This will allow the default client layout list to be manipulated by
modules without the risk of overwriting each other.
The commit also add a new `--{{{ Tag --}}}` section to `rc.lua`. It will
be expanded once the tag rules get merged.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
This method aims to provide a centralized, declarative API to focus
clients. Currently, there is tons of code using "request::activate",
including `rc.lua` and have extra boilerplate code around it to
handle some corner case (such as minimization and clients already
having the focus).
This code takes room, is repetitive and force some imperative logic
to be in `rc.lua`.
Commit f025409 avoided negative dimensions but
also stopped allowing width and height to be zero.
For widgets like awful.widget.watch it is reasonable
to allow dimensions to be zero because in many cases when
the margin container is being calculated the watch widget is
still computing and therefore has width and height zero.
Just like 5 years ago, the dependency mess caused by the giant
`awful.client`, `awful.tag` and `awful.placement` requires to
split the code into small files with less dependencies and include
those.
In this case, the goal is to use the `awful.mouse.client` functions
from `awful.client`.
`awful.client` was only used once and the function exists as a
screen method. This will help untangle the dependencies a bit...
To tangle them even more after that...
This is the first commit of a new API to add and remove buttons
and keys from clients. The goal is to get rid of the default `rc.lua`
"hardcoded" list of client buttons and keys to allow modules to modify
the defaults. This is part of the larger effort to make `rc.lua`
modular.
This hass the following tags:
* @interface
* @tparam
* @propbeautiful
* @propemits
* @renamedin
Beside tags, it adds some comments, fix formatting and add
new lines and dots where they belong.
Also add some signals to standardize everything.
This hass the following tags:
* @interface
* @tparam
* @propbeautiful
* @propemits
* @renamedin
Beside tags, it adds some comments, fix formatting and add
new lines and dots where they belong.
Also add some signals to standardize everything.
* Add the ldoc stop marker `.` to each functions, properties and methods definition ;
* Improve a little summaries ;
* Improve properties vs access methods documentation ;
* Change all documented parameters and return values to typed values.
* Add a better descrition for the `imagebox` role in the wiboxes system ;
* Improve image + code render and integration into the descrition ;
* Add a second code exemple to show both coding style (imperative and declarative).
I think the user can now have a better overview of what's a `wibox.widget.imagebox` and how to use it.
Change how wibox are drawn to build a more flexible function reusable in the context of clients.
Add `clients` option to the template. This new option needs an associative table `{ ['label'] = client }` to work. Where label will be a text rendered on the middle of the client area.
Add a new example: `texts/examples/screen/tiled_clients.lua`.
Before this commit, the code directly modified the table where the tag's
properties were saved. This commit changes the code to call
awful.tag.setproperty() instead. This function ensures that
property::screen is now also emitted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
get_children's return value should not be called "The". That was a
mistake because ldoc requires a name for return values and parameters.
If a name isn't provided, it thinks the first word of the description
is the name.
* Add format docs to the constructor.
* Add timezone docs to the property.
* Give the argument to set_refresh a name other than "How".
* Fix bug in constructor argument "format" rendering.
Having the new object layout will be important soon when the
append/remove methods start to get added to the client and the
reborn `awful.keyboard` module.
Another step in moving these APIs toward the common object oriented and
declarative paradigms used by other APIs.
This commit introduces the `awful.keyboard` module. It currenly only
exists as a placeholder for the first few append/remove function, but
will grow in scope in another pull request to expose the currently
private modifier APIs and to provide keybindings collision detection
and replace some of `awful.hotkey_popup` business logic.
The `keygrabber` tests which uses root keybindings are disabled for
now to keep the commit size small. This is necessary since the shims
will need many iterations of changes before this work again with the
new syntax.
It might not be the most pretty of change, but it works. With this
change, it is possible to have multiple "things" in the "same"
section having the "same" name.
This allows for C/C++ style functions with the same name but different
signatures. Lua doesn't handle this well, so it should usually be
avoided. However, constructors might be a valid exception. Most older
widget (and object) constructors have multiple random argument while
newer one use `args`. Deprecating the old ones for the sake of
standardization might be a bit too much for users upgrading from v3.5.
Given the only reason all of those deprecation would happen is because
"its pretty that way", then lets allow 2 constructors and avoid outrage.
The fix focuses on ewmh.merge_maximization function, which handles client intentions to change maximization states.
