There seem to be two issues here. First, the if-statement at the
beginning of the function will return prematurely if
`self._private.widgets[index]` exists. There seems to be a
missing `not` there.
Second, index 1 is interpreted as the top of the stack (although the
documentation says otherwise), but the widget is inserted at the end of
`self._private.widgets`, so it gets pushed to the bottom
instead of the top.
If the user copy/pasted `naughty.config.*` into their config rather
than set values 1 by 1, we could no longer add new values since they
would get removed. To prevent more users being affected by this, we
now silently ignore the new table while still setting all the values.
Fix#3145
At some point we added an unified `maximized` property to the
client class. Originally it was just setting both horizontal
and vertical maximization. LAter on, this was rewritten to
make the state change more atomic and reversible.
Soon after, we added `immobilized_horizontal` and
`immobilized_vertical` to make most `if` simpler.
`screen.tiled_clients` was missed in that refactoring.
Fix#3169
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Extend `fkeys` to F35
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Reducing `numpad` to its most aggreable subset
Signed-off-by: ArenaL5 <arenal5@gmx.com>
Add method to select a layout directly
using the Super key + the numeric keypad. This method uses the layout list from the currently selected tag in the currently focused screen. (If there is no selected tag, it does nothing.)
To allow this, the keygroups `numpad` and `fkeys` were added to `awful.key.keygroups`.
Refit to avoid error by nil and to remove imperative code, as per recommendation from @Elv13.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
When adding human-readable key names to `lib/awful/hotkeys_popup/widget.lua`, I forgot to add the Enter key in the numeric keypad to the list.
Signed-off-by: ArenaL5 <arenal5@gmx.com>
This allows to control which kind of icon actions can be done
on individual notifications. Once the second part of the permission
system will be merged, this will mostly be used in `ruled.notification`.
Currently, emit_signal always call all connected function. However,
it is very wasteful for some I/O intensive operations like icon
lookup. This commit adds a trick (private API) to stop once
a condition is met.
It will also in the future be used for the permission system, but
this is not yet implementd.
My initial implementation was overly optimistic. It turns out there
is no end in sight to "correctly" support icons. Apps randomly use
XDG name, paths and URLs. Rather than baloon the size of the
implementation, this commit moves toward to request:: pattern
found in other APIs. This will allow people who wish to "fix"
specific icons to do so in a way that scales.
The next 2 commits will move the current implementation to request
handlers.
Most of the notification code is from 2017. Soon after being written,
the permission system started to take shape. This required to
standardize the `request::` signals into the "object, context, args"
style. The notification code wasn't merged during that refactoring
and was accidently merged without the fixes.
Since this is still unreleased, I break the API now before it is too
late. Sorry about this.
Since it is used only one, use require() directly. This allows
to require it from `beautiful` without a circular dependency.
In turn, this allows to set colors using the rules rather than
adding an endless amount of theme variables.
This commit introduce the new "ruled" module. This new top level
module will eventually host all "rules" related modules.
As for the content of the commit, it adds rules for notification. They
are mostly identical to the client rules and can be used to customize
or filter the notifications. It replaces the old "preset" API. The
preset API inner working was mostly a duplication of the early
`awful.rules` API, but was never as flexible. Thus the idea behind this
work is to converge all "core" classes to use a similar declarative API.
When less space is available than was asked, systray:draw() has to
compute the right base size so that all the icons fit into the available
space. This computation so far ignored the icon spacing, resulting in a
too large base size.
Fixes: https://github.com/awesomeWM/awesome/issues/2981
Signed-off-by: Uli Schlachter <psychon@znc.in>
The tag history kept a strong reference to a screen even after that
screen was removed. This prevented the garbage collector from cleaning
up.
Fix this by getting rid of the tag history on screen removal.
