awesome/luaa.c

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/*
* luaa.c - Lua configuration management
*
* Copyright © 2008-2009 Julien Danjou <julien@danjou.info>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
/** AwesomeWM lifecycle API.
*
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
* This module contains the functions and signal to manage the lifecycle of the
* AwesomeWM process. It allows to execute code at specific point from the early
* initialization all the way to the last events before exiting or restarting.
*
* Additionally it handles signals for spawn and keyboard related events.
*
* @author Julien Danjou &lt;julien@danjou.info&gt;
* @copyright 2008-2009 Julien Danjou
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
* @coreclassmod awesome
*/
/** Register a new xproperty.
*
* @tparam string name The name of the X11 property.
* @tparam string type One of "string", "number" or "boolean".
* @staticfct register_xproperty
*/
#define _GNU_SOURCE
#include "luaa.h"
#include "globalconf.h"
#include "awesome.h"
#include "common/backtrace.h"
#include "common/version.h"
#include "config.h"
#include "event.h"
#include "objects/client.h"
#include "objects/drawable.h"
#include "objects/drawin.h"
#include "objects/selection_getter.h"
#include "objects/screen.h"
#include "objects/selection_acquire.h"
#include "objects/selection_transfer.h"
#include "objects/selection_watcher.h"
#include "objects/tag.h"
#include "property.h"
#include "selection.h"
#include "spawn.h"
#include "systray.h"
#include "xkb.h"
#include "xrdb.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <basedir_fs.h>
#include <xcb/xcb_atom.h>
#include <xcb/xcb_aux.h>
#include <unistd.h> /* for gethostname() */
#ifdef WITH_DBUS
extern const struct luaL_Reg awesome_dbus_lib[];
#endif
extern const struct luaL_Reg awesome_keygrabber_lib[];
extern const struct luaL_Reg awesome_mousegrabber_lib[];
extern const struct luaL_Reg awesome_mouse_methods[];
extern const struct luaL_Reg awesome_mouse_meta[];
extern const struct luaL_Reg awesome_root_methods[];
extern const struct luaL_Reg awesome_root_meta[];
/** A call into the Lua code aborted with an error.
*
* This signal is used in the example configuration, @{05-awesomerc.md},
* to let a notification box pop up.
* @param err Table with the error object, can be converted to a string with
* `tostring(err)`.
* @signal debug::error
*/
/** A deprecated Lua function was called.
*
* @tparam string hint String with a hint on what to use instead of the
* deprecated functionality.
* @tparam[opt=nil] string|nil see The name of the newer API
* @tparam[opt=nil] table|nil args The name of the newer API
* @signal debug::deprecation
*/
/** An invalid key was read from an object.
*
* This can happen if `foo` in an `c.foo` access does not exist.
* @param unknown1 Class?
* @param unknown2 Key?
* @signal debug::index::miss
*/
/** An invalid key was written to an object.
*
* This can happen if `foo` in an `c.foo = "bar"` assignment doesn't exist.
* @param unknown1 Class?
* @param unknown2 Key?
* @param unknown3 Value?
* @signal debug::newindex::miss
*/
/** The systray should be updated.
*
* This signal is used in `wibox.widget.systray`.
* @signal systray::update
*/
/** The wallpaper has changed.
*
* This signal is used for pseudo-transparency in `wibox.drawable` if no
* composite manager is running.
* @signal wallpaper_changed
*/
/** Keyboard map has changed.
*
* This signal is sent after the new keymap has been loaded. It is used in
* `awful.widget.keyboardlayout` to redraw the layout.
* @signal xkb::map_changed
*/
/** Keyboard group has changed.
*
* It's used in `awful.widget.keyboardlayout` to redraw the layout.
* @param group Integer containing the changed group
* @signal xkb::group_changed.
*/
/** Refresh.
*
* This signal is emitted as a kind of idle signal in the event loop.
* One example usage is in `gears.timer` to executed delayed calls.
* @signal refresh
*/
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
/** AwesomeWM is about to enter the event loop.
*
* This means all initialization has been done.
* @signal startup
*/
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
/** AwesomeWM is exiting / about to restart.
*
* This signal is emitted in the `atexit` handler as well when awesome
* restarts.
* @param reason_restart Boolean value is true if the signal was sent
* because of a restart.
* @signal exit
*/
/** The output status of a screen has changed.