The fix includes:
1. Fixing the `get_value` helper function to return the proper resulting state that client wanted to change.
For example, when `c.maximized and not c.maximized_horizontal and not c.maximized_vertical` holds,
the client would observe the `MAXIMIZED_VERT` and `MAXIMIZED_HORZ` atoms in X11, but get_value would compute
the result values based on `c.maximized_{horizontal,vertical}`, which are all false. The fix makes the computation
consistent to clients' view.
2. Interpret a client's maximization intentions based on the client's view of how the X11 atoms changes.
This function is not documented to handle userdata, but historically it
would just pass all arguments to gears.surface.load(), which interpreted
userdata as cairo surfaces. After 3295e9f33d, userdata
objects are restricted.
Accept userdata objects again by explicitly passing them to
gears.surface.load().
Fixes: https://github.com/awesomeWM/awesome/issues/2903
Signed-off-by: Uli Schlachter <psychon@znc.in>
The `:keys()` and `:buttons()` APIs moved from get/set single methods
to properties. It works fine if you use the new or old API, but has
limitations when mixing them. `awful.rules` calls properties in a loop
after checking if it is a function. Thus it triggers the secondary
codepath to try to handle this case.
This codepath was tested with gears.objects based components
(ie. widgets). It was not tested with clients and tags, and it
didn't work because they use `awful.tag.getproperty` and
`awful.client.property.get` instead of `._private` like all
newer components. Those old functions are officially deprecated,
but used by tons of configs and modules ported from v3.5 and thus
still the default way to access Lua properties in our implementation.
This commit adds a `_private` to anything that doesn't have one to
at least make the error stop. It will "mostly" work until a more
complete solution is added. Reverting the 2 PRs that changed this
would delay getting more feedbacks.
Having buttons without an awful.util.table.join/gears.table.join
has never been officially documented to be supported. I hope there
isn't too many of those and they wont try to mix the new and old
API syntax, because that will totally break.
This is done now because a lot of code in `lib/` add buttons by manually
extracting buttons from awful.button. Instead of adding ugly code to
prevent using the legacy API, do this.
Now always call both check_widget and make_widget_from_value. This
should make it a lot less confusing when randomly trying to create
a widget as all ways to do it slowly converge toward an unified
one.
Many legacy Awesome APIs such as `client:tags()`, `root.buttons()`,
`client:keys()`, `drawin:geometry()`, etc used functions for both the getter
and setter. This contrast with just about everything else that came after
it and is an artifact of an earlier time before we had "good" Lua object
support.
Because both consistency and backward compatibility are important, this
table wrapper allows to support both the legacy method based accessors
and key/value based accessors.
It isn't part of the public API, has a sledgehammer function prototype
and is intended for internal use only.
It's ugly, but backward compatibility is more important than anything
else.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).
The use case for this will be to detech which screen is connected to
an output from the screen rules.
It is in millimeters because this is what the output provides and in
inches because the DPI is based on that unit and screens are sold with
the size in inches on the box.
Identical viewports are already handled before getting into Lua,
but sometime xrandr gives another viewport that encompass all
others. It has to be removed.
When the screens are created from the viewport in Lua, the signal is
sent too early and the DPI and outputs have not yet been added. This
cause the `connect_for_each_screen` callbacks to be called with a
partially initialized screen object. It also causes the drawables to be
repainted too early.
CAPI now emits "_added" and "awful.screen" takes care of emitting
"added".
With this, there is plenty of palces where the DPI can be set before
those signals are sent. This allows wallpaper with the proper DPI to
work with screens created using `fake_add`. In turn, this will allow
screen rules to control the DPI. In "the past", the DPI used for those
handler was the native DPI of the screen with no opportunity to change
it before hand.
This is easier than messing with the `fake_resize()` method. This will
eventually have an awful.screen.rules equivalent to auto-split the
screen from the rules.
This doesn't mean removing all screens is supported. It isn't and never
will be. The only reason this commit exist is to allow some
initialization and error handling code to be tested.
This commit add an optional `--screen off` command to initialize Lua
without first adding the screens. This is inconvinient for most users
since it restrict the APIs that are usable out of the box.
However, this allows AwesomeWM to work independently from the hardware.
This means that when a screen is unplugged, it is the Lua code that will
remove the screen instead of CAPI pulling the carpet from under. It also
allows to ignore some screen areas before the screen is ever created.
Combined, it makes it possible to work with screens even when they are
physically disconnected. Finally, it will allow for an awful.rules like
API to control how screens are created.
All in all, some people need this for their setup and some people might
want to do it anyway for fine grained and/or dynamaic multi-screen
setups.
This commit also adds 4 new signals to `capi` to be able to
execute code at specific points during the initialization. The commit
improves naughty error notifications to work even if problems occurs
before the screens are added.
