Uselesstile code refactoring

This commit is contained in:
worron 2015-01-10 19:52:08 +03:00
parent 99b8b39679
commit 1925436185
1 changed files with 146 additions and 170 deletions

View File

@ -2,7 +2,7 @@
--[[
Licensed under GNU General Public License v2
* (c) 2014 projektile
* (c) 2014 projektile, worron
* (c) 2013 Luke Bonham
* (c) 2009 Donald Ephraim Curtis
* (c) 2008 Julien Danjolu
@ -13,204 +13,180 @@ local tag = require("awful.tag")
local beautiful = require("beautiful")
local ipairs = ipairs
local math = { floor = math.floor,
ceil = math.ceil,
max = math.max,
min = math.min }
local tonumber = tonumber
local uselesstile = {}
local function tile_group(cls, wa, orientation, fact, group, gap)
-- Themes border width requires an offset
local bw = tonumber(beautiful.border_width) or 0
-- get our orientation right
local height = "height"
local width = "width"
local x = "x"
local y = "y"
if orientation == "top" or orientation == "bottom" then
height = "width"
width = "height"
x = "y"
y = "x"
end
-- make this more generic (not just width)
--if for top
available = wa[width] - (group.coord - wa[x]) -- it's truly not here
-- find our total values
local total_fact = 0
local min_fact = 1
local size = group.size
for c = group.first,group.last do
-- determine the width/height based on the size_hint
local i = c - group.first +1
local size_hints = cls[c].size_hints
local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
size_hint = size_hint + cls[c].border_width*2
size = math.max(size_hint, size)
-- calculate the height
if not fact[i] then
fact[i] = min_fact
else
min_fact = math.min(fact[i],min_fact)
end
total_fact = total_fact + fact[i]
end
size = math.min(size, available)
local coord = wa[y]
local geom = {}
local used_size = 0
local unused = wa[height]
local stat_coord = wa[x]
--stat_coord = size
for c = group.first,group.last do
local i = c - group.first +1
geom[width] = size - (bw * 2)
geom[height] = math.floor(unused * fact[i] / total_fact) - (bw * 2)
geom[x] = group.coord
geom[y] = coord
coord = coord + geom[height] + 2 * bw
unused = unused - geom[height] - 2 * bw
total_fact = total_fact - fact[i]
used_size = math.max(used_size, geom[width] + 2 * bw)
-- Useless gap correction
geom.width = geom.width - gap
geom.height = geom.height - gap
geom = cls[c]:geometry(geom)
end
return used_size
-- Transformation functions
local function flip(canvas, geometry)
return {
-- vertical only
x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
y = geometry.y,
width = geometry.width,
height = geometry.height
}
end
local function tile(param, orientation)
local t = tag.selected(param.screen)
orientation = orientation or "right"
local function swap(geometry)
return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
end
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width .
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
if useless_gap < 0 then useless_gap = 0 end
-- Find geometry for column/row tiling
local function cut_area(wa, total, index, is_horizontal)
local wa = is_horizontal and swap(wa) or wa
local height = wa.height / total
-- A global border can be defined with
-- beautiful.global_border_width
local global_border = tonumber(beautiful.global_border_width) or 0
if global_border < 0 then global_border = 0 end
local area = {
x = wa.x,
y = wa.y + (index - 1) * height,
width = wa.width,
height = height
}
-- this handles are different orientations
local height = "height"
local width = "width"
local x = "x"
local y = "y"
if orientation == "top" or orientation == "bottom" then
height = "width"
width = "height"
x = "y"
y = "x"
if is_horizontal then area = swap(area) end
return area
end
-- Client geometry correction depending on useless gap and window border
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
geometry.x = geometry.x + useless_gap / 2
geometry.y = geometry.y + useless_gap / 2
end
-- Tile group of clients in given area
-- @canvas need for proper transformation only
local function tile_column(canvas, area, list, useless_gap, transformation)
for i, c in ipairs(list) do
local g = cut_area(area, #list, i)
-- swap workarea dimensions
if transformation.flip then g = flip(canvas, g) end
if transformation.swap then g = swap(g) end
-- useless gap and border correction
size_correction(c, g, useless_gap)
c:geometry(g)
end
end
--Main tile function
local function tile(p, orientation)
-- Theme vars
local useless_gap = beautiful.useless_gap_width or 0
local global_border = beautiful.global_border_width or 0
-- Aliases
local wa = p.workarea
local cls = p.clients
local t = tag.selected(p.screen)
-- Nothing to tile here
if #cls == 0 then return end
-- Get tag prop
local nmaster = math.min(tag.getnmaster(t), #cls)
local mwfact = tag.getmwfact(t)
if nmaster == 0 then
mwfact = 0
elseif nmaster == #cls then