*
init: Add a command line option to start AwesomeWM without screens. This commit add an optional `--screen off` command to initialize Lua without first adding the screens. This is inconvinient for most users since it restrict the APIs that are usable out of the box. However, this allows AwesomeWM to work independently from the hardware. This means that when a screen is unplugged, it is the Lua code that will remove the screen instead of CAPI pulling the carpet from under. It also allows to ignore some screen areas before the screen is ever created. Combined, it makes it possible to work with screens even when they are physically disconnected. Finally, it will allow for an awful.rules like API to control how screens are created. All in all, some people need this for their setup and some people might want to do it anyway for fine grained and/or dynamaic multi-screen setups. This commit also adds 4 new signals to `capi` to be able to execute code at specific points during the initialization. The commit improves naughty error notifications to work even if problems occurs before the screens are added. Note that AwesomeWM will exit if no screens are created. While it would be easy to just call `refresh_screen();` after unsetting the magic variable, doing so would have corner cases. Better be harsher and prevent the user from shooting themselves in the foot from not reading the f****** manual. Code introduced in future commits will take care of automatically calling fake_screen in the event nothing is created. Fixes #1382
2018-08-06 22:43:01 +02:00
* @tparam string output String containing which output has changed.
* @tparam string connection_state String containing the connection status of
* the output: It will be either "Connected", "Disconnected" or
* "Unknown".
* @signal screen::change
*/
/** Path to config file */
static char *conffile;
/** Check whether a composite manager is running.
* \return True if such a manager is running.
*/
static bool
composite_manager_running(void)
{
xcb_intern_atom_reply_t *atom_r;
xcb_get_selection_owner_reply_t *selection_r;
char *atom_name;
bool result;
if(!(atom_name = xcb_atom_name_by_screen("_NET_WM_CM", globalconf.default_screen)))
{
warn("error getting composite manager atom");
return false;
}
atom_r = xcb_intern_atom_reply(globalconf.connection,
xcb_intern_atom_unchecked(globalconf.connection, false,
a_strlen(atom_name), atom_name),
NULL);
p_delete(&atom_name);
if(!atom_r)
return false;
selection_r = xcb_get_selection_owner_reply(globalconf.connection,
xcb_get_selection_owner_unchecked(globalconf.connection,
atom_r->atom),
NULL);
p_delete(&atom_r);
result = selection_r != NULL && selection_r->owner != XCB_NONE;
p_delete(&selection_r);
return result;
}
/** Quit awesome.
* @tparam[opt=0] integer code The exit code to use when exiting.
* @staticfct quit
*/
static int
luaA_quit(lua_State *L)
{
if (!lua_isnoneornil(L, 1))
globalconf.exit_code = luaL_checkinteger(L, 1);
if (globalconf.loop == NULL)
globalconf.loop = g_main_loop_new(NULL, FALSE);
g_main_loop_quit(globalconf.loop);
return 0;
}
/** Execute another application, probably a window manager, to replace
* awesome.
*
* @param cmd The command line to execute.
* @staticfct exec
*/
static int
luaA_exec(lua_State *L)
{
const char *cmd = luaL_checkstring(L, 1);
awesome_atexit(false);
a_exec(cmd);
return 0;
}
/** Restart awesome.
* @staticfct restart
*/
static int
luaA_restart(lua_State *L)
{
awesome_restart();
return 0;
}
/** Send a signal to a process.
* @tparam integer pid Process identifier. 0 and negative values have special
* meaning. See `man 3 kill`.
* @tparam integer sig Signal number.
* See `awesome.unix_signal` for a list of signals.
* @treturn boolean true if the signal was successfully sent, else false
* @staticfct kill
*/
static int
luaA_kill(lua_State *L)
{
int pid = luaL_checknumber(L, 1);
int sig = luaA_checknumber_range(L, 2, 0, INT_MAX);
int result = kill(pid, sig);
lua_pushboolean(L, result == 0);
return 1;
}
/** Synchronize with the X11 server. This is needed in the test suite to avoid
* some race conditions. You should never need to use this function.
* @staticfct sync
*/
static int
luaA_sync(lua_State *L)
{
xcb_aux_sync(globalconf.connection);
return 0;
}
/** Translate a GdkPixbuf to a cairo image surface..
*
* @param pixbuf The pixbuf as a light user datum.
* @param path The pixbuf origin path
* @return A cairo surface as light user datum.
