mirror of https://github.com/lcpz/lain.git
layouts: geometry computation aligned to v4.0 API; fixes #267
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@ -8,8 +8,8 @@
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--]]
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local scr = require("awful.screen")
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local tonumber = tonumber
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local floor = math.floor
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local screen = screen
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local cascade = {
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name = "cascade",
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@ -28,17 +28,11 @@ local cascade = {
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}
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local function do_cascade(p, tiling)
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-- Screen.
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local wa = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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local ta = scr.focused().selected_tag
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if not ta then return end
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if #cls <= 0 then return end
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-- Useless gaps.
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local useless_gap = p.useless_gap or 0
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if #cls == 0 then return end
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if not tiling then
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-- Cascade windows.
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@ -47,7 +41,7 @@ local function do_cascade(p, tiling)
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if cascade.nmaster > 0 then
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num_c = cascade.nmaster
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else
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num_c = ta.master_count
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num_c = t.master_count
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end
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-- Opening a new window will usually force all existing windows to
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@ -66,13 +60,13 @@ local function do_cascade(p, tiling)
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g.x = wa.x + (how_many - i) * cascade.offset_x
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g.y = wa.y + (i - 1) * cascade.offset_y
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g.width = wa.width - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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g.width = wa.width - current_offset_x
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g.height = wa.height - current_offset_y
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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p.geometries[c] = g
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end
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else
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-- Layout with one fixed column meant for a master window. Its
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@ -92,7 +86,7 @@ local function do_cascade(p, tiling)
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if cascade.tile.mwfact > 0 then
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mwfact = cascade.tile.mwfact
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else
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mwfact = ta.master_width_factor
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mwfact = t.master_width_factor
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end
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-- Make slave windows overlap main window? Do this if ncol is 1.
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@ -100,7 +94,7 @@ local function do_cascade(p, tiling)
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if cascade.tile.ncol > 0 then
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overlap_main = cascade.tile.ncol
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else
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overlap_main = ta.column_count
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overlap_main = t.column_count
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end
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-- Minimum space for slave windows? See cascade.tile.lua.
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@ -108,7 +102,7 @@ local function do_cascade(p, tiling)
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if cascade.tile.nmaster > 0 then
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num_c = cascade.tile.nmaster
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else
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num_c = ta.master_count
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num_c = t.master_count
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end
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local how_many = (#cls - 1 >= num_c and (#cls - 1)) or num_c
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@ -121,15 +115,13 @@ local function do_cascade(p, tiling)
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-- Main column, fixed width and height.
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local c = cls[1]
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local g = {}
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-- Subtracting the useless_gap width from the work area width here
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-- makes this mwfact calculation work the same as in uselesstile.
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-- Rounding is necessary to prevent the rendered size of slavewid
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-- from being 1 pixel off when the result is not an integer.
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local mainwid = math.floor((wa.width - useless_gap) * mwfact)
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local mainwid = floor(wa.width * mwfact)
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local slavewid = wa.width - mainwid
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if overlap_main == 1 then
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g.width = wa.width - 2*c.border_width
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g.width = wa.width
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-- The size of the main window may be reduced a little bit.
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-- This allows you to see if there are any windows below the
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@ -138,49 +130,34 @@ local function do_cascade(p, tiling)
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-- overlapping everything else.
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g.width = g.width - cascade.tile.extra_padding
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else
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g.width = mainwid - 2*c.border_width
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g.width = mainwid
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end
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g.height = wa.height - 2*c.border_width
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g.height = wa.height
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g.x = wa.x
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g.y = wa.y
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if useless_gap > 0 then
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-- Reduce width once and move window to the right.
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-- Reduce height twice, however.
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g.width = g.width - useless_gap
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g.height = g.height - 2 * useless_gap
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g.x = g.x + useless_gap
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g.y = g.y + useless_gap
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-- When there's no window to the right, add an additional gap.