mwfact = 1
end
local cls = param.clients
local nmaster = math.min(tag.getnmaster(t), #cls)
local nother = math.max(#cls - nmaster,0)
local mwfact = tag.getmwfact(t)
local wa = param.workarea
local ncol = tag.getncol(t)
-- Workarea size correction
-- Workarea size correction depending on useless gap and global border
wa.height = wa.height - 2 * global_border - useless_gap
wa.width = wa.width - 2 * global_border - useless_gap
wa.x = wa.x + useless_gap + global_border
wa.y = wa.y + useless_gap + global_border
wa.x = wa.x + useless_gap / 2 + global_border
wa.y = wa.y + useless_gap / 2 + global_border
local data = tag.getdata(t).windowfact
-- Find which transformation we need for given orientation
local transformation = {
swap = orientation == 'top' or orientation == 'bottom',
flip = orientation == 'left' or orientation == 'top'
}
if not data then
data = {}
tag.getdata(t).windowfact = data
-- Swap workarea dimensions if orientation vertical
if transformation.swap then wa = swap(wa) end
-- Split master and other windows
local cls_master, cls_other = {}, {}
for i, c in ipairs(cls) do
if i <= nmaster then
table.insert(cls_master, c)
else
table.insert(cls_other, c)
end
end
local coord = wa[x]
local place_master = true
if orientation == "left" or orientation == "top" then
-- if we are on the left or top we need to render the other windows first
place_master = false
end
-- Tile master windows
local master_area = {
x = wa.x,
y = wa.y,
width = nmaster > 0 and wa.width * mwfact or 0,
height = wa.height
}
-- this was easier than writing functions because there is a lot of data we need
for d = 1,2 do
if place_master and nmaster > 0 then
local size = wa[width]
if nother > 0 then
size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x]))
end
if not data[0] then
data[0] = {}
end
coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size}, useless_gap)
tile_column(wa, master_area, cls_master, useless_gap, transformation)
-- Tile other windows
local other_area = {
x = wa.x + master_area.width,
y = wa.y,
width = wa.width - master_area.width,
height = wa.height
}
-- get column number for other windows
local ncol = math.min(tag.getncol(t), #cls_other)
-- split other windows to column groups
local last_small_column = ncol - #cls_other % ncol
local rows_min = math.floor(#cls_other / ncol)
local client_index = 1
for i = 1, ncol do
local position = transformation.flip and ncol - i + 1 or i
local rows = i <= last_small_column and rows_min or rows_min + 1
local column = {}
for j = 1, rows do
table.insert(column, cls_other[client_index])
client_index = client_index + 1
end
if not place_master and nother > 0 then
local last = nmaster
-- we have to modify the work area size to consider left and top views
local wasize = wa[width]
if nmaster > 0 and (orientation == "left" or orientation == "top") then
wasize = wa[width] - wa[width]*mwfact
end
for i = 1,ncol do
-- Try to get equal width among remaining columns
local size = math.min((wasize - (coord - wa[x])) / (ncol - i + 1)) --+ (global_border/(ncol))/(ncol+i^2)
local first = last + 1
last = last + math.floor((#cls - last)/(ncol - i + 1))
-- tile the column and update our current x coordinate
if not data[i] then
data[i] = {}
end
coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size }, useless_gap)
end
end
place_master = not place_master
-- and tile
local column_area = cut_area(other_area, ncol, position, true)
tile_column(wa, column_area, column, useless_gap, transformation)
end
end
uselesstile.right = {}
uselesstile.right.name = "uselesstile"
uselesstile.right.arrange = tile
--- The main tile algo, on left.
-- @param screen The screen number to tile.
uselesstile.left = {}
uselesstile.left.name = "uselesstileleft"
function uselesstile.left.arrange(p)
return tile(p, "left")
-- Layout constructor
local function construct_layout(name, orientation)
return {
name = name,
-- @p screen number to tile
arrange = function(p) return tile(p, orientation) end
}
end
--- The main tile algo, on bottom.
-- @param screen The screen number to tile.
uselesstile.bottom = {}
uselesstile.bottom.name = "uselesstilebottom"
function uselesstile.bottom.arrange(p)
return tile(p, "bottom")
end
--- The main tile algo, on top.
-- @param screen The screen number to tile.
uselesstile.top = {}
uselesstile.top.name = "uselesstiletop"
function uselesstile.top.arrange(p)
return tile(p, "top")
end
-- Build layouts with different tile direction
uselesstile.right = construct_layout("uselesstile", "right")
uselesstile.left = construct_layout("uselesstileleft", "left")
uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
uselesstile.top = construct_layout("uselesstiletop", "top")
-- Module aliase
uselesstile.arrange = uselesstile.right.arrange
uselesstile.name = uselesstile.right.name
return uselesstile