* @staticfct pixbuf_to_surface
*/
static int
luaA_pixbuf_to_surface(lua_State *L)
{
GdkPixbuf *pixbuf = (GdkPixbuf *) lua_touserdata(L, 1);
cairo_surface_t *surface = draw_surface_from_pixbuf(pixbuf);
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surface);
return 1;
}
/** Load an image from a given path.
*
* @param name The file name.
* @return[1] A cairo surface as light user datum.
* @return[2] nil
* @treturn[2] string Error message
* @staticfct load_image
*/
static int
luaA_load_image(lua_State *L)
{
/* TODO: Deprecate this function, Lua can use GdkPixbuf directly plus
* awesome.pixbuf_to_surface
*/
GError *error = NULL;
const char *filename = luaL_checkstring(L, 1);
cairo_surface_t *surface = draw_load_image(L, filename, &error);
if (!surface) {
lua_pushnil(L);
lua_pushstring(L, error->message);
g_error_free(error);
return 2;
}
/* lua has to make sure to free the ref or we have a leak */
lua_pushlightuserdata(L, surface);
return 1;
}
/** Set the preferred size for client icons.
*
* The closest equal or bigger size is picked if present, otherwise the closest
* smaller size is picked. The default is 0 pixels, ie. the smallest icon.
*
* @param size The size of the icons in pixels.
* @staticfct set_preferred_icon_size
*/
static int
luaA_set_preferred_icon_size(lua_State *L)
{
globalconf.preferred_icon_size = luaA_checkinteger_range(L, 1, 0, UINT32_MAX);
return 0;
}
/** UTF-8 aware string length computing.
* \param L The Lua VM state.
* \return The number of elements pushed on stack.
*/
static int
luaA_mbstrlen(lua_State *L)
{
const char *cmd = luaL_checkstring(L, 1);
lua_pushinteger(L, (ssize_t) mbstowcs(NULL, NONULL(cmd), 0));
return 1;
}
/** Enhanced type() function which recognize awesome objects.
* \param L The Lua VM state.
* \return The number of arguments pushed on the stack.
*/
static int
luaAe_type(lua_State *L)
{
luaL_checkany(L, 1);
lua_pushstring(L, luaA_typename(L, 1));
return 1;
}
/** Replace various standards Lua functions with our own.
* \param L The Lua VM state.
*/
static void
luaA_fixups(lua_State *L)
{
/* export string.wlen */
lua_getglobal(L, "string");
lua_pushcfunction(L, luaA_mbstrlen);
lua_setfield(L, -2, "wlen");
lua_pop(L, 1);
/* replace type */
lua_pushcfunction(L, luaAe_type);
lua_setglobal(L, "type");
}
2018-12-30 08:11:50 +01:00
static const char *
get_modifier_name(int map_index)
{
switch (map_index) {
case XCB_MAP_INDEX_SHIFT: return "Shift";
case XCB_MAP_INDEX_LOCK: return "Lock";
case XCB_MAP_INDEX_CONTROL: return "Control";
case XCB_MAP_INDEX_1: return "Mod1"; /* Alt */
case XCB_MAP_INDEX_2: return "Mod2";
case XCB_MAP_INDEX_3: return "Mod3";
case XCB_MAP_INDEX_4: return "Mod4";
case XCB_MAP_INDEX_5: return "Mod5";
2018-12-30 08:11:50 +01:00
}
return 0; /* \0 */
}
/* Undocumented */
/*
* The table of keybindings modifiers.
*
* Each modifier has zero to many entries depending on the keyboard layout.
* For example, `Shift` usually both has a left and right variant. Each
* modifier entry has a `keysym` and `keycode` entry. For the US PC 105
* keyboard, it looks like:
*
* awesome.modifiers = {
* Shift = {
* {keycode = 50 , keysym = 'Shift_L' },
* {keycode = 62 , keysym = 'Shift_R' },
* },
* Lock = {},
* Control = {
* {keycode = 37 , keysym = 'Control_L' },
* {keycode = 105, keysym = 'Control_R' },
* },
* Mod1 = {
* {keycode = 64 , keysym = 'Alt_L' },
* {keycode = 108, keysym = 'Alt_R' },
* },
* Mod2 = {
* {keycode = 77 , keysym = 'Num_Lock' },
* },
* Mod3 = {},
* Mod4 = {
* {keycode = 133, keysym = 'Super_L' },
* {keycode = 134, keysym = 'Super_R' },
* },
* Mod5 = {
* {keycode = 203, keysym = 'Mode_switch'},
* },
* };
*
* @tfield table modifiers
* @tparam table modifiers.Shift The Shift modifiers.