Related-to: https://github.com/awesomeWM/awesome/issues/2983#issuecomment-584249568
Signed-off-by: Uli Schlachter <psychon@znc.in>
The function returns the geometry of the parent object. As it was used,
it was passed the parent object directly. The means the parent geometry
of the parent object was used instead of the geometry of the parent
object. This worked "fine" as long as the mouse was in the same screen,
but it was just hiding the bug.
Because it was using a metatable proxy instead of a full copy,
`pairs()` wasn't working and thus any code based on it was
blind to the `args`.
Fixes#2956
The original idea was to decouple the notification and the screens, but
this causes the default `rc.lua` to behave in very unexpected ways.
This commit re-implement the `legacy` logic for the `box` layout.
This caused a behavior change it wasn't clear how to use the
permission API to change the focus mode.
The change will only take effect if the user override the API
level.
Just like clients and other CAPI classes, it is now possible to
connect to all instance signals. There was already a couple of
`request::geometry`, but no way to forward them, so it was
de-facto broken.
The next commit will all class level signals. The current design
is used in widgets, but is a bad fit for wiboxes. They should
behave more like client. In v5, setting methods on `wibox` directly
will be deprecated. `wibox.object` is already supported. I don't
think anyone really do that anyway and isn't documented.
This commit mostly rewrite the client documentation and pay the
technical debt accumulated over the years. Most of the client
documentation was still one-liners from the luadoc era. It now
has all the new tags, type. It also has actual description of
what the properties do beyond the name.
From now on, all core object will have their own rules. `awful.rules`
hardcodes some client specific code. All `rules` module have some form
of class specific code. This code will now be part of a new module
called `ruled`. Since a year or so, a lot of work has been done to
refactor the rules on top of the shared `gears.matcher` class. This way
there wont be as much duplication.
This has to be in its own commit otherwise Travis will fail. This
is because it will keep the file in the build directory when
iterating all commits. Then `ldoc` will fail because the file doesn't
have documentation. If `config.ld` is updated first, then it will
fail because `ruled/init.lua` doesn't exist yet. When it is done
in a separate commit, then `config.ld` is already updated and comes
with `init.lua`.
Another pull request at some point will add proper API levels,
it will then become possible to fix these without breaking
the API for everybody. However right now there is no way around
the problems.
This also pulls in part of the permission framework to ensure
backward compatibility is kept.
`awful.autofocus` was always weird. It is a module part of `awful`,
but it was never part of `awful` `init.lua`. Rather, `rc.lua` was
the sole place it was used. It behave exactly like a request, but
predate them by years. As I cleanup the request:: API before the
permissions API gets formalized, this has to be fixed now.
It isn't deprecated in this commit because it makes too many tests
fail. Another pull request will solve that by adding the "API level"
concept to AwesomeWM so I can change the behavior without breaking
existing configs. With that, the behavior of `autofocus` will be
enabled by default with the permissions to disable it.
This will allow the default client layout list to be manipulated by
modules without the risk of overwriting each other.
The commit also add a new `--{{{ Tag --}}}` section to `rc.lua`. It will
be expanded once the tag rules get merged.
The default `rc.lua` was using the focus/unfocus signals to set
the border color along with `awful.rules`. This logic block was
no longer aligned with the rest of `rc.lua` since it was
the only place where `beautiful` variables where only used by
`rc.lua`.
On top of this, the new request handler also has extra contexts
for the urgent and floating/maximixed use cases. So it can be used
by themes to implement much smarter borders than just focus based
ones. They were previously limited by the fact most of the
(un-monkey-patchable) logic was in `rc.lua`.
Note that this commit also shuffle the awful.rules order between
the titlebar and the border and changes the tests accordignly.
After some consideration, I came to the conclusion the previous
behavior was bogus and the fact that the placement tests required
to know about the titlebar height is simply a proof of that. The
change was required in this commit because since the border is no
longer in the default rules, a new buggy edge case surfaced.
They currently fit the general concept of a `request::` in the sense
that they are not property related and have "request handlers".
