate selection
for k,c in ipairs(roundr) do
local geo = c:geometry()
geomtbl[#geomtbl+1] = {x=edge,width=geo.width,y=geo.y,height=geo.height}
cltbl[#geomtbl] = c
end
for k,c in ipairs(roundl) do
local geo = c:geometry()
geomtbl[#geomtbl+1] = {x=-geo.width,width=geo.width,y=geo.y,height=geo.height}
cltbl[#geomtbl] = c
end
-- Add rectangles for empty screens too
for i = 1, capi.screen.count() do
if not scrs[i] then
geomtbl[#geomtbl+1] = capi.screen[i].workarea
cltbl[#geomtbl] = emulate_client(i)
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end
end
local target = util.get_rectangle_in_direction(dir, geomtbl, c:geometry())
if swap ~= true then
-- If we found a client to focus, then do it.
if target then
local cl = cltbl[target]
if cl and cl.is_screen then
capi.client.focus = nil --TODO Fix upstream fix
capi.mouse.screen = capi.screen[cl.screen]
else
local old_src = capi.client.focus and capi.client.focus.screen
capi.client.focus = cltbl[((not cl and #cltbl == 1) and 1 or target)]
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capi.client.focus:raise()
if old_src and capi.client.focus.screen ~= old_src then
capi.mouse.coords(capi.client.focus:geometry())
end
end
end
else
if target then
-- We found a client to swap
local other = cltbl[((not cltbl[target] and #cltbl == 1) and 1 or target)]
if other.screen == c.screen or col_utils.settings.swap_across_screen then
--BUG swap doesn't work if the screen is not the same
c:swap(other)
else
local t = tag.selected(other.screen) --TODO get index
c.screen = other.screen
c:tags({t})
end
else
-- No client to swap, try to find a screen.
local screen_geom = {}
for i = 1, capi.screen.count() do
screen_geom[i] = capi.screen[i].workarea
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end
target = util.get_rectangle_in_direction(dir, screen_geom, c:geometry())
if target and target ~= c.screen then
local t = tag.selected(target)
c.screen = target
c:tags({t})
c:raise()
end
end
if target then
-- Geometries have changed by swapping, so refresh.
cltbl,geomtbl = max and floating_clients() or client.tiled(),{}
for i,cl in ipairs(cltbl) do
geomtbl[i] = cl:geometry()
end
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end
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end
display_wiboxes(cltbl,geomtbl,float,swap,c)
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end
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end
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function module.global_bydirection(dir, c,swap,max)
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bydirection(dir, c or capi.client.focus, swap,max)
end
function module._global_bydirection_key(mod,key,event,direction,is_swap,is_max)
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bydirection(direction,capi.client.focus,is_swap,is_max)
return true
end
function module.display(mod,key,event,direction,is_swap,is_max)
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local c = capi.client.focus
local cltbl,geomtbl = max and floating_clients() or client.tiled(),{}
for i,cl in ipairs(cltbl) do
geomtbl[i] = cl:geometry()
end
-- Sometime, there is no focussed clients
if not c then
c = geomtbl[1] or cltbl[1]
end
-- If there is still no accessible clients, there is nothing to display
if not c then return end
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display_wiboxes(cltbl,geomtbl,client.floating.get(c) or alayout.get(c.screen) == alayout.suit.floating,is_swap,c)
end
function module._quit()
if not wiboxes then return end
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for k,v in ipairs({"left","right","up","down","center"}) do
wiboxes[v].visible = false
end
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end
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return setmetatable(module, { __call = function(_, ...) return new(...) end })
-- kate: space-indent on; indent-width 2; replace-tabs on;