* @tparam table modifiers.Lock The Lock modifiers.
* @tparam table modifiers.Control The Control modifiers.
* @tparam table modifiers.Mod1 The Mod1 (Alt) modifiers.
* @tparam table modifiers.Mod2 The Mod2 modifiers.
* @tparam table modifiers.Mod3 The Mod3 modifiers.
* @tparam table modifiers.Mod4 The Mod4 modifiers.
* @tparam table modifiers.Mod5 The Mod5 modifiers.
*/
/*
* Modifiers can change over time, given they are currently not tracked, just
* query them each time. Use with moderation.
*/
static int luaA_get_modifiers(lua_State *L)
{
xcb_get_modifier_mapping_reply_t *mods = xcb_get_modifier_mapping_reply(globalconf.connection,
xcb_get_modifier_mapping(globalconf.connection), NULL);
if (!mods)
return 0;
xcb_keycode_t *mappings = xcb_get_modifier_mapping_keycodes(mods);
struct xkb_keymap *keymap = xkb_state_get_keymap(globalconf.xkb_state);
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lua_newtable(L);
/* This get the MAPPED modifiers, not all of them are */
for (int i = XCB_MAP_INDEX_SHIFT; i <= XCB_MAP_INDEX_5; i++) {
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lua_pushstring(L, get_modifier_name(i));
lua_newtable(L);
for (int j = 0; j < mods->keycodes_per_modifier; j++) {
const xkb_keysym_t *keysyms;
const xcb_keycode_t key_code = mappings[i * mods->keycodes_per_modifier + j];
xkb_keymap_key_get_syms_by_level(keymap, key_code, 0, 0, &keysyms);
if (keysyms != NULL) {
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/* The +1 because j starts at zero and Lua at 1 */
lua_pushinteger(L, j+1);
lua_newtable(L);
lua_pushstring(L, "keycode");
lua_pushinteger(L, key_code);
lua_settable(L, -3);
/* Technically it is possible to get multiple keysyms here,
* but... we just use the first one.
*/
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lua_pushstring(L, "keysym");
char *string = key_get_keysym_name(keysyms[0]);
lua_pushstring(L, string);
p_delete(&string);
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lua_settable(L, -3);
lua_settable(L, -3);
}
}
lua_settable(L, -3);
}
free(mods);
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return 0;
}
/* Undocumented */
/*
* A table with the currently active modifier names.
*
* @tfield table _active_modifiers
*/
static int luaA_get_active_modifiers(lua_State *L)
{
int count = 1;
lua_newtable(L);
for (int i = XCB_MAP_INDEX_SHIFT; i <= XCB_MAP_INDEX_5; i++) {
const int active = xkb_state_mod_index_is_active (globalconf.xkb_state, i,
XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_EFFECTIVE
);
if (active) {
lua_pushstring(L, get_modifier_name(i));
lua_rawseti(L,-2, count++);
}
}
return 0;
}
/**
* The AwesomeWM version.
* @tfield string version
*/
/**
* The AwesomeWM release name.
* @tfield string release
*/
/**
* The AwesomeWM API level.
*
* By default, this matches the major version (first component of the version).
*
* API levels are used to allow newer version of AwesomeWM to alter the behavior
* and subset deprecated APIs. Using an older API level than the current major
* version allows to use legacy `rc.lua` with little porting. However, they wont
* be able to use all the new features. Attempting to use a newer feature along
* with an older API level is not and will not be supported, even if it almost
* works. Keeping up to date with the newer API levels is highly recommended.
*
* Going the other direction, setting an higher API level allows to take
* advantage of experimental feature. It will also be much harsher when it comes
* to deprecation. Setting the API level value beyond `current+3` will treat
* using APIs currently pending deprecation as fatal errors. All new code
* submitted to the upstream AwesomeWM codebase is forbidden to use deprecated
* APIs. Testing your patches with mode and the default config is recommended
* before submitting a patch.
*
* You can use the `-l` command line option or `api-level` modeline key to set
* the API level for your `rc.lua`. This setting is global and read only,
* individual modules cannot set their own API level.
*
* @tfield string api_level
*/
/**
* The configuration file which has been loaded.
* @tfield string conffile
*/
/**
* True if we are still in startup, false otherwise.
* @tfield boolean startup
*/
/**
* Error message for errors that occured during
* startup.
* @tfield string startup_errors
*/
/**
* True if a composite manager is running.