The commit also add deprecation for signals.
The reason for this fits within the larger standardization project.
Non-namespaced signals will eventually be renamed. This has started
a long time ago.
What is old is new again. Once upon a time, there was a `startup`
parameter to the `manage` signal. It is now back in the form of
a context.
Finally, this commit removes the `manage` section of `rc.lua`. It no
longer did anything worthy of being in the config. Each of its
important parts have been moved out over the years and the last
remaining bit is always required anyway. The code has been moved
to `client.lua`.
This method aims to provide a centralized, declarative API to focus
clients. Currently, there is tons of code using "request::activate",
including `rc.lua` and have extra boilerplate code around it to
handle some corner case (such as minimization and clients already
having the focus).
This code takes room, is repetitive and force some imperative logic
to be in `rc.lua`.
Commit f025409 avoided negative dimensions but
also stopped allowing width and height to be zero.
For widgets like awful.widget.watch it is reasonable
to allow dimensions to be zero because in many cases when
the margin container is being calculated the watch widget is
still computing and therefore has width and height zero.
Just like 5 years ago, the dependency mess caused by the giant
`awful.client`, `awful.tag` and `awful.placement` requires to
split the code into small files with less dependencies and include
those.
In this case, the goal is to use the `awful.mouse.client` functions
from `awful.client`.
`awful.client` was only used once and the function exists as a
screen method. This will help untangle the dependencies a bit...
To tangle them even more after that...
This is the first commit of a new API to add and remove buttons
and keys from clients. The goal is to get rid of the default `rc.lua`
"hardcoded" list of client buttons and keys to allow modules to modify
the defaults. This is part of the larger effort to make `rc.lua`
modular.
This hass the following tags:
* @interface
* @tparam
* @propbeautiful
* @propemits
* @renamedin
Beside tags, it adds some comments, fix formatting and add
new lines and dots where they belong.
Also add some signals to standardize everything.
This hass the following tags:
* @interface
* @tparam
* @propbeautiful
* @propemits
* @renamedin
Beside tags, it adds some comments, fix formatting and add
new lines and dots where they belong.
Also add some signals to standardize everything.
* Add the ldoc stop marker `.` to each functions, properties and methods definition ;
* Improve a little summaries ;
* Improve properties vs access methods documentation ;
* Change all documented parameters and return values to typed values.
* Add a better descrition for the `imagebox` role in the wiboxes system ;
* Improve image + code render and integration into the descrition ;
* Add a second code exemple to show both coding style (imperative and declarative).
I think the user can now have a better overview of what's a `wibox.widget.imagebox` and how to use it.
Change how wibox are drawn to build a more flexible function reusable in the context of clients.
Add `clients` option to the template. This new option needs an associative table `{ ['label'] = client }` to work. Where label will be a text rendered on the middle of the client area.
Add a new example: `texts/examples/screen/tiled_clients.lua`.
Before this commit, the code directly modified the table where the tag's
properties were saved. This commit changes the code to call
awful.tag.setproperty() instead. This function ensures that
property::screen is now also emitted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
get_children's return value should not be called "The". That was a
mistake because ldoc requires a name for return values and parameters.
If a name isn't provided, it thinks the first word of the description
is the name.
* Add format docs to the constructor.
* Add timezone docs to the property.
* Give the argument to set_refresh a name other than "How".
* Fix bug in constructor argument "format" rendering.
Having the new object layout will be important soon when the
append/remove methods start to get added to the client and the
reborn `awful.keyboard` module.
Another step in moving these APIs toward the common object oriented and
declarative paradigms used by other APIs.
This commit introduces the `awful.keyboard` module. It currenly only
exists as a placeholder for the first few append/remove function, but
will grow in scope in another pull request to expose the currently
private modifier APIs and to provide keybindings collision detection
and replace some of `awful.hotkey_popup` business logic.