Note that AwesomeWM will exit if no screens are created. While it would
be easy to just call `refresh_screen();` after unsetting the magic
variable, doing so would have corner cases. Better be harsher and
prevent the user from shooting themselves in the foot from not reading
the f****** manual. Code introduced in future commits will take care
of automatically calling fake_screen in the event nothing is created.
Fixes#1382
This function allows to update the content of a table using the
content of a second table. It helps to keep the original reference
and to know what has been added and removed.
Add `dpi.lua` to config.ld even if it isn't added yet. This is
because the way the test run has it cached in the build dir. A full
rebuild would take too long and timeout on travis for semi-large PRs.
This code is inside an "if new_timeout and [something else]". Thus, it
only executes when new_timeout is "truthy". Thus, "new_timeout or
[whatever]" will always evaluate to "new_timeout".
This commit removes that tiny bit of dead code.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Technically this doesn't solve any memory leak, but AwesomeWM uses in
average less memory when changing the selected tab in quick succession.
This is because it has less "temporary" tables to track.
The way background are rendered changed to accomodate issues regarding
cliping and border. However this broke the documentation examples.
This commit fixes this in the least hacky way I found.
Fixes#2727
Nobody wants to set this parameter. It is necessary because the old
API allowed `awful.rules` to be used with random for random matching.
This stopped "really" working between the 3.4 and 3.5 release because
the code started to accumulate "corner case" fixes aligned with the
client properties. v4.0 added more ordering and v4.3 added external
sources. After this, it is unusable with external objects, but
`gears.matcher` handle this use case very well.
In a perfect world we would have pure expression matching, but
that's problematic with all the "metaness" of the code. For now,
this adds an imperfect way to match the minimum and maximum of
number properties.
It will be used by the screen rules for the DPI and size properties.
This is hardcoded in `awful.rules`, but cannot be shared due to the
priority corner cases. Given in the long run any "standard" priority
should use the topological sort API, better not try to share *that*
code.
It is now possible to add and remove rules. This is superior to how
`awful.rules` originally handled rules because modules can now
assume adding and removing rules works.
The reason for the methods rather than `table.insert` is partially
because future commits will add signals. In turn, this will allow
`gears.matcher` to be extended by module using it using the extra
"introspection" made possible by the signals.
The name is self explanatory, it adds more actions to a notification.
One of the use case is adding a snooze/reming_me action. Another one
is "mute similar notifications".
The reason is that if actions are provided by rules, only one instance
exist. It was a mistake to couple actions with their notifications. It
could not work reliably and has to be removed.
The commit also change the notification action storage to be a copy
instead of the original table. This allows to append actions (not part
of this commit) without risking adding them to the wrong notification.
**WARNING** This break an unreleased API by removing the `notification`
property of an action.
* app_name: To be used in filters when no clients are found.
* max_width: Allow to set it from the rules, it might be different
when a `widget_template` is used.
* widget_template: Now it can be set from the rules without further
boilerplate code.
The old preset code had a primitive implementation of the rule API
used in `naughty.dbus`. Now that `gears.matcher` is extracted from
`awful.rules`, it is possible to share the code.
The first step is to only enable the old API when the new
`request::preset` isn't connected. This is the same way the legacy
popup is only enabled when nothing is connected to `request::display`.
This removes the imperative "mutex" logic from rc.lua, where it doesn't
belong. It also makes it closer to the "vision" of making `rc.lua` fully
modular.
* action icons
* persistence
* residence
* categories
* animated icons
* more ways to get icons
In addition, the commit also tries its best to attach notifications to
objects using various dubious semi compliant hints or the DBus PID. It
works often enough to be useful.
Some titlebar widgets (`awful.titlebar.widget.titlewidget`,
`awful.titlebar.widget.button` and other specific button widgets) could
not be garbage collected until the associated client was unmanaged,
because the signal connection used to update the widget was never
destroyed, and the signal handling function was keeping a reference to
the widget in its environment. This resulted in high memory usage when
the titlebar widgets were recreated multiple times for the same client
(this does not happen with the default Awesome configuration, but may be
needed for dynamic titlebar reconfiguration in a custom config).
Modify the code to use weak tables instead of direct signal connections
to avoid keeping strong references to widgets. The widget update
functions still keep strong references to the widget itself (creating a
reference loop, but the Lua GC should handle it correctly) and the
client object, but this should not be a problem.