* @tfield boolean composite_manager_running
*/
/**
* Table mapping between signal numbers and signal identifiers.
* @tfield table unix_signal
*/
/**
* The hostname of the computer on which we are running.
* @tfield string hostname
*/
/**
* The path where themes were installed to.
* @tfield string themes_path
*/
/**
* The path where icons were installed to.
* @tfield string icon_path
*/
static int
luaA_awesome_index(lua_State *L)
{
if(luaA_usemetatable(L, 1, 2))
return 1;
const char *buf = luaL_checkstring(L, 2);
if(A_STREQ(buf, "conffile"))
{
lua_pushstring(L, conffile);
return 1;
}
if(A_STREQ(buf, "version"))
{
lua_pushstring(L, awesome_version_string());
return 1;
}
if(A_STREQ(buf, "release"))
{
lua_pushstring(L, awesome_release_string());
return 1;
}
if(A_STREQ(buf, "api_level"))
{
lua_pushinteger(L, globalconf.api_level);
return 1;
}
if(A_STREQ(buf, "startup"))
{
lua_pushboolean(L, globalconf.loop == NULL);
return 1;
}
2018-12-30 08:11:50 +01:00
if(A_STREQ(buf, "_modifiers"))
{
luaA_get_modifiers(L);
return 1;
}
if(A_STREQ(buf, "_active_modifiers"))
{
luaA_get_active_modifiers(L);
return 1;
}
if(A_STREQ(buf, "startup_errors"))
{
if (globalconf.startup_errors.len == 0)
return 0;
lua_pushstring(L, globalconf.startup_errors.s);
return 1;
}
if(A_STREQ(buf, "composite_manager_running"))
{
lua_pushboolean(L, composite_manager_running());
return 1;
}
if(A_STREQ(buf, "hostname"))
{
/* No good way to handle failures... */
char hostname[256] = "";
gethostname(&hostname[0], countof(hostname));
hostname[countof(hostname) - 1] = '\0';
lua_pushstring(L, hostname);
return 1;
}
if(A_STREQ(buf, "themes_path"))
{
lua_pushliteral(L, AWESOME_THEMES_PATH);
return 1;
}
if(A_STREQ(buf, "icon_path"))
{
lua_pushliteral(L, AWESOME_ICON_PATH);
return 1;
}
return luaA_default_index(L);
}
/** Add a global signal.
*
* @param name A string with the event name.
* @param func The function to call.
* @staticfct connect_signal
*/
static int
luaA_awesome_connect_signal(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
luaA_checkfunction(L, 2);
signal_connect(&global_signals, name, luaA_object_ref(L, 2));
return 0;
}
/** Remove a global signal.
*
* @param name A string with the event name.
* @param func The function to call.
* @staticfct disconnect_signal
*/
static int
luaA_awesome_disconnect_signal(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
luaA_checkfunction(L, 2);
const void *func = lua_topointer(L, 2);
if (signal_disconnect(&global_signals, name, func))
luaA_object_unref(L, (void *) func);
return 0;
}
/** Emit a global signal.
*
* @param name A string with the event name.
* @param ... The signal arguments.
* @staticfct emit_signal
*/
static int
luaA_awesome_emit_signal(lua_State *L)
{
signal_object_emit(L, &global_signals, luaL_checkstring(L, 1), lua_gettop(L) - 1);
return 0;
}
static int
luaA_panic(lua_State *L)
{
warn("unprotected error in call to Lua API (%s)",
lua_tostring(L, -1));
buffer_t buf;
backtrace_get(&buf);
warn("dumping backtrace\n%s", buf.s);
warn("restarting awesome");
awesome_restart();
return 0;
}
#if LUA_VERSION_NUM >= 502
static const char *
luaA_tolstring(lua_State *L, int idx, size_t *len)
{
return luaL_tolstring(L, idx, len);
}
#else
static const char *
luaA_tolstring(lua_State *L, int idx, size_t *len)
{
/* Try using the metatable. If that fails, push the value itself onto
* the stack.