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if overlap_main == 1 then g.width = g.width - useless_gap end
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end
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if g.width < 1 then g.width = 1 end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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p.geometries[c] = g
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-- Remaining clients stacked in slave column, new ones on top.
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if #cls > 1 then
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for i = 2,#cls do
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c = cls[i]
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g = {}
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g.width = slavewid - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*c.border_width
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
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g.y = wa.y + (i - 2) * cascade.tile.offset_y
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if #cls <= 1 then return end
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for i = 2,#cls do
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c = cls[i]
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g = {}
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if useless_gap > 0 then
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g.width = g.width - 2 * useless_gap
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g.height = g.height - 2 * useless_gap
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g.x = g.x + useless_gap
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g.y = g.y + useless_gap
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end
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g.width = slavewid - current_offset_x
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g.height = wa.height - current_offset_y
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascade.tile.offset_x
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g.y = wa.y + (i - 2) * cascade.tile.offset_y
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c:geometry(g)
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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p.geometries[c] = g
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end
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end
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end
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@ -10,9 +10,8 @@
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--]]
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local tonumber = tonumber
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local math = { floor = math.floor }
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local scr = require("awful.screen")
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local floor = math.floor
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local screen = screen
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local centerwork = {
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name = "centerwork",
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@ -20,60 +19,54 @@ local centerwork = {
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}
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local function do_centerwork(p, orientation)
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-- Screen.
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local wa = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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local ta = scr.focused().selected_tag
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if not ta then return end
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if #cls <= 0 then return end
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-- Useless gaps.
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local useless_gap = p.useless_gap or 0
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if #cls == 0 then return end
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local c = cls[1]
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local g = {}
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-- Main column, fixed width and height.
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local mwfact = ta.master_width_factor
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local mainhei = math.floor(wa.height * mwfact)
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local mainwid = math.floor(wa.width * mwfact)
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local mwfact = t.master_width_factor
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local mainhei = floor(wa.height * mwfact)
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local mainwid = floor(wa.width * mwfact)
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local slavewid = wa.width - mainwid
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local slaveLwid = math.floor(slavewid / 2)
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local slaveLwid = floor(slavewid / 2)
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local slaveRwid = slavewid - slaveLwid
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local slavehei = wa.height - mainhei
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local slaveThei = math.floor(slavehei / 2)
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local slaveThei = floor(slavehei / 2)
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local slaveBhei = slavehei - slaveThei
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local nbrFirstSlaves = math.floor(#cls / 2)
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local nbrSecondSlaves = math.floor((#cls - 1) / 2)
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local nbrFirstSlaves = floor(#cls / 2)
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local nbrSecondSlaves = floor((#cls - 1) / 2)
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local slaveFirstDim, slaveSecondDim = 0, 0
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if orientation == "vertical" then
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if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.height / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.height / nbrSecondSlaves) end
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if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.height / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.height / nbrSecondSlaves) end
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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g.width = mainwid - 2*c.border_width
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g.height = wa.height
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g.width = mainwid
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g.x = wa.x + slaveLwid
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g.y = wa.y + useless_gap
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g.y = wa.y
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else
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if nbrFirstSlaves > 0 then slaveFirstDim = math.floor(wa.width / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = math.floor(wa.width / nbrSecondSlaves) end
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if nbrFirstSlaves > 0 then slaveFirstDim = floor(wa.width / nbrFirstSlaves) end
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if nbrSecondSlaves > 0 then slaveSecondDim = floor(wa.width / nbrSecondSlaves) end
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g.height = mainhei - 2*c.border_width
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g.width = wa.width - 2*useless_gap - 2*c.border_width
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g.height = mainhei
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g.width = wa.width
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g.x = wa.x + useless_gap
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g.x = wa.x
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g.y = wa.y + slaveThei
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end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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p.geometries[c] = g
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-- Auxiliary windows.