The `keygrabber` tests which uses root keybindings are disabled for
now to keep the commit size small. This is necessary since the shims
will need many iterations of changes before this work again with the
new syntax.
It might not be the most pretty of change, but it works. With this
change, it is possible to have multiple "things" in the "same"
section having the "same" name.
This allows for C/C++ style functions with the same name but different
signatures. Lua doesn't handle this well, so it should usually be
avoided. However, constructors might be a valid exception. Most older
widget (and object) constructors have multiple random argument while
newer one use `args`. Deprecating the old ones for the sake of
standardization might be a bit too much for users upgrading from v3.5.
Given the only reason all of those deprecation would happen is because
"its pretty that way", then lets allow 2 constructors and avoid outrage.
The fix focuses on ewmh.merge_maximization function, which handles client intentions to change maximization states.
The fix includes:
1. Fixing the `get_value` helper function to return the proper resulting state that client wanted to change.
For example, when `c.maximized and not c.maximized_horizontal and not c.maximized_vertical` holds,
the client would observe the `MAXIMIZED_VERT` and `MAXIMIZED_HORZ` atoms in X11, but get_value would compute
the result values based on `c.maximized_{horizontal,vertical}`, which are all false. The fix makes the computation
consistent to clients' view.
2. Interpret a client's maximization intentions based on the client's view of how the X11 atoms changes.
This function is not documented to handle userdata, but historically it
would just pass all arguments to gears.surface.load(), which interpreted
userdata as cairo surfaces. After 3295e9f33d, userdata
objects are restricted.
Accept userdata objects again by explicitly passing them to
gears.surface.load().
Fixes: https://github.com/awesomeWM/awesome/issues/2903
Signed-off-by: Uli Schlachter <psychon@znc.in>
The `:keys()` and `:buttons()` APIs moved from get/set single methods
to properties. It works fine if you use the new or old API, but has
limitations when mixing them. `awful.rules` calls properties in a loop
after checking if it is a function. Thus it triggers the secondary
codepath to try to handle this case.
This codepath was tested with gears.objects based components
(ie. widgets). It was not tested with clients and tags, and it
didn't work because they use `awful.tag.getproperty` and
`awful.client.property.get` instead of `._private` like all
newer components. Those old functions are officially deprecated,
but used by tons of configs and modules ported from v3.5 and thus
still the default way to access Lua properties in our implementation.
This commit adds a `_private` to anything that doesn't have one to
at least make the error stop. It will "mostly" work until a more
complete solution is added. Reverting the 2 PRs that changed this
would delay getting more feedbacks.
Having buttons without an awful.util.table.join/gears.table.join
has never been officially documented to be supported. I hope there
isn't too many of those and they wont try to mix the new and old
API syntax, because that will totally break.
This is done now because a lot of code in `lib/` add buttons by manually
extracting buttons from awful.button. Instead of adding ugly code to
prevent using the legacy API, do this.
Now always call both check_widget and make_widget_from_value. This
should make it a lot less confusing when randomly trying to create
a widget as all ways to do it slowly converge toward an unified
one.
Many legacy Awesome APIs such as `client:tags()`, `root.buttons()`,
`client:keys()`, `drawin:geometry()`, etc used functions for both the getter
and setter. This contrast with just about everything else that came after
it and is an artifact of an earlier time before we had "good" Lua object
support.
Because both consistency and backward compatibility are important, this
table wrapper allows to support both the legacy method based accessors
and key/value based accessors.
It isn't part of the public API, has a sledgehammer function prototype
and is intended for internal use only.
It's ugly, but backward compatibility is more important than anything
else.
There is no better place to put it and need to always be required
for backward compatibility. Given Awesome no longer works properly
without `awful`, I put the code there.
The reason for this is that as more of CAPI is brought in line with the
current API guidelines, it is more and more likely the tests will hit
APIs shims (either to test them or because the prototype remains the
same and only the implementation moved to Lua).