*/
if (!luaL_callmeta(L, idx, "__tostring"))
lua_pushvalue(L, idx);
switch (lua_type(L, -1)) {
case LUA_TSTRING:
lua_pushvalue(L, -1);
break;
case LUA_TBOOLEAN:
if (lua_toboolean(L, -1))
lua_pushliteral(L, "true");
else
lua_pushliteral(L, "false");
break;
case LUA_TNUMBER:
lua_pushfstring(L, "%f", lua_tonumber(L, -1));
break;
case LUA_TNIL:
lua_pushstring(L, "nil");
break;
default:
lua_pushfstring(L, "%s: %p",
lua_typename(L, lua_type(L, -1)),
lua_topointer(L, -1));
break;
}
lua_remove(L, -2);
return lua_tolstring(L, -1, len);
}
#endif
static int
luaA_dofunction_on_error(lua_State *L)
{
/* Convert error to string, to prevent a follow-up error with lua_concat. */
luaA_tolstring(L, -1, NULL);
/* duplicate string error */
lua_pushvalue(L, -1);
/* emit error signal */
signal_object_emit(L, &global_signals, "debug::error", 1);
if(!luaL_dostring(L, "return debug.traceback(\"error while running function!\", 3)"))
{
/* Move traceback before error */
lua_insert(L, -2);
/* Insert sentence */
lua_pushliteral(L, "\nerror: ");
/* Move it before error */
lua_insert(L, -2);
lua_concat(L, 3);
}
return 1;
}
static void
setup_awesome_signals(lua_State *L)
{
lua_getglobal(L, "awesome");
lua_pushstring(L, "unix_signal");
lua_newtable(L);
#define SETUP_SIGNAL(sig) \
do { \
/* Set awesome.unix_signal["SIGSTOP"] = 42 */ \
lua_pushinteger(L, sig); \
lua_setfield(L, -2, #sig); \
/* Set awesome.unix_signal[42] = "SIGSTOP" */ \
lua_pushinteger(L, sig); \
lua_pushstring(L, #sig); \
lua_settable(L, -3); \
} while (0)
/* Non-standard signals. These are first so that e.g. (on my system)
* signals[29] is SIGPOLL and not SIGIO (the value gets overwritten).
*/
#ifdef SIGIOT
SETUP_SIGNAL(SIGIOT);
#endif
#ifdef SIGEMT
SETUP_SIGNAL(SIGEMT);
#endif
#ifdef SIGSTKFLT
SETUP_SIGNAL(SIGSTKFLT);
#endif
#ifdef SIGIO
SETUP_SIGNAL(SIGIO);
#endif
#ifdef SIGCLD
SETUP_SIGNAL(SIGCLD);
#endif
#ifdef SIGPWR
SETUP_SIGNAL(SIGPWR);
#endif
#ifdef SIGINFO
SETUP_SIGNAL(SIGINFO);
#endif
#ifdef SIGLOST
SETUP_SIGNAL(SIGLOST);
#endif
#ifdef SIGWINCH
SETUP_SIGNAL(SIGWINCH);
#endif
#ifdef SIGUNUSED
SETUP_SIGNAL(SIGUNUSED);
#endif
/* POSIX.1-1990, according to man 7 signal */
SETUP_SIGNAL(SIGHUP);
SETUP_SIGNAL(SIGINT);
SETUP_SIGNAL(SIGQUIT);
SETUP_SIGNAL(SIGILL);
SETUP_SIGNAL(SIGABRT);
SETUP_SIGNAL(SIGFPE);
SETUP_SIGNAL(SIGKILL);
SETUP_SIGNAL(SIGSEGV);
SETUP_SIGNAL(SIGPIPE);
SETUP_SIGNAL(SIGALRM);
SETUP_SIGNAL(SIGTERM);
SETUP_SIGNAL(SIGUSR1);
SETUP_SIGNAL(SIGUSR2);
SETUP_SIGNAL(SIGCHLD);
SETUP_SIGNAL(SIGCONT);
SETUP_SIGNAL(SIGSTOP);
SETUP_SIGNAL(SIGTSTP);
SETUP_SIGNAL(SIGTTIN);
SETUP_SIGNAL(SIGTTOU);
/* POSIX.1-2001, according to man 7 signal */
SETUP_SIGNAL(SIGBUS);
/* Some Operating Systems doesn't have SIGPOLL (e.g. FreeBSD) */
#ifdef SIGPOLL
SETUP_SIGNAL(SIGPOLL);
#endif
SETUP_SIGNAL(SIGPROF);
SETUP_SIGNAL(SIGSYS);
SETUP_SIGNAL(SIGTRAP);
SETUP_SIGNAL(SIGURG);
SETUP_SIGNAL(SIGVTALRM);
SETUP_SIGNAL(SIGXCPU);
SETUP_SIGNAL(SIGXFSZ);
#undef SETUP_SIGNAL
/* Set awesome.signal to the table we just created, key was already pushed */
lua_rawset(L, -3);
/* Pop "awesome" */
lua_pop(L, 1);
}
/* Add things to the string on top of the stack */
static void
add_to_search_path(lua_State *L, string_array_t *searchpath, bool for_lua)
{
if (LUA_TSTRING != lua_type(L, -1))
{
warn("package.path is not a string");
return;
}
foreach(entry, *searchpath)
{
int components;
size_t len = a_strlen(*entry);
lua_pushliteral(L, ";");
lua_pushlstring(L, *entry, len);
if (for_lua)