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if #cls <= 1 then return end
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@ -81,62 +74,62 @@ local function do_centerwork(p, orientation)
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local c = cls[i]
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local g = {}
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local rowIndex = math.floor(i/2)
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local rowIndex = floor(i/2)
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if orientation == "vertical" then
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if i % 2 == 0 then
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-- left slave
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g.x = wa.x + useless_gap
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g.y = wa.y + useless_gap + (rowIndex-1)*slaveFirstDim
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g.x = wa.x
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g.y = wa.y + (rowIndex-1)*slaveFirstDim
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g.width = slaveLwid - 2*useless_gap - 2*c.border_width
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g.width = slaveLwid
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-- if last slave in left row use remaining space for that slave
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if rowIndex == nbrFirstSlaves then
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g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
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g.height = wa.y + wa.height - g.y
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else
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g.height = slaveFirstDim - useless_gap - 2*c.border_width
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g.height = slaveFirstDim
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end
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else
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-- right slave
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g.x = wa.x + slaveLwid + mainwid + useless_gap
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g.y = wa.y + useless_gap + (rowIndex-1)*slaveSecondDim
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g.x = wa.x + slaveLwid + mainwid
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g.y = wa.y + (rowIndex-1)*slaveSecondDim
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g.width = slaveRwid - 2*useless_gap - 2*c.border_width
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g.width = slaveRwid
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-- if last slave in right row use remaining space for that slave
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if rowIndex == nbrSecondSlaves then
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g.height = wa.y + wa.height - g.y - useless_gap - 2*c.border_width
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g.height = wa.y + wa.height - g.y
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else
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g.height = slaveSecondDim - useless_gap - 2*c.border_width
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g.height = slaveSecondDim
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end
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end
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else
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if i % 2 == 0 then
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-- top slave
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g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
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g.y = wa.y + useless_gap
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g.x = wa.x + (rowIndex-1)*slaveFirstDim
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g.y = wa.y
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g.height = slaveThei - 2*useless_gap - 2*c.border_width
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g.height = slaveThei
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-- if last slave in top row use remaining space for that slave
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if rowIndex == nbrFirstSlaves then
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g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
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g.width = wa.x + wa.width - g.x
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else
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g.width = slaveFirstDim - useless_gap - 2*c.border_width
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g.width = slaveFirstDim
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end
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else
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-- bottom slave
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g.x = wa.x + useless_gap + (rowIndex-1)*slaveFirstDim
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g.y = wa.y + slaveThei + mainhei + useless_gap
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g.x = wa.x + (rowIndex-1)*slaveSecondDim
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g.y = wa.y + slaveThei + mainhei
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g.height = slaveBhei - 2*useless_gap - 2*c.border_width
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g.height = slaveBhei
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-- if last slave in bottom row use remaining space for that slave
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if rowIndex == nbrSecondSlaves then
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g.width = wa.x + wa.width - g.x - useless_gap - 2*c.border_width
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g.width = wa.x + wa.width - g.x
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else
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g.width = slaveSecondDim - useless_gap - 2*c.border_width
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g.width = slaveSecondDim
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end
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end
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@ -145,7 +138,7 @@ local function do_centerwork(p, orientation)
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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p.geometries[c] = g
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end
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end
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@ -9,27 +9,21 @@
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--]]
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local scr = require("awful.screen")
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local math = { ceil = math.ceil,
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floor = math.floor,
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max = math.max }
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local screen = screen
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local tonumber = tonumber
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local termfair = { name = "termfair" }
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termfair.center = { name = "centerfair" }
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local function do_fair(p, orientation)
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-- Screen.
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local wa = p.workarea
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local t = p.tag or screen[p.screen].selected_tag
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local wa = p.workarea
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local cls = p.clients
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local ta = scr.focused().selected_tag
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if not ta then return end
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if #cls <= 0 then return end
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-- Useless gaps.
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local useless_gap = p.useless_gap or 0
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if #cls == 0 then return end
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if orientation == "west" then
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-- Layout with fixed number of vertical columns (read from nmaster).
