Fixes the bug although still relies on index being passed with notification
in notify() and re-set by arrange().
Also box:geometry() in arrange() stopped working with just one argument
so it pushes all coords now.
Signed-off-by: koniu <gkusnierz@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
This commit changes various aspects of awful.util and invaders:
awful.util:
- added awful.util.getdir(d)
This function takes one argument and returns a matching directory,
as of now, only "cache" is supported. The return value is either
$XDG_CACHE_HOME/awesome/ or $HOME/.cache/awesome/, XDG_CACHE_HOME
takes precedence
invaders:
- renamed invaders to awesome invaders
at two places in the sourcecode, invaders is referred to as
"Space Invaders for Awesome". As Taiko holds the trademark for
the term "Space Invaders", I changed both of its occurences to
"Awesome Invaders" to avoid conflicts with the law of Japan and
the United States of America (and possibly others)
- added support for XDG_CACHE_HOME
this change adds support for XDG_CACHE_HOME as the cache directory
for highscores and screenshots
- added some parameters to invaders.run()
this change adds three parameters to invaders.run, supplied as a
table. They are "x", "y" and "solidbg".
"x" sets the X coordinate of the playfield
"y" sets the Y coordinate of the playfield
"solidbg" sets the color of the playfield background for people who
have problems with transparency. This still looks rather hackish and
needs to be polished
- changed startup position
up until now, invaders always started at (100,100) on the first
screen, now it starts centered to the screen on which the mouse cursor
is.
This commit (finally) fixes beautiful support, now it should work with
beautiful and without.
Another fixed serious bug is that no more enemies are spawned if the
score is higher than 1800
Modules beautiful and widget are required by the titlebar:
* beautiful to retrieve theme details
* widget for the buttons
Signed-off-by: Thomas Harning Jr <harningt@gmail.com>
Signed-off-by: Julien Danjou <julien@danjou.info>
Works similar to focus.bydirection, but swaps windows instead.
Also, added a generic local method get_client_in_direction for
use by (swap|focus)\.?bydirection.
Signed-off-by: Julien Danjou <julien@danjou.info>
a user in #awesome made me aware of a little quirk in lib/awful.lua
which renders the history of the prompt unusable when using Gentoo and
installing Lua without the USE-flag "deprecated". Lua states that
string.gfind has been replaced with string.gmatch and aborts the
function prompt_history_save(id). I attached a patch that replaces
id:gfind with id:gmatch, which so far has not revealed any problems.
Signed-off-by: Julien Danjou <julien@danjou.info>
here is a patch that add tag support for tabulous, so now when a windows is
both tabbed and multiple tagged, it behave as expected (at least by me, that
is do not hide a window in a tag where it is not tabbed)
We can still mess up the tabs by clicking on the window name (in the taskbar)
but this will (I hope) be fixed in another patch.
Signed-off-by: Julien Danjou <julien@danjou.info>
The patch is mainly to export client_array_t object to Lua,
but can be used to export any ..._array_t object.
The idea: export to Lua not a table, but userdata with
metamethods to get/set/define length of ..._array_t object
directly.
Now when I get clients field from tag object C code
creates full copy of client_array_t structure into Lua table.
It takes traversing a whole array of data.
I did it in other way: userdata is exported, with __index,
__newindex, and __len meta-methods defined, and Lua
script gains direct access to client_array_t C-array:
it can get client object, get length of array and assign
client objects to some index in C-array.
Pros:
No overhead of creation a copy of C-structure into Lua-table:
if I want just to test a number of clients for a tag, I don't need
a whole loop to build table, I just want to read clients->len field,
and I do so via __len meta-method.
Also if I want to get some client from tags.clients, I don't need
to create ALL clients Lua-objects, I just get client_t C-struct
and create Lua-object from it. Just in place.
So Lua-loop enuming all tag.clients is not 2 loops internally
(first create copy of tag.clients into Lua-table, then enum this table),
but only one, and if I break out of loop in the middle, I create
only some client Lua-objects, not all of them from tag.clients.
Contras:
As far as clients field is not a table, I cant use pairs/ipairs
and other table functions for it.
But it can be implemented in other way:
for k,c pairs(tag.clients) => for k = 1, #tag.clients,
table.insert(tag.clients, client) => tag.clients[#tag.clients+1] = client
etc.
One more Pro now:
As far as tag.clients in current implementation returns copy of data
table.insert doesn't do what's expected: it doesn't really add client
into tag.clients "array".
With my implementation client is added as expected, as we work with
client_array_t structure directly.
Signed-off-by: Julien Danjou <julien@danjou.info>