collision/floating.lua

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Lua
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local capi = { client = client , mouse = mouse, screen = screen }
local util = require( "awful.util" )
local client = require( "awful.client" )
local col_utils = require( "collision.util" )
local grect = require( "gears.geometry" ).rectangle
local placement = require( "awful.placement")
local focus_arrow = require( "collision.widgets.focus_arrow" )
local module = {}
local wiboxes,delta = nil,100
local edge = nil
local function init()
wiboxes = {}
for _,dir in ipairs({"up","right","down","left","center"}) do
wiboxes[dir] = focus_arrow(dir)
end
end
local function emulate_client(screen)
return {is_screen = true, screen=screen, geometry=function() return capi.screen[screen].workarea end}
end
local function display_wiboxes(cltbl,geomtbl,swap,c)
if not wiboxes then
init()
end
local fc = capi.client.focus or emulate_client(capi.mouse.screen)
for k,v in ipairs({"left","right","up","down","center"}) do
local next_clients = swap and c
or cltbl[grect.get_in_direction(v , geomtbl, fc:geometry())]
if next_clients or k==5 then
local parent = k==5 and fc or next_clients
wiboxes[v].visible = true
placement.centered(wiboxes[v], {parent = parent})
else
wiboxes[v].visible = false
end
end
end
---------------- Position -----------------------
local function float_move(dir,c)
return ({
left = {x=c:geometry().x-delta},
right = {x=c:geometry().x+delta},
up = {y=c:geometry().y-delta},
down = {y=c:geometry().y+delta},
})[dir]
end
local function float_move_max(dir,c)
local wa = capi.screen[c.screen].workarea
return ({
left = {
x= wa.x
},
right = {
x=wa.width+wa.x-c:geometry().width
},
up = {
y=wa.y
},
down = {
y=wa.y+wa.height-c:geometry().height
}
})[dir]
end
local function floating_clients()
local ret = {}
for v in util.table.iterate(client.visible(),function(c) return c.floating end) do
ret[#ret+1] = v
end
return ret
end
local function bydirection(dir, c, swap,max)
if not c then
c = emulate_client(capi.mouse.screen)
end
-- Move the client if floating, swaping wont work anyway
if swap then
c:geometry((max and float_move_max or float_move)(dir,c))
display_wiboxes(nil,nil,swap,c)
else
if not edge then
local scrs =col_utils.get_ordered_screens()
local last_geo =capi.screen[scrs[#scrs]].geometry
edge = last_geo.x + last_geo.width
end
-- Get all clients rectangle
local cltbl,geomtbl,scrs,roundr,roundl = floating_clients(),{},{},{},{}
for i,cl in ipairs(cltbl) do
local geo = cl:geometry()
geomtbl[i] = geo
scrs[capi.screen[cl.screen or 1]] = true
if geo.x == 0 then
roundr[#roundr+1] = cl
elseif geo.x + geo.width >= edge -2 then
roundl[#roundl+1] = cl
end
end
--Add first client at the end to be able to rotate selection
for _,c in ipairs(roundr) do
local geo = c:geometry()
geomtbl[#geomtbl+1] = {x=edge,width=geo.width,y=geo.y,height=geo.height}
cltbl[#geomtbl] = c
end
for _,c in ipairs(roundl) do
local geo = c:geometry()
geomtbl[#geomtbl+1] = {x=-geo.width,width=geo.width,y=geo.y,height=geo.height}
cltbl[#geomtbl] = c
end
-- Add rectangles for empty screens too
for i = 1, capi.screen.count() do
if not scrs[capi.screen[i]] then
geomtbl[#geomtbl+1] = capi.screen[i].workarea
cltbl[#geomtbl] = emulate_client(i)
end
end
local target = grect.get_in_direction(dir, geomtbl, c:geometry())
if swap ~= true then
-- If we found a client to focus, then do it.
if target then
local cl = cltbl[target]
if cl and cl.is_screen then
capi.client.focus = nil --TODO Fix upstream fix
capi.mouse.screen = capi.screen[cl.screen]
else
local old_src = capi.client.focus and capi.client.focus.screen
capi.client.focus = cltbl[((not cl and #cltbl == 1) and 1 or target)]
capi.client.focus:raise()
if old_src and capi.client.focus.screen ~= capi.screen[old_src] then
capi.mouse.coords(capi.client.focus:geometry())
end
end
end
else
if target then
-- We found a client to swap
local other = cltbl[((not cltbl[target] and #cltbl == 1) and 1 or target)]
if capi.screen[other.screen] == capi.screen[c.screen] or col_utils.settings.swap_across_screen then
--BUG swap doesn't work if the screen is not the same
c:swap(other)
else
local t = capi.screen[other.screen].selected_tag --TODO get index
c.screen = capi.screen[ other.screen]
c:tags({t})
end
-- Geometries have changed by swapping, so refresh.
cltbl,geomtbl = floating_clients(),{}
for i,cl in ipairs(cltbl) do
geomtbl[i] = cl:geometry()
end
else
-- No client to swap, try to find a screen.
local screen_geom = {}
for i = 1, capi.screen.count() do
screen_geom[i] = capi.screen[i].workarea
end
target = grect.get_in_direction(dir, screen_geom, c:geometry())
if target and target ~= c.screen then
local t = target.selected_tag
c.screen = target
c:tags({t})
c:raise()
end
end
end
display_wiboxes(cltbl,geomtbl,swap,c)
end
end
function module.global_bydirection(dir, c,swap,max)
bydirection(dir, c or capi.client.focus, swap,max)
end
function module._global_bydirection_key(mod,key,event,direction,is_swap,is_max)
bydirection(direction,capi.client.focus,is_swap,is_max)
return true
end
function module.display(mod,key,event,direction,is_swap,is_max)
local c = capi.client.focus
local cltbl,geomtbl = floating_clients(),{}
for i,cl in ipairs(cltbl) do
geomtbl[i] = cl:geometry()
end
-- Sometime, there is no focussed clients
if not c then
c = geomtbl[1] or cltbl[1]
end
-- If there is still no accessible clients, there is nothing to display
if not c then return end
display_wiboxes(cltbl,geomtbl,is_swap,c)
end
function module._quit()
if not wiboxes then return end
for _,v in ipairs({"left","right","up","down","center"}) do
wiboxes[v].visible = false
end
end
return module
-- kate: space-indent on; indent-width 4; replace-tabs on;