More automatic drafting status.

This commit is contained in:
Xinhao Yuan 2021-02-27 00:16:32 -05:00
parent 76d2aa5776
commit 47b3f6a96f
4 changed files with 150 additions and 97 deletions

View File

@ -269,7 +269,7 @@ The geometry of the window is from the upper-left corner of the UL to the bottom
This is suppose to work with areas produced with `d` or `w` operation.
To enable draft mode in a layout, configure the layout with a command with a leading `d`, for example, `d12210121`, or `dw66`.
__New in machi-ng:__ draft mode can be overrided by per-window settings. Use `f` or `.` key in switcher UI, or change the `c.machi_draft` boolean for window `c`.
__New in machi-ng:__ draft mode can be overrided by per-window settings. Resize a window to a single area to disable drafting, or across areas to enable drafting. You can also use `f` or `.` key in switcher UI to manually cycle through modes.
### Nested layouts

View File

@ -384,7 +384,7 @@ function module.create(data)
if embed_args then
set_cmd(embed_args.original_cmd or "")
else
local areas = layout.machi_get_areas(screen, tag)
local _cd, _td, areas = layout.machi_get_instance_data(screen, tag)
set_cmd(machi_engine.areas_to_command(areas))
end
else
@ -499,8 +499,8 @@ function module.create(data)
local screen = c.screen
local tag = screen.selected_tag
local layout = tag.layout
if not layout.machi_get_areas then return end
local areas = layout.machi_get_areas(screen, tag)
if not layout.machi_get_instance_data then return end
local _cd, _td, areas = layout.machi_get_instace_data(screen, tag)
local key_shares = axis.."_shares"
local key_spare = axis.."_spare"
local key_parent_shares = "parent_"..axis.."_shares"

