awesome/lib/awful/layout/suit/fair.lua.in

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---------------------------------------------------------------------------
-- @author Julien Danjou <julien@danjou.info>
-- @copyright 2008 Julien Danjou
-- @release @AWESOME_VERSION@
---------------------------------------------------------------------------
-- Grab environment we need
local ipairs = ipairs
local math = math
--- Fair layouts module for awful
-- awful.layout.suit.fair
local fair = {}
local function do_fair(p, orientation)
local wa = p.workarea
local cls = p.clients
if #cls > 0 then
local cells = math.ceil(math.sqrt(#cls))
local strips = math.ceil(#cls / cells)
local cell = 0
local strip = 0
for k, c in ipairs(cls) do
local g = {}
if ( orientation == "east" and #cls > 2 )
or ( orientation == "south" and #cls <= 2 ) then
if #cls < (strips * cells) and strip == strips - 1 then
g.width = wa.width / (cells - ((strips * cells) - #cls))
else
g.width = wa.width / cells
end
g.height = wa.height / strips
g.x = wa.x + cell * g.width
g.y = wa.y + strip * g.height
else
if #cls < (strips * cells) and strip == strips - 1 then
g.height = wa.height / (cells - ((strips * cells) - #cls))
else
g.height = wa.height / cells
end
g.width = wa.width / strips
g.x = wa.x + strip * g.width
g.y = wa.y + cell * g.height
end
g.width = g.width - c.border_width * 2
g.height = g.height - c.border_width * 2
c:geometry(g)
cell = cell + 1
if cell == cells then
cell = 0
strip = strip + 1
end
end
end
end
--- Horizontal fair layout.
-- @param screen The screen to arrange.
fair.horizontal = {}
fair.horizontal.name = "fairh"
function fair.horizontal.arrange(p)
return do_fair(p, "east")
end
-- Vertical fair layout.
-- @param screen The screen to arrange.
fair.name = "fairv"
function fair.arrange(p)
return do_fair(p, "south")
end
return fair