271 lines
7.1 KiB
Markdown
271 lines
7.1 KiB
Markdown
# ![](icon.png) layout-machi
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A manual layout for Awesome with a rapid interactive editor.
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Demos: https://imgur.com/a/OlM60iw
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Draft mode: https://imgur.com/a/BOvMeQL
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## Why?
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TL;DR --- I want the control of my layout.
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1. Dynamic tiling is an overkill, since tiling is only useful for persistent windows, and people extensively use hibernate/sleep these days.
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2. I don't want to have all windows moving around whenever a new window shows up.
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3. I want to have a flexible layout such that I can quickly adjust to whatever I need.
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## Compatibilities
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I developed it with Awesome 4.3.
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Please let me know if it does not work in other versions.
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## Really quick usage
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See `rc.patch` for adding layout-machi to the default 4.3 config.
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## Quick usage
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Suppose this git is checked out at `~/.config/awesome/layout-machi`
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Use `local machi = require("layout-machi")` to load the module.
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The package provide a default layout `machi.default_layout` and editor `machi.default_editor`, which can be added into the layout list.
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The package comes with the icon for `layoutbox`, which can be set with the following statement (after a theme has been loaded):
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`require("beautiful").layout_machi = machi.get_icon()`
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By default, any machi layout will use the layout command from `machi.layout.default_cmd`, which is initialized as `dw66.` (see interpretation below).
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You can change it after loading the module.
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## Use the layout
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Use `local layout = machi.layout.create(name, editor)` to instantiate the layout with an editor object.
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`name` can be a string or a function returning a string (see `init.lua` and "Advanced" below).
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This is used for having different actual layout dependent on tags.
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`editor` are used for editing and persisting the layouts.
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`machi.default_editor` can be used, or see below on creating editors.
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You can create multiple layouts with different names and share the same editor.
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## The layout editor and commands
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### Starting editor in lua
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Call `local editor = machi.editor.create()` to create an editor.
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To edit the layout `l` on screen `s`, call `editor.start_interactive(s = awful.screen.focused(), l = awful.layout.get(s))`.
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### Basic usage
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The editing command starts with the open region of the entire workarea, perform "operations" to split the current region into multiple sub-regions, then recursively edits each of them (by default, the maximum split depth is 2).
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The layout is defined by a sequence of operations as a layout command.
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The layout editor allows users to interactively input their commands and shows the resulting layouts on screen, with the following auxiliary functions:
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1. `Up`/`Down`: restore to the history command
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2. `Backspace`: undo the last command.
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3. `Escape`: exit the editor without saving the layout.
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4. `Enter`: when all regions are defined, hit enter will save the layout.
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### Layout command
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As aforementioned, command a sequence of operations.
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There are three kinds of operations:
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1. Operations taking argument string and parsed as multiple numbers.
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`h` horizontally split, `v` vertically split, `w` grid split, `d` draft split
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2. Operations taking argument string as a single number.
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`s` shift active region, `p` set the maximum split depth
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3. Operation not taking argument.
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`.` finish all regions, `-` finish the current region, `/` remove the current region, `;` no-op
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Argument strings are composed of numbers and `,`. If the string contains `,`, it will be used to split argument into multiple numbers.
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Otherwise, each digit in the string will be treated as a separated number in type 1 ops.
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Each operation may take argument string either from before (such as `22w`) or after (such as `w22`).
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When any ambiguity arises, operation before always take the argument after. So `h11v` is interpreted as `h11` and `v`.
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For examples:
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`h-v`
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```
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11 22
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11 22
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11
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11 33
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11 33
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```
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`hvv` (or `22w`)
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```
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11 33
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11 33
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22 44
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22 44
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```
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`131h2v-12v`
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Details:
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- `131h`: horizontally split the initial region (entire desktop) to the ratio of 1:3:1
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- For the first `1` part:
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- `2v`: vertically split the region to the ratio of 2:1
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- `-`: skip the editing of the middle `3` part
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- For the right `1` part:
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- `12v`: split the right part vertically to the ratio of 1:2
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Tada!
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```
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11 3333 44
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11 3333 44
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11 3333
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11 3333 55
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3333 55
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22 3333 55
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22 3333 55
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```
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`12210121d`
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```
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11 2222 3333 44
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11 2222 3333 44
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55 6666 7777 88
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55 6666 7777 88
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55 6666 7777 88
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55 6666 7777 88
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99 AAAA BBBB CC
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99 AAAA BBBB CC
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```
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### Advanced grid layout
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__More document coming soon. For now there is only a running example.__
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Simple grid, `w44`:
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```
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0 1 2 3
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4 5 6 7
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8 9 A B
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C D E F
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```
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Merge grid from the top-left corner, size 3x1, `w4431`:
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```
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0-0-0 1
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2 3 4 5
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6 7 8 9
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A B C D
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```
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Another merge, size 1x3, `w443113`:
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```
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0-0-0 1
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2 3 4 1
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5 6 7 1
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8 9 A B
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```
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Another merge, size 1x3, `w44311313`:
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```
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0-0-0 1
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2 3 4 1
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2 5 6 1
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2 7 8 9
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```
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Another merge, size 2x2, `w4431131322`:
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```
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0-0-0 1
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2 3-3 1
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2 3-3 1
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2 4 5 6
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```
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Final merge, size 3x1, `w443113132231`:
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```
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0-0-0 1
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2 3-3 1
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2 3-3 1
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2 4-4-4
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```
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### Draft mode
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__This mode is experimental. Its usage may change fast.__
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Unlike the original machi layout, where a window fits in a single region, draft mode allows window to span across multiple regions.
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Each tiled window is associated with a upper-left region (ULR) and a bottom-right region (BRR).
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The geometry of the window is from the upper-left corner of the ULR to the bottom-right corner of the BRR.
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This is suppose to work with regions produced with `d` or `w` operation.
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To enable draft mode in a layout, configure the layout with a command with a leading `d`, for example, `d12210121`, or `dw66`.
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### Persistent history
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By default, the last 100 command sequences are stored in `.cache/awesome/history_machi`.
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To change that, please refer to `editor.lua`. (XXX more documents)
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## Switcher
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Calling `machi.switcher.start()` will create a switcher supporting the following keys:
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- Arrow keys: move focus into other regions by the direction.
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- `Shift` + arrow keys: move the focused window to other regions by the direction. In draft mode, move the window while preserving its size.
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- `Control`[ + `Shift`] + arrow keys: move the bottom-right (or top-left window if `Shift` is pressed) region of the focused window by direction. Only works in draft mode.
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- `Tab`: switch beteen windows covering the current regions.
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So far, the key binding is not configurable. One has to modify the source code to change it.
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## Advanced
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### `name` as a function in `machi.layout.create`
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When passed in as a function, `name` takes the tag `t` and returns (1) a string for the tag-dependent name of the layout, and (2) a boolean indicating the persistence of the layout.
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The default layout, `machi.default_layout`, uses the screen geometry and the tag name for name, thus allows the actual layout to be tag- and screen-dependent.
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To differentiate tags with the same name, you may need a more advanced naming function.
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## Caveats
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1. layout-machi handles `beautiful.useless_gap` slightly differently.
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2. True transparency is required. Otherwise switcher and editor will block the clients.
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## License
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Apache 2.0 --- See LICENSE
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