For each widget, the layout function checks whether placing it would
make the function exceed the allowed geometry.
If not, the function places both the widget and a spacing widget.
This check ignores the size of the spacing widget itself, this can cause
overloading of widgets on top of each other.
For example, the following scenario with these widgets:
widgets: widget1 { width = 10, height = 10 }
widget2 { width = 10, height = 10 }
widget3 { width = 10, height = 10 }
and a call to horizontal layout with the
{ width = 10, height = 10, spacing = -5 } parameters.
The function would layout the widgets the following way:
{
widget1: { x = 0, y = 0, width = 10, height = 10 }
spacing: { x = 5, y = 0, width = 5, height = 10 }
widget2: { x = 5, y = 0, width = 5, height = 10 }
spacing: { x = 5, y = 0, width = 5, height = 10 }
widget3: { x = 5, y = 0, width = 5, height = 10 }
}
This behaviour would be the same for any number of widgets for negative
layout.
This patch changes the layout function to check whether the current
widget uses up the whole space.
It also removes 'pos' variable. Its purpose isn't intuitive in the
presence of x and y. This helps to understand where each widget is
placed now that x, y don't hold the end location of the widget in the
previous loop iteration.
The result of the previous example becomes:
{
widget1: { x = 0, y = 0, width = 10, height = 10 }
}
While this might not be the wanted behaviour exactly, distinguishing
between the scenario where 2 widgets are drawn and a scenario where 3
are drawn might complicate the layout function too much.
This patch also adds unit testing that catches the described behaviour.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
The fit function is called twice in row.
- The first time it gets the maximum available width, and returns how
much of it it needs (with 0 spacing it would be 477)
- The second time the available width it gets is the same as it returned
last phase (and probably is expected to return the same result again)
The width fit requests is the total width of all widgets together + the
spacing (e.g. if each tag widget is 53 px and spacing is -10 then the
requested width 53 * 9 - 80).
The function tries to first fit all its widgets (the tag numbers) in the
amount of width it received, and only then adds the spacing to it. This
is problematic because in the second phase the widgets need to fit
themselves in the same width they requested earlier minus the spacing
(in case of negative spacing). This is of course impossible and so some
widgets are just not being drawn correctly.
This patch makes fit function take into account the spacing while
placing the widgets and not afterwards.
Also add unit-testing that test the bug described.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
The function has several expressions of the form
if self._private.dir == "y" then
This patch stores the result of
self._private.dir == "y"
to avoid code duplication.
Also remove the 'used_in_dir' and 'in_dir' variables since their values
can be calculated using other variables in the function and updating
them individually is error prone.
This patch doesn't do any functional changes.
Signed-off-by: Shay Agroskin <agrosshay@gmail.com>
When wrapping container widgets to create reusable composite widgets,
`drill` will be called twice on the same widget definition. The first
call happens within the wrapping function and applies the children
widgets fine. The second call happens when the composite widget is used,
but since there are no children widgets defined, the call to
`set_children` sets the existing child to `nil` instead.
Fixes#3213.
Signed-off-by: Lucas Schwiderski <lucas@lschwiderski.de>
There seem to be two issues here. First, the if-statement at the
beginning of the function will return prematurely if
`self._private.widgets[index]` exists. There seems to be a
missing `not` there.
Second, index 1 is interpreted as the top of the stack (although the
documentation says otherwise), but the widget is inserted at the end of
`self._private.widgets`, so it gets pushed to the bottom
instead of the top.
If the user copy/pasted `naughty.config.*` into their config rather
than set values 1 by 1, we could no longer add new values since they
would get removed. To prevent more users being affected by this, we
now silently ignore the new table while still setting all the values.
Fix#3145
At some point we added an unified `maximized` property to the
client class. Originally it was just setting both horizontal
and vertical maximization. LAter on, this was rewritten to
make the state change more atomic and reversible.
Soon after, we added `immobilized_horizontal` and
`immobilized_vertical` to make most `if` simpler.
`screen.tiled_clients` was missed in that refactoring.
Fix#3169
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Extend `fkeys` to F35
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Reducing `numpad` to its most aggreable subset
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Add method to select a layout directly
using the Super key + the numeric keypad. This method uses the layout list from the currently selected tag in the currently focused screen. (If there is no selected tag, it does nothing.)
To allow this, the keygroups `numpad` and `fkeys` were added to `awful.key.keygroups`.
Refit to avoid error by nil and to remove imperative code, as per recommendation from @Elv13.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
When adding human-readable key names to `lib/awful/hotkeys_popup/widget.lua`, I forgot to add the Enter key in the numeric keypad to the list.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
This allows to control which kind of icon actions can be done
on individual notifications. Once the second part of the permission
system will be merged, this will mostly be used in `ruled.notification`.