lua_pushliteral(L, "/?.lua");
else
lua_pushliteral(L, "/?.so");
lua_concat(L, 3);
if (for_lua)
{
lua_pushliteral(L, ";");
lua_pushlstring(L, *entry, len);
lua_pushliteral(L, "/?/init.lua");
lua_concat(L, 3);
components = 2;
} else {
components = 1;
}
lua_concat(L, components + 1); /* concatenate with string on top of the stack */
}
/* add Lua lib path (/usr/share/awesome/lib by default) */
if (for_lua)
{
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.lua");
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?/init.lua");
lua_concat(L, 3); /* concatenate with thing on top of the stack when we were called */
} else {
lua_pushliteral(L, ";" AWESOME_LUA_LIB_PATH "/?.so");
lua_concat(L, 2); /* concatenate with thing on top of the stack when we were called */
}
}
/** Initialize the Lua VM
* \param xdg An xdg handle to use to get XDG basedir.
*/
void
luaA_init(xdgHandle* xdg, string_array_t *searchpath)
{
lua_State *L;
static const struct luaL_Reg awesome_lib[] =
{
{ "quit", luaA_quit },
{ "exec", luaA_exec },
{ "spawn", luaA_spawn },
{ "restart", luaA_restart },
{ "connect_signal", luaA_awesome_connect_signal },
{ "disconnect_signal", luaA_awesome_disconnect_signal },
{ "emit_signal", luaA_awesome_emit_signal },
{ "systray", luaA_systray },
{ "load_image", luaA_load_image },
{ "pixbuf_to_surface", luaA_pixbuf_to_surface },
{ "set_preferred_icon_size", luaA_set_preferred_icon_size },
{ "register_xproperty", luaA_register_xproperty },
{ "set_xproperty", luaA_set_xproperty },
{ "get_xproperty", luaA_get_xproperty },
{ "__index", luaA_awesome_index },
{ "__newindex", luaA_default_newindex },
{ "xkb_set_layout_group", luaA_xkb_set_layout_group},
{ "xkb_get_layout_group", luaA_xkb_get_layout_group},
{ "xkb_get_group_names", luaA_xkb_get_group_names},
{ "xrdb_get_value", luaA_xrdb_get_value},
{ "kill", luaA_kill},
{ "sync", luaA_sync},
{ NULL, NULL }
};
L = globalconf.L.real_L_dont_use_directly = luaL_newstate();
/* Set panic function */
lua_atpanic(L, luaA_panic);
/* Set error handling function */
lualib_dofunction_on_error = luaA_dofunction_on_error;
luaL_openlibs(L);
luaA_fixups(L);
luaA_object_setup(L);
/* Export awesome lib */
luaA_openlib(L, "awesome", awesome_lib, awesome_lib);
setup_awesome_signals(L);
/* Export root lib */
luaA_openlib(L, "root", awesome_root_methods, awesome_root_meta);
#ifdef WITH_DBUS
/* Export D-Bus lib */
luaA_registerlib(L, "dbus", awesome_dbus_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
#endif
/* Export keygrabber lib */
luaA_registerlib(L, "keygrabber", awesome_keygrabber_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
/* Export mousegrabber lib */
luaA_registerlib(L, "mousegrabber", awesome_mousegrabber_lib);
lua_pop(L, 1); /* luaA_registerlib() leaves the table on stack */
/* Export mouse */
luaA_openlib(L, "mouse", awesome_mouse_methods, awesome_mouse_meta);
/* Export screen */
screen_class_setup(L);
/* Export button */
button_class_setup(L);
/* Export tag */
tag_class_setup(L);
/* Export window */
window_class_setup(L);
/* Export drawable */
drawable_class_setup(L);
/* Export drawin */
drawin_class_setup(L);
/* Export client */
client_class_setup(L);
/* Export selection getter */
selection_getter_class_setup(L);
/* Export keys */
key_class_setup(L);
/* Export selection acquire */
selection_acquire_class_setup(L);
/* Export selection transfer */
selection_transfer_class_setup(L);
/* Export selection watcher */
selection_watcher_class_setup(L);