View File

@ -163,6 +163,7 @@ function module.create(args_or_name, editor, default_cmd)
cmd = persistent and args.editor.get_last_cmd(name) or nil,
areas_cache = {},
tag_data = {},
client_data = setmetatable({}, {__mode="k"}),
}
if instances[name].cmd == nil then
instances[name].cmd = args.default_cmd
@ -171,18 +172,18 @@ function module.create(args_or_name, editor, default_cmd)
return instances[name]
end
local function get_areas(screen, tag)
local function get_instance_data(screen, tag)
local workarea = screen.workarea
local instance = get_instance_(tag)
local cmd = instance.cmd or module.global_default_cmd
if cmd == nil then return {}, false end
if cmd == nil then return nil, nil, nil, false end
local key = tostring(workarea.width) .. "x" .. tostring(workarea.height) .. "+" .. tostring(workarea.x) .. "+" .. tostring(workarea.y)
if instance.areas_cache[key] == nil then
instance.areas_cache[key] = args.editor.run_cmd(cmd, screen, tag)
end
local draft_mode = instance.areas_cache[key] and instance.areas_cache[key][1].draft_mode
return instance.areas_cache[key], draft_mode
return instance.client_data, instance.tag_data, instance.areas_cache[key], draft_mode ~= nil
end
local function set_cmd(cmd, tag)
@ -191,6 +192,7 @@ function module.create(args_or_name, editor, default_cmd)
instance.cmd = cmd
instance.areas_cache = {}
instance.tag_data = {}
instance.client_data = setmetatable({}, {__mode="k"})
end
end
@ -200,35 +202,38 @@ function module.create(args_or_name, editor, default_cmd)
local wa = screen.workarea -- get the real workarea without the gap (instead of p.workarea)
local cls = p.clients
local tag = screen.selected_tag
local instance = get_instance_(tag)
local areas, draft_mode = get_areas(screen, tag)
local cd, td, areas, draft_mode = get_instance_data(screen, tag)
if areas == nil then return end
local nested_clients = {}
for _, c in ipairs(cls) do
if c.machi == nil then
c.machi = setmetatable({}, {__mode = "v"})
end
end
for i, c in ipairs(cls) do
if c.floating or c.immobilized then
log(DEBUG, "Ignore client " .. tostring(c))
else
local in_draft = c.machi_draft
if in_draft == nil then in_draft = draft_mode end
cd[c] = cd[c] or {}
local in_draft = cd[c].draft
if cd[c].draft ~= nil then
in_draft = cd[c].draft
elseif cd[c].lu then
in_draft = true
elseif cd[c].area then
in_draft = false
else
in_draft = draft_mode
end
local skip = false
if in_draft then
if c.machi.lu ~= nil and c.machi.rd ~= nil and
c.machi.lu <= #areas and c.machi.rd <= #areas and
not areas[c.machi.lu].inhabitable and not areas[c.machi.rd].inhabitable
if cd[c].lu ~= nil and cd[c].rd ~= nil and
cd[c].lu <= #areas and cd[c].rd <= #areas and
not areas[cd[c].lu].inhabitable and not areas[cd[c].rd].inhabitable
then
if areas[c.machi.lu].x == c.x and
areas[c.machi.lu].y == c.y and
areas[c.machi.rd].x + areas[c.machi.rd].width - c.border_width * 2 == c.x + c.width and
areas[c.machi.rd].y + areas[c.machi.rd].height - c.border_width * 2 == c.y + c.height
if areas[cd[c].lu].x == c.x and
areas[cd[c].lu].y == c.y and
areas[cd[c].rd].x + areas[cd[c].rd].width - c.border_width * 2 == c.x + c.width and
areas[cd[c].rd].y + areas[cd[c].rd].height - c.border_width * 2 == c.y + c.height
then
skip = true
end
@ -247,26 +252,24 @@ function module.create(args_or_name, editor, default_cmd)
end
if lu ~= nil and rd ~= nil then
c.machi.instance = instance
c.machi.area, c.machi.lu, c.machi.rd = nil, lu, rd
cd[c].area, cd[c].lu, cd[c].rd = nil, lu, rd
p.geometries[c] = {}
module.set_geometry(p.geometries[c], areas[lu], areas[rd], useless_gap, 0)
end
else
if c.machi.area ~= nil and
c.machi.area < #areas and
not areas[c.machi.area].inhabitable and
areas[c.machi.area].layout == nil and
areas[c.machi.area].x == c.x and
areas[c.machi.area].y == c.y and
areas[c.machi.area].width - c.border_width * 2 == c.width and
areas[c.machi.area].height - c.border_width * 2 == c.height
if cd[c].area ~= nil and
cd[c].area < #areas and
not areas[cd[c].area].inhabitable and
areas[cd[c].area].layout == nil and
areas[cd[c].area].x == c.x and
areas[cd[c].area].y == c.y and
areas[cd[c].area].width - c.border_width * 2 == c.width and
areas[cd[c].area].height - c.border_width * 2 == c.height
then
else
log(DEBUG, "Compute areas for " .. (c.name or ("<untitled:" .. tostring(c) .. ">")))
local area = find_area(c, areas)
c.machi.instance = instance
c.machi.area, c.machi.lu, c.machi.rd = area, nil, nil
cd[c].area, cd[c].lu, cd[c].rd = area, nil, nil
p.geometries[c] = {}
if machi_editor.nested_layouts[areas[area].layout] ~= nil then
local clients = nested_clients[area]
@ -281,9 +284,9 @@ function module.create(args_or_name, editor, default_cmd)
end
for area, clients in pairs(nested_clients) do
if instance.tag_data[area] == nil then
if td[area] == nil then
-- TODO: Make the default more flexible.
instance.tag_data[area] = {
td[area] = {
column_count = 1,
master_count = 1,
master_fill_policy = "expand",
@ -296,7 +299,7 @@ function module.create(args_or_name, editor, default_cmd)
}
end
local nested_params = {
tag = instance.tag_data[area],
tag = td[area],
screen = p.screen,
clients = clients,
padding = 0,
@ -329,17 +332,28 @@ function module.create(args_or_name, editor, default_cmd)
end
local function resize_handler (c, context, h)
local areas, draft_mode = get_areas(c.screen, c.screen.selected_tag)
local tag = c.screen.selected_tag
local instance = get_instance_(tag)
local cd = instance.client_data
local cd, td, areas, draft_mode = get_instance_data(c.screen, tag)
if areas == nil then return end
local in_draft = c.machi_draft
if in_draft == nil then in_draft = draft_mode end
if in_draft then
local lu = find_lu(h, areas)
local rd = nil
if lu ~= nil then
if context == "mouse.move" then
if context == "mouse.move" then
local in_draft = cd[c].draft
if cd[c].draft ~= nil then
in_draft = cd[c].draft
elseif cd[c].lu then
in_draft = true
elseif cd[c].area then
in_draft = false
else
in_draft = draft_mode
end
if in_draft then
local lu = find_lu(h, areas)
local rd = nil
if lu ~= nil then
-- Use the initial width and height since it may change in undesired way.
local hh = {}
hh.x = areas[lu].x
@ -355,46 +369,64 @@ function module.create(args_or_name, editor, default_cmd)
hh.y = areas[rd].y + areas[rd].height - c.full_height_before_move
lu = find_lu(hh, areas, rd)
end
else
local hh = {}
hh.x = h.x
hh.y = h.y
hh.width = h.width
hh.height = h.height
hh.border_width = c.border_width
rd = find_rd(hh, areas, lu)
end
if lu ~= nil and rd ~= nil then
c.machi.lu = lu
c.machi.rd = rd
module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
end
end
else
if context ~= "mouse.move" then return end
local center_x = h.x + h.width / 2
local center_y = h.y + h.height / 2
local choice = nil
local choice_value = nil
for i, a in ipairs(areas) do
if not a.inhabitable then
local ac_x = a.x + a.width / 2
local ac_y = a.y + a.height / 2
local dis = (ac_x - center_x) * (ac_x - center_x) + (ac_y - center_y) * (ac_y - center_y)
if choice_value == nil or choice_value > dis then
choice = i
choice_value = dis
if lu ~= nil and rd ~= nil then
cd[c].lu = lu
cd[c].rd = rd
cd[c].area = nil
module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
end
end
else
local center_x = h.x + h.width / 2
local center_y = h.y + h.height / 2
local choice = nil
local choice_value = nil
for i, a in ipairs(areas) do
if not a.inhabitable then
local ac_x = a.x + a.width / 2
local ac_y = a.y + a.height / 2
local dis = (ac_x - center_x) * (ac_x - center_x) + (ac_y - center_y) * (ac_y - center_y)
if choice_value == nil or choice_value > dis then
choice = i
choice_value = dis
end
end
end
if choice and cd[c].area ~= choice then
cd[c].lu = nil
cd[c].rd = nil
cd[c].area = choice
module.set_geometry(c, areas[choice], areas[choice], 0, c.border_width)
end
end
elseif cd[c].draft ~= false then
local lu = find_lu(h, areas)
local rd = nil
if lu ~= nil then
local hh = {}
hh.x = h.x
hh.y = h.y
hh.width = h.width
hh.height = h.height
hh.border_width = c.border_width
rd = find_rd(hh, areas, lu)
end
if choice and c.machi.area ~= choice then
c.machi.area = choice
module.set_geometry(c, areas[choice], areas[choice], 0, c.border_width)
if lu ~= nil and rd ~= nil then
if lu == rd and cd[c].draft ~= true then
cd[c].lu = nil
cd[c].rd = nil
cd[c].area = lu
else
cd[c].lu = lu
cd[c].rd = rd
cd[c].area = nil
end
module.set_geometry(c, areas[lu], areas[rd], 0, c.border_width)
end
end
end
@ -404,8 +436,8 @@ function module.create(args_or_name, editor, default_cmd)
layout.arrange = arrange
layout.resize_handler = resize_handler
layout.machi_get_instance_info = get_instance_info
layout.machi_get_instance_data = get_instance_data
layout.machi_set_cmd = set_cmd
layout.machi_get_areas = get_areas
return layout
end

