bling/layout/deck.lua

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local mylayout = {}
mylayout.name = "deck"
function mylayout.arrange(p)
local area = p.workarea
local t = p.tag or screen[p.screen].selected_tag
local mwfact = t.master_width_factor
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local client_count = #p.clients
if client_count == 1 then
local c = p.clients[1]
local g = {
x = area.x,
y = area.y,
width = area.width,
height = area.height,
}
p.geometries[c] = g
return
end
local xoffset = area.width * 0.5 * (1 - mwfact) / (client_count - 1)
local yoffset = area.height * 0.5 * (1 - mwfact) / (client_count - 1)
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for idx = 1, client_count do
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local c = p.clients[idx]
local g = {
x = area.x + (idx - 1) * xoffset,
y = area.y + (idx - 1) * yoffset,
width = area.width - (xoffset * (client_count - 1)),
height = area.height - (yoffset * (client_count - 1)),
}
p.geometries[c] = g
end
end
return mylayout