Signed-off-by: ArenaL5 <arenal5@gmx.com>
Extend `fkeys` to F35
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Reducing `numpad` to its most aggreable subset
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Add method to select a layout directly
using the Super key + the numeric keypad. This method uses the layout list from the currently selected tag in the currently focused screen. (If there is no selected tag, it does nothing.)
To allow this, the keygroups `numpad` and `fkeys` were added to `awful.key.keygroups`.
Refit to avoid error by nil and to remove imperative code, as per recommendation from @Elv13.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
When adding human-readable key names to `lib/awful/hotkeys_popup/widget.lua`, I forgot to add the Enter key in the numeric keypad to the list.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
The tag history kept a strong reference to a screen even after that
screen was removed. This prevented the garbage collector from cleaning
up.
Fix this by getting rid of the tag history on screen removal.
Related-to: https://github.com/awesomeWM/awesome/issues/2983#issuecomment-584249568
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.
This caused a behavior change it wasn't clear how to use the
permission API to change the focus mode.
The change will only take effect if the user override the API
level.
This commit mostly rewrite the client documentation and pay the
technical debt accumulated over the years. Most of the client
documentation was still one-liners from the luadoc era. It now
has all the new tags, type. It also has actual description of
what the properties do beyond the name.
From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
Another pull request at some point will add proper API levels,
it will then become possible to fix these without breaking
the API for everybody. However right now there is no way around
the problems.
This also pulls in part of the permission framework to ensure
backward compatibility is kept.
`awful.autofocus` was always weird. It is a module part of `awful`,
but it was never part of `awful` `init.lua`. Rather, `rc.lua` was
the sole place it was used. It behave exactly like a request, but
predate them by years. As I cleanup the request:: API before the
permissions API gets formalized, this has to be fixed now.
It isn't deprecated in this commit because it makes too many tests
fail. Another pull request will solve that by adding the "API level"
concept to AwesomeWM so I can change the behavior without breaking
existing configs. With that, the behavior of `autofocus` will be
enabled by default with the permissions to disable it.
This will allow the default client layout list to be manipulated by
modules without the risk of overwriting each other.
The commit also add a new `--{{{ Tag --}}}` section to `rc.lua`. It will
be expanded once the tag rules get merged.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
This method aims to provide a centralized, declarative API to focus
clients. Currently, there is tons of code using "request::activate",
including `rc.lua` and have extra boilerplate code around it to
handle some corner case (such as minimization and clients already
having the focus).
This code takes room, is repetitive and force some imperative logic
to be in `rc.lua`.
Just like 5 years ago, the dependency mess caused by the giant
`awful.client`, `awful.tag` and `awful.placement` requires to
split the code into small files with less dependencies and include
those.
In this case, the goal is to use the `awful.mouse.client` functions
from `awful.client`.
`awful.client` was only used once and the function exists as a
screen method. This will help untangle the dependencies a bit...
To tangle them even more after that...
This is the first commit of a new API to add and remove buttons
and keys from clients. The goal is to get rid of the default `rc.lua`
"hardcoded" list of client buttons and keys to allow modules to modify
the defaults. This is part of the larger effort to make `rc.lua`
modular.
Change how wibox are drawn to build a more flexible function reusable in the context of clients.
Add `clients` option to the template. This new option needs an associative table `{ ['label'] = client }` to work. Where label will be a text rendered on the middle of the client area.
Add a new example: `texts/examples/screen/tiled_clients.lua`.
Before this commit, the code directly modified the table where the tag's
properties were saved. This commit changes the code to call
awful.tag.setproperty() instead. This function ensures that
property::screen is now also emitted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Another step in moving these APIs toward the common object oriented and
declarative paradigms used by other APIs.
This commit introduces the `awful.keyboard` module. It currenly only
exists as a placeholder for the first few append/remove function, but
will grow in scope in another pull request to expose the currently
private modifier APIs and to provide keybindings collision detection
and replace some of `awful.hotkey_popup` business logic.
The `keygrabber` tests which uses root keybindings are disabled for
now to keep the commit size small. This is necessary since the shims
will need many iterations of changes before this work again with the
new syntax.
It might not be the most pretty of change, but it works. With this
change, it is possible to have multiple "things" in the "same"
section having the "same" name.
This allows for C/C++ style functions with the same name but different
signatures. Lua doesn't handle this well, so it should usually be
avoided. However, constructors might be a valid exception. Most older
widget (and object) constructors have multiple random argument while
newer one use `args`. Deprecating the old ones for the sake of
standardization might be a bit too much for users upgrading from v3.5.
Given the only reason all of those deprecation would happen is because
"its pretty that way", then lets allow 2 constructors and avoid outrage.
The fix focuses on ewmh.merge_maximization function, which handles client intentions to change maximization states.
The fix includes:
1. Fixing the `get_value` helper function to return the proper resulting state that client wanted to change.
For example, when `c.maximized and not c.maximized_horizontal and not c.maximized_vertical` holds,
the client would observe the `MAXIMIZED_VERT` and `MAXIMIZED_HORZ` atoms in X11, but get_value would compute
the result values based on `c.maximized_{horizontal,vertical}`, which are all false. The fix makes the computation
consistent to clients' view.
2. Interpret a client's maximization intentions based on the client's view of how the X11 atoms changes.
Having buttons without an awful.util.table.join/gears.table.join
has never been officially documented to be supported. I hope there
isn't too many of those and they wont try to mix the new and old
API syntax, because that will totally break.