View File

@ -76,9 +76,9 @@ function module.start(c, exit_keys)
local start_x = screen.workarea.x
local start_y = screen.workarea.y
if (c ~= nil and c.floating) or layout.machi_get_areas == nil then return end
if (c ~= nil and c.floating) or layout.machi_get_instance_data == nil then return end
local areas, draft_mode = layout.machi_get_areas(screen, screen.selected_tag)
local cd, td, areas, draft_mode = layout.machi_get_instance_data(screen, screen.selected_tag)
if areas == nil or #areas == 0 then
return
end
@ -428,11 +428,9 @@ function module.start(c, exit_keys)
set_selected_area(nil)
if c then
local in_draft = c and c.machi_draft
if in_draft == nil then in_draft = draft_mode end
if ctrl and in_draft then
local lu = c.machi.lu
local rd = c.machi.rd
if ctrl and cd[c].draft ~= false then
local lu = cd[c].lu or cd[c].area
local rd = cd[c].rd or cd[c].area
if shift then
lu = choice
@ -459,20 +457,40 @@ function module.start(c, exit_keys)
c.y = min(c.y, areas[rd].y)
machi.layout.set_geometry(c, nil, areas[rd], 0, c.border_width)
end
c.machi.lu = lu
c.machi.rd = rd
if lu == rd and cd[c].draft ~= true then
cd[c].lu = nil
cd[c].rd = nil
cd[c].area = lu
else
cd[c].lu = lu
cd[c].rd = rd
cd[c].area = nil
end
c:emit_signal("request::activate", "mouse.move", {raise=false})
c:raise()
awful.layout.arrange(screen)
elseif shift then
-- move the window
local in_draft = cd[c].draft
if cd[c].draft ~= nil then
in_draft = cd[c].draft
elseif cd[c].lu then
in_draft = true
elseif cd[c].area then
in_draft = false
else
in_draft = draft_mode
end
if in_draft then
c.x = areas[choice].x
c.y = areas[choice].y
else
machi.layout.set_geometry(c, areas[choice], areas[choice], 0, c.border_width)
c.machi.area = choice
cd[c].lu = nil
cd[c].rd = nil
cd[c].area = choice
end
c:emit_signal("request::activate", "mouse.move", {raise=false})
c:raise()
@ -528,11 +546,14 @@ function module.start(c, exit_keys)
)
exit()
elseif (key == "f" or key == ".") and c then
if c.machi_draft == nil then
c.machi_draft = not draft_mode
if cd[c].draft == nil then
cd[c].draft = not draft_mode
elseif cd[c].draft ~= draft_mode then
cd[c].draft = draft_mode
else
c.machi_draft = not c.machi_draft
cd[c].draft = nil
end
print("set draft to", cd[c].draft, draft_mode)
awful.layout.arrange(screen)
elseif key == "Escape" or key == "Return" then
exit()