One publicly visible change is that `awful.titlebar.widget.titlewidget`
now has an `update` function, like the button widgets.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
This is needed because if async code is run inside of a tooltip timer func the started property may not still be false.
The current version causes random spurious timer already started errors.
This is configurable globally or per-notification. When it is
replaced over dbus, it has a new timeout and *that* should be the
new timeout (starting when the notification is replaced).
Closes#2821
The awful.placement.no_overlap function always looked at the currently
visible clients when placing a new client. This produced a confusing
result when using awful.rules or the sn_rules argument of awful.spawn to
place the client on an unselected tag (the client was placed as if it
would be placed on a currently selected tag; if multiple clients were
placed on the same unselected tag, in many cases they were placed at the
same position, overlapping each other).
Make awful.placement.no_overlap check tags of the placed client and
handle the case of placement on an unselected tag in a more useful way:
- If the client is sticky or at least one of the client tags is
selected, keep the previous behavior: avoid overlap with all other
floating clients which are currently visible, and use the currently
active layout to determine the floating status.
An explicit check based on `c:tags()` is made instead of using
`c:isvisible()`, so that the previous behavior is kept even if the
client is hidden or minimized for some reason.
- If all client tags are unselected, avoid overlap with all other
floating clients which either are sticky or share at least one tag
with the placed client, and use the layout of the first tag of the
placed client to determine the floating status.
Signed-off-by: Sergey Vlasov <sigprof@gmail.com>
A call to cairo_close_path() adds a straight line to the beginning of
the current sub-path. This is used in some of the shapes to, well, close
the shapes.
Sub-paths can be created explicitly via cairo_new_sub_path(), but also
implicitly via cairo_move_to(). When a new sub-path is started, there is
no current point on the path. This means that e.g. cairo_line_to() is in
this start equivalent to cairo_move_to() (= no line is created) and that
cairo_curve_to() first does a cairo_move_to() to the beginning of the
curve. Similarly, cairo_arc() and cairo_arc_negative() first do a
line_to() to the beginning of the arc, and this line_to() can be
implicitly turned into a curve_to().
The problem with the code in gears.shape is that parts of the code
(implicitly) assume that there is not yet any path when the shape
function is called. If this assumption is broken, the call to
close_path() could go to the wrong point, because the path did not start
at the expected position.
Most of the functions in gears.shape already implicitly start a new
sub-path via a call to cairo_move_to(). Those that do not (necessarily)
begin with a call to cairo_move_to() are handled in this commit: They
get an explicit call to cairo_new_sub_path().
This change fixes the issue reported at
https://github.com/awesomeWM/awesome/pull/2804, because the shapes will
no longer be influenced by the pre-existing path. The move_to() that was
left around and caused that issue turns into a degenerate part (it only
has a move_to(), so nothing can be drawn) and is then discarded by
cairo.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Cairo's save/restore methods handle all properties except for the
current path. The path is just left as-is.
A widget's draw method could create some path without consuming it. This
path would then interfere with random things later which did not expect
a path to already exist.
This commits adds calls to cairo_new_path() in the relevant positions to
clean things up.
This not only applies to a widget's draw method, but also
{before,after}_draw_{child,children}. However, these methods could (for
whatever reason) create paths that are to be consumed in one of the
other methods. To keep this working, the path is only cleared after all
of these methods ran.
I do not expect this commit to break anything, because a widget cannot
really assume much about what widget is drawn after it. Especially so,
because partial redraws could mean that some later widget is skipped and
not redrawn.
This should fix the issue reported at
https://github.com/awesomeWM/awesome/pull/2804.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function checks if a given cairo context has an empty clip. It was
written with the assumption that cairo_clip_extents() produces the x, y,
width, height of the clip extents. However, that function actually
produces x1, y1, x2, y2, where (x1, y1) and (x2, y2) are the corners of
the rectangles.
Due to the way the function is written, it will return non-zero numbers
when there is a translation (cr:translate()). Thus, this function worked
basically never.
Fix this by checking if both points have the same X- or Y-coordinate.
Signed-off-by: Uli Schlachter <psychon@znc.in>
With draw_empty=false, :fit() can return 0,0. Then, when :layout() is
called, it will compute negative widths and heights. This can then cause
lots of problems later on.
Avoid this by having :layout() return nothing instead of producing
negative sizes.
Fixes: https://github.com/awesomeWM/awesome/issues/2799
Signed-off-by: Uli Schlachter <psychon@znc.in>
Also document the `test` property as deprecated. It exists because the
older API (`naughty.notify`) had it. It exists on purpose in the
rewrite, it cannot just be removed even if it was never in a release.