/* Setup the selection interface */
selection_setup(L);
/* add Lua search paths */
lua_getglobal(L, "package");
if (LUA_TTABLE != lua_type(L, 1))
{
warn("package is not a table");
return;
}
lua_getfield(L, 1, "path");
add_to_search_path(L, searchpath, true);
lua_setfield(L, 1, "path"); /* package.path = "concatenated string" */
lua_getfield(L, 1, "cpath");
add_to_search_path(L, searchpath, false);
lua_setfield(L, 1, "cpath"); /* package.cpath = "concatenated string" */
lua_pop(L, 1); /* pop "package" */
}
static void
luaA_startup_error(const char *err)
{
if (globalconf.startup_errors.len > 0)
buffer_addsl(&globalconf.startup_errors, "\n\n");
buffer_adds(&globalconf.startup_errors, err);
}
static bool
luaA_loadrc(const char *confpath)
{
lua_State *L = globalconf_get_lua_State();
if(luaL_loadfile(L, confpath))
{
const char *err = lua_tostring(L, -1);
luaA_startup_error(err);
fprintf(stderr, "%s\n", err);
lua_pop(L, 1);
return false;
}
/* Set the conffile right now so it can be used inside the
* configuration file. */
conffile = a_strdup(confpath);
/* Move error handling function before function */
lua_pushcfunction(L, luaA_dofunction_on_error);
lua_insert(L, -2);
if(!lua_pcall(L, 0, 0, -2))
{
/* Pop luaA_dofunction_on_error */
lua_pop(L, 1);
return true;
}
const char *err = lua_tostring(L, -1);
luaA_startup_error(err);
fprintf(stderr, "%s\n", err);
/* An error happened, so reset this. */
conffile = NULL;
/* Pop luaA_dofunction_on_error() and the error message */
lua_pop(L, 2);
return false;
}
/** Load a configuration file.
* \param xdg An xdg handle to use to get XDG basedir.
* \param confpatharg The configuration file to load.
* \param run Run the configuration file.
*/
bool
luaA_parserc(xdgHandle* xdg, const char *confpatharg)
{
const char *confpath = luaA_find_config(xdg, confpatharg, luaA_loadrc);
bool ret = confpath != NULL;
p_delete(&confpath);
return ret;
}
/** Find a config file for which the given callback returns true.
* \param xdg An xdg handle to use to get XDG basedir.
* \param confpatharg The configuration file to load.
* \param callback The callback to call.
*/
const char *
luaA_find_config(xdgHandle* xdg, const char *confpatharg, luaA_config_callback *callback)
{
char *confpath = NULL;
if(confpatharg && callback(confpatharg))
{
return a_strdup(confpatharg);
}
confpath = xdgConfigFind("awesome/rc.lua", xdg);
char *tmp = confpath;
/* confpath is "string1\0string2\0string3\0\0" */
while(*tmp)
{
if(callback(tmp))
{
const char *ret = a_strdup(tmp);
p_delete(&confpath);
return ret;
}
tmp += a_strlen(tmp) + 1;
}
p_delete(&confpath);
if(callback(AWESOME_DEFAULT_CONF))
{
return a_strdup(AWESOME_DEFAULT_CONF);
}
return NULL;
}
int
luaA_class_index_miss_property(lua_State *L, lua_object_t *obj)
{
signal_object_emit(L, &global_signals, "debug::index::miss", 2);
return 0;
}
int
luaA_class_newindex_miss_property(lua_State *L, lua_object_t *obj)
{
signal_object_emit(L, &global_signals, "debug::newindex::miss", 3);
return 0;
}
void
luaA_emit_startup()
{
lua_State *L = globalconf_get_lua_State();
signal_object_emit(L, &global_signals, "startup", 0);
}
void
luaA_emit_refresh()
{
lua_State *L = globalconf_get_lua_State();
signal_object_emit(L, &global_signals, "refresh", 0);
}
int
luaA_default_index(lua_State *L)
{
return luaA_class_index_miss_property(L, NULL);
}
int
luaA_default_newindex(lua_State *L)
{
return luaA_class_newindex_miss_property(L, NULL);
}
// vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80