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@ -50,18 +44,16 @@ local function do_fair(p, orientation)
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-- | 3 | 2 | 1 | | 3 | 2 | 1 | | 3 | 2 | 1 |
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-- +---+---+---+ +---+---+---+ +---+---+---+
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if #cls <= 0 then return end
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-- How many vertical columns? Read from nmaster on the tag.
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local num_x = tonumber(termfair.nmaster) or ta.master_count
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local ncol = tonumber(termfair.ncol) or ta.column_count
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local num_x = tonumber(termfair.nmaster) or t.master_count
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local ncol = tonumber(termfair.ncol) or t.column_count
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if num_x <= 2 then num_x = 2 end
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if ncol <= 1 then ncol = 1 end
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local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
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local width = math.floor(wa.width/num_x)
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local num_y = math.max(math.ceil(#cls / num_x), ncol)
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local height = math.floor((wa.height - (num_y + 1)*useless_gap) / num_y)
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local height = math.floor(wa.height/num_y)
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local cur_num_x = num_x
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local at_x = 0
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local at_y = 0
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@ -84,30 +76,24 @@ local function do_fair(p, orientation)
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-- Calculate geometry.
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local g = {}
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if this_x == (num_x - 1) then
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g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
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g.width = wa.width - (num_x - 1)*width
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else
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g.width = width - 2*c.border_width
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g.width = width
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end
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if this_y == (num_y - 1) then
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g.height = wa.height - (num_y - 1)*height - (num_y + 1)*useless_gap - 2*c.border_width
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g.height = wa.height - (num_y - 1)*height
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else
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g.height = height - 2*c.border_width
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g.height = height
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end
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g.x = wa.x + this_x*width
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g.y = wa.y + this_y*height
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if useless_gap > 0 then
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-- All clients tile evenly.
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g.x = g.x + (this_x + 1)*useless_gap
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g.y = g.y + (this_y + 1)*useless_gap
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end
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if g.width < 1 then g.width = 1 end
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if g.width < 1 then g.width = 1 end
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if g.height < 1 then g.height = 1 end
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c:geometry(g)
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p.geometries[c] = g
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remaining_clients = remaining_clients - 1
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@ -146,100 +132,98 @@ local function do_fair(p, orientation)
|
|||
-- +---+---+---+ +---+---+---+
|
||||
|
||||
-- How many vertical columns? Read from nmaster on the tag.
|
||||
local num_x = tonumber(termfair.center.nmaster) or ta.master_count
|
||||
local ncol = tonumber(termfair.center.ncol) or ta.column_count
|
||||
local num_x = tonumber(termfair.center.nmaster) or t.master_count
|
||||
local ncol = tonumber(termfair.center.ncol) or t.column_count
|
||||
|
||||
if num_x <= 2 then num_x = 2 end
|
||||
if ncol <= 1 then ncol = 1 end
|
||||
|
||||
local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
|
||||
local width = math.floor(wa.width / num_x)
|
||||
|
||||
if #cls < num_x then
|
||||
-- Less clients than the number of columns, let's center it!
|
||||
local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
|
||||
local g = {}
|
||||
g.y = wa.y + useless_gap
|
||||
local offset_x = wa.x + (wa.width - #cls*width) / 2
|
||||
for i = 1, #cls do
|
||||
local c = cls[i]
|
||||
g.width = width - 2*c.border_width
|
||||
g.height = wa.height - 2*useless_gap - 2*c.border_width
|
||||
local g = { y = wa.y }
|
||||
g.width = width
|
||||
g.height = wa.height
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
g.x = offset_x + (i - 1) * (width + useless_gap)
|
||||
c:geometry(g)
|
||||
g.x = offset_x + (i - 1) * width
|
||||
p.geometries[cls[i]] = g
|
||||
end
|
||||
else
|
||||
-- More clients than the number of columns, let's arrange it!