Currently, emit_signal always call all connected function. However,
it is very wasteful for some I/O intensive operations like icon
lookup. This commit adds a trick (private API) to stop once
a condition is met.
It will also in the future be used for the permission system, but
this is not yet implementd.
My initial implementation was overly optimistic. It turns out there
is no end in sight to "correctly" support icons. Apps randomly use
XDG name, paths and URLs. Rather than baloon the size of the
implementation, this commit moves toward to request:: pattern
found in other APIs. This will allow people who wish to "fix"
specific icons to do so in a way that scales.
The next 2 commits will move the current implementation to request
handlers.
Most of the notification code is from 2017. Soon after being written,
the permission system started to take shape. This required to
standardize the `request::` signals into the "object, context, args"
style. The notification code wasn't merged during that refactoring
and was accidently merged without the fixes.
Since this is still unreleased, I break the API now before it is too
late. Sorry about this.
Since it is used only one, use require() directly. This allows
to require it from `beautiful` without a circular dependency.
In turn, this allows to set colors using the rules rather than
adding an endless amount of theme variables.
This commit introduce the new "ruled" module. This new top level
module will eventually host all "rules" related modules.
As for the content of the commit, it adds rules for notification. They
are mostly identical to the client rules and can be used to customize
or filter the notifications. It replaces the old "preset" API. The
preset API inner working was mostly a duplication of the early
`awful.rules` API, but was never as flexible. Thus the idea behind this
work is to converge all "core" classes to use a similar declarative API.
When less space is available than was asked, systray:draw() has to
compute the right base size so that all the icons fit into the available
space. This computation so far ignored the icon spacing, resulting in a
too large base size.
Fixes: https://github.com/awesomeWM/awesome/issues/2981
Signed-off-by: Uli Schlachter <psychon@znc.in>
The tag history kept a strong reference to a screen even after that
screen was removed. This prevented the garbage collector from cleaning
up.
Fix this by getting rid of the tag history on screen removal.
Related-to: https://github.com/awesomeWM/awesome/issues/2983#issuecomment-584249568
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.
Because it was using a metatable proxy instead of a full copy,
`pairs()` wasn't working and thus any code based on it was
blind to the `args`.
Fixes#2956
The original idea was to decouple the notification and the screens, but
this causes the default `rc.lua` to behave in very unexpected ways.
This commit re-implement the `legacy` logic for the `box` layout.
This caused a behavior change it wasn't clear how to use the
permission API to change the focus mode.
The change will only take effect if the user override the API
level.
Just like clients and other CAPI classes, it is now possible to
connect to all instance signals. There was already a couple of
`request::geometry`, but no way to forward them, so it was
de-facto broken.
The next commit will all class level signals. The current design
is used in widgets, but is a bad fit for wiboxes. They should
behave more like client. In v5, setting methods on `wibox` directly
will be deprecated. `wibox.object` is already supported. I don't
think anyone really do that anyway and isn't documented.
This commit mostly rewrite the client documentation and pay the
technical debt accumulated over the years. Most of the client
documentation was still one-liners from the luadoc era. It now
has all the new tags, type. It also has actual description of
what the properties do beyond the name.
From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
This has to be in its own commit otherwise Travis will fail. This
is because it will keep the file in the build directory when
iterating all commits. Then `ldoc` will fail because the file doesn't
have documentation. If `config.ld` is updated first, then it will
fail because `ruled/init.lua` doesn't exist yet. When it is done
in a separate commit, then `config.ld` is already updated and comes
with `init.lua`.
Another pull request at some point will add proper API levels,
it will then become possible to fix these without breaking
the API for everybody. However right now there is no way around
the problems.
This also pulls in part of the permission framework to ensure
backward compatibility is kept.
`awful.autofocus` was always weird. It is a module part of `awful`,
but it was never part of `awful` `init.lua`. Rather, `rc.lua` was
the sole place it was used. It behave exactly like a request, but
predate them by years. As I cleanup the request:: API before the
permissions API gets formalized, this has to be fixed now.
It isn't deprecated in this commit because it makes too many tests
fail. Another pull request will solve that by adding the "API level"
concept to AwesomeWM so I can change the behavior without breaking
existing configs. With that, the behavior of `autofocus` will be
enabled by default with the permissions to disable it.
This will allow the default client layout list to be manipulated by
modules without the risk of overwriting each other.
The commit also add a new `--{{{ Tag --}}}` section to `rc.lua`. It will
be expanded once the tag rules get merged.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
This method aims to provide a centralized, declarative API to focus
clients. Currently, there is tons of code using "request::activate",
including `rc.lua` and have extra boilerplate code around it to
handle some corner case (such as minimization and clients already
having the focus).
This code takes room, is repetitive and force some imperative logic
to be in `rc.lua`.