Now always call both check_widget and make_widget_from_value. This
should make it a lot less confusing when randomly trying to create
a widget as all ways to do it slowly converge toward an unified
one.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).
The use case for this will be to detech which screen is connected to
an output from the screen rules.
It is in millimeters because this is what the output provides and in
inches because the DPI is based on that unit and screens are sold with
the size in inches on the box.
Identical viewports are already handled before getting into Lua,
but sometime xrandr gives another viewport that encompass all
others. It has to be removed.
When the screens are created from the viewport in Lua, the signal is
sent too early and the DPI and outputs have not yet been added. This
cause the `connect_for_each_screen` callbacks to be called with a
partially initialized screen object. It also causes the drawables to be
repainted too early.
CAPI now emits "_added" and "awful.screen" takes care of emitting
"added".
With this, there is plenty of palces where the DPI can be set before
those signals are sent. This allows wallpaper with the proper DPI to
work with screens created using `fake_add`. In turn, this will allow
screen rules to control the DPI. In "the past", the DPI used for those
handler was the native DPI of the screen with no opportunity to change
it before hand.
This is easier than messing with the `fake_resize()` method. This will
eventually have an awful.screen.rules equivalent to auto-split the
screen from the rules.
This doesn't mean removing all screens is supported. It isn't and never
will be. The only reason this commit exist is to allow some
initialization and error handling code to be tested.
Add `dpi.lua` to config.ld even if it isn't added yet. This is
because the way the test run has it cached in the build dir. A full
rebuild would take too long and timeout on travis for semi-large PRs.
Technically this doesn't solve any memory leak, but AwesomeWM uses in
average less memory when changing the selected tab in quick succession.
This is because it has less "temporary" tables to track.
Some titlebar widgets (`awful.titlebar.widget.titlewidget`,
`awful.titlebar.widget.button` and other specific button widgets) could
not be garbage collected until the associated client was unmanaged,
because the signal connection used to update the widget was never
destroyed, and the signal handling function was keeping a reference to
the widget in its environment. This resulted in high memory usage when
the titlebar widgets were recreated multiple times for the same client
(this does not happen with the default Awesome configuration, but may be
needed for dynamic titlebar reconfiguration in a custom config).
Modify the code to use weak tables instead of direct signal connections
to avoid keeping strong references to widgets. The widget update
functions still keep strong references to the widget itself (creating a
reference loop, but the Lua GC should handle it correctly) and the
client object, but this should not be a problem.
One publicly visible change is that `awful.titlebar.widget.titlewidget`
now has an `update` function, like the button widgets.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This is needed because if async code is run inside of a tooltip timer func the started property may not still be false.
The current version causes random spurious timer already started errors.
The awful.placement.no_overlap function always looked at the currently
visible clients when placing a new client. This produced a confusing
result when using awful.rules or the sn_rules argument of awful.spawn to
place the client on an unselected tag (the client was placed as if it
would be placed on a currently selected tag; if multiple clients were
placed on the same unselected tag, in many cases they were placed at the
same position, overlapping each other).
Make awful.placement.no_overlap check tags of the placed client and
handle the case of placement on an unselected tag in a more useful way:
- If the client is sticky or at least one of the client tags is
selected, keep the previous behavior: avoid overlap with all other
floating clients which are currently visible, and use the currently
active layout to determine the floating status.
An explicit check based on `c:tags()` is made instead of using
`c:isvisible()`, so that the previous behavior is kept even if the
client is hidden or minimized for some reason.
- If all client tags are unselected, avoid overlap with all other
floating clients which either are sticky or share at least one tag
with the placed client, and use the layout of the first tag of the
placed client to determine the floating status.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This way their name doesn't get mangle by the broken magic. It will also
eventually allow to `error()` in the template when the implicit
`@function` is used.
This commit also fixes a large number of issues found while
proof-reading everything.
ldoc has a magical `@classmod` module type which tries to detect
what is a method and what is a static function. It fails about as
often as it works. This commit makes everything explicit to remove
such issues.
Fixes#2640
Ref #1373
Even thought `awful.key` handles optional "release" parameter well,
parameters are also get used before passing them. In case (only)
optional "data" is provided, it faulty gets called on a release event.
* Add a request to handle the wallpaper when a screen is added or
resized.
* Add a request for screen decorations such as bars or gizmos when
a screen is added.
Both are also sent when a new handler is connected.
Previously, it would use the "real" args passed to the constructor.
It was a bad decision since:
* It doesn't allow the tag/tasklist to add properties internally
* It forces the widget to be created with a constructor rather than
the alternate declarative syntax
* It doesn't allow a tag/tasklist to be part of a widget_template
Technically this is a behavior change, but I doubt anybody will notice
given it is a dark and little documented corner of the API. Chances are
nobody have been using this API for years.
With this helper, it becomes possible to avoid manually setting common
properties such as the client in the tasklist of tag in the taglist when
the children widgets of the template have a set_+property_name.
This decision was taken out of necessity. While adding more style
elements to `awful.widget.common` isn't something I want, there is
little else to do here. The problem is that popup based lists only
have size constraints in one direction. So without a way to limit
the icon size, it will take 9999 pixels.
Instead of having the default template hardcoded as code, this turns the
template into a descriptive version. This makes it easier to come up
with own templates: Just copy the default template and make a slight
change to it.
No functional changes are intended, but I cannot rule out that I did no
mistakes.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There is not much good reason why this should be required and making it
optional is almost trivial, as this patch shows.
Signed-off-by: Uli Schlachter <psychon@znc.in>