|
||||
-- Master client deserves a special treatement
|
||||
local c = cls[1]
|
||||
local g = {}
|
||||
g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
|
||||
g.height = wa.height - 2*useless_gap - 2*c.border_width
|
||||
g.width = wa.width - (num_x - 1)*width
|
||||
g.height = wa.height
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
g.x = wa.x + useless_gap
|
||||
g.y = wa.y + useless_gap
|
||||
|
||||
c:geometry(g)
|
||||
g.x = wa.x
|
||||
g.y = wa.y
|
||||
p.geometries[cls[1]] = g
|
||||
|
||||
-- Treat the other clients
|
||||
|
||||
-- Compute distribution of clients among columns
|
||||
local num_y ={}
|
||||
do
|
||||
local remaining_clients = #cls-1
|
||||
local ncol_min = math.ceil(remaining_clients/(num_x-1))
|
||||
if ncol >= ncol_min then
|
||||
for i = (num_x-1), 1, -1 do
|
||||
if (remaining_clients-i+1) < ncol then
|
||||
num_y[i] = remaining_clients-i + 1
|
||||
else
|
||||
num_y[i] = ncol
|
||||
end
|
||||
remaining_clients = remaining_clients - num_y[i]
|
||||
local num_y = {}
|
||||
local remaining_clients = #cls-1
|
||||
local ncol_min = math.ceil(remaining_clients/(num_x-1))
|
||||
|
||||
if ncol >= ncol_min then
|
||||
for i = (num_x-1), 1, -1 do
|
||||
if (remaining_clients-i+1) < ncol then
|
||||
num_y[i] = remaining_clients-i + 1
|
||||
else
|
||||
num_y[i] = ncol
|
||||
end
|
||||
remaining_clients = remaining_clients - num_y[i]
|
||||
end
|
||||
else
|
||||
local rem = remaining_clients % (num_x-1)
|
||||
if rem == 0 then
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min
|
||||
end
|
||||
else
|
||||
local rem = remaining_clients % (num_x-1)
|
||||
if rem == 0 then
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min
|
||||
end
|
||||
else
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min - 1
|
||||
end
|
||||
for i = 0, rem-1 do
|
||||
num_y[num_x-1-i] = num_y[num_x-1-i] + 1
|
||||
end
|
||||
for i = 1, num_x-1 do
|
||||
num_y[i] = ncol_min - 1
|
||||
end
|
||||
for i = 0, rem-1 do
|
||||
num_y[num_x-1-i] = num_y[num_x-1-i] + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Compute geometry of the other clients
|
||||
local nclient = 2 -- we start with the 2nd client
|
||||
g.x = g.x + g.width + useless_gap + 2*c.border_width
|
||||
|
||||
local wx = g.x + g.width
|
||||
for i = 1, (num_x-1) do
|
||||
local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
|
||||
g.y = wa.y + useless_gap
|
||||
local height = math.floor(wa.height / num_y[i])
|
||||
local wy = wa.y
|
||||
for j = 0, (num_y[i]-2) do
|
||||
local c = cls[nclient]
|
||||
g.height = height - 2*c.border_width
|
||||
g.width = width - 2*c.border_width
|
||||
local g = {}
|
||||
g.x = wx
|
||||
g.y = wy
|
||||
g.height = height
|
||||
g.width = width
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
c:geometry(g)
|
||||
p.geometries[cls[nclient]] = g
|
||||
nclient = nclient + 1
|
||||
g.y = g.y + height + useless_gap
|
||||
wy = wy + height
|
||||
end
|
||||
local c = cls[nclient]
|
||||
g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
|
||||
g.width = width - 2*c.border_width
|
||||
local g = {}
|
||||
g.x = wx
|
||||
g.y = wy
|
||||
g.height = wa.height - (num_y[i] - 1)*height
|
||||
g.width = width
|
||||
if g.width < 1 then g.width = 1 end
|
||||
if g.height < 1 then g.height = 1 end
|
||||
c:geometry(g)
|
||||
p.geometries[cls[nclient]] = g
|
||||
nclient = nclient + 1
|
||||
g.x = g.x + width + useless_gap
|
||||
wx = wx + width
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue