collision/resize.lua

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local capi = { client = client }
local wibox = require( "wibox" )
local beautiful = require( "beautiful" )
local awful = require( "awful" )
local surface = require( "gears.surface" )
local shape = require( "gears.shape" )
local module, indicators, cur_c, sizeboxes = {},nil,nil, {}
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local values = {"top" , "top_right" , "right" , "bottom_right" ,
"bottom" , "bottom_left", "left" , "top_left" }
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local invert = {
left = "right",
right = "left" ,
up = "down" ,
down = "up" ,
}
local r_ajust = {
left = function(c, d) return { x = c.x - d, width = c.width + d } end,
right = function(c, d) return { width = c.width + d, } end,
up = function(c, d) return { y = c.y - d, height = c.height + d } end,
down = function(c, d) return { height = c.height + d, } end,
}
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-- Resize tiled using the keyboard
local layouts_all = {
[awful.layout.suit.floating] = { right = "" },
[awful.layout.suit.tile] = { right = {mwfact= 0.05}, left = {mwfact=-0.05}, up ={wfact=-0.1 }, down = {wfact = 0.1 } },
[awful.layout.suit.tile.left] = { right = {mwfact=-0.05}, left = {mwfact= 0.05}, up ={wfact= 0.1 }, down = {wfact =-0.1 } },
[awful.layout.suit.tile.bottom] = { right = {wfact=-0.1 }, left = {wfact= 0.1 }, up ={mwfact=-0.05}, down = {mwfact= 0.05} },
[awful.layout.suit.tile.top] = { right = {wfact=-0.1 }, left = {wfact= 0.1 }, up ={mwfact= 0.05}, down = {mwfact=-0.05} },
[awful.layout.suit.spiral] = { right = {wfact=-0.1 }, left = {wfact= 0.1 }, up ={mwfact= 0.05}, down = {mwfact=-0.05} },
[awful.layout.suit.magnifier] = { right = {mwfact= 0.05}, left = {mwfact=-0.05}, up ={mwfact= 0.05}, down = {mwfact=-0.05} },
-- The other layouts cannot be resized using variables
}
local function update_size_boxes(c, float_only)
if not awful.popup then return end
if not beautiful.collision_resize_size then return end
local clients = c and {c} or awful.client.visible()
if c and float_only then
for c2, wb in pairs(sizeboxes) do
if c2 ~= c and not c2.floating then
wb.visible = false
end
end
end
for _, c in ipairs(clients) do
if (not float_only) or c.floating then
local wb = sizeboxes[c]
if not wb then
sizeboxes[c] = awful.popup {
widget = {
{
id = "tb",
text = "0x0",
font = beautiful.collision_resize_size_font,
widget = wibox.widget.textbox
},
margins = beautiful.collision_resize_size_padding or 4,
widget = wibox.container.margin
},
visible = false,
ontop = true,
bg = beautiful.collision_resize_size_bg or beautiful.bg_normal,
fg = beautiful.collision_resize_size_fg or beautiful.fg_normal,
border_width = beautiful.collision_resize_size_border_width,
border_color = beautiful.collision_resize_size_border_color,
shape = beautiful.collision_resize_shape,
placement = function(o)
return awful.placement.centered(o, {parent = c})
end,
}
wb = sizeboxes[c]
end
local geo = c:geometry()
sizeboxes[c].visible = true
sizeboxes[c].widget.tb.text = geo.width .. "x" .. geo.height
end
end
end
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local function create_indicators()
local ret = {}
local angle = -((2*math.pi)/8)
-- Get the parameters
local size = beautiful.collision_resize_width or 40
local s = beautiful.collision_resize_shape or shape.circle
local bw = beautiful.collision_resize_border_width
local bc = beautiful.collision_resize_border_color
local padding = beautiful.collision_resize_padding or 7
local bg = beautiful.collision_resize_bg or beautiful.bg_alternate or "#ff0000"
local fg = beautiful.collision_resize_fg or beautiful.fg_normal or "#0000ff"
local arrow_bc = beautiful.collision_resize_arrow_border_color
local arrow_bw = beautiful.collision_resize_arrow_border_width or 0
for k,v in ipairs(values) do
local w = wibox {
width = size,
height = size,
ontop = true,
visible = true
}
angle = angle + (2*math.pi)/8
local tr = (size - 2*arrow_bw - 2*padding) / 2
w:setup {
{
{
{
widget = wibox.widget.imagebox
},
shape = shape.transform(shape.arrow)
: translate( tr,tr )
: rotate ( angle )
: translate( -tr,-tr ),
bg = fg,
border_color = arrow_bc,
border_width = arrow_bw,
widget = wibox.container.background
},
margins = padding,
widget = wibox.container.margin,
},
bg = bg,
shape = s,
shape_border_width = bw,
shape_border_color = bc,
widget = wibox.container.background
}
if awesome.version >= "v4.1" then
w.shape = s
else
surface.apply_shape_bounding(w, s)
end
ret[v] = w
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end
return ret
end
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function module.hide()
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if not indicators then return end
for k, v in ipairs(values) do indicators[v].visible = false end
for _, wb in pairs(sizeboxes) do wb.visible = false end
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if not cur_c then return end
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cur_c:disconnect_signal("property::geometry", module.display)
cur_c = nil
sizeboxes = {}
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end
function module.display(c,toggle)
if type(c) ~= "client" then --HACK
c = capi.client.focus
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end
if not c then return end
indicators = indicators or create_indicators()
if c ~= cur_c then
if cur_c then
cur_c:disconnect_signal("property::geometry", module.display)
end
c:connect_signal("property::geometry", module.display)
cur_c = c
elseif toggle == true then
module.hide()
end
for k,v in ipairs(values) do
local w = indicators[v]
awful.placement[v](w, {parent=c})
w.visible = true
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end
update_size_boxes(c.floating and c or nil, c.floating)
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end
function module.resize(mod,key,event,direction,is_swap,is_max)
local c = capi.client.focus
if not c then return true end
local del = is_swap and -100 or 100
direction = is_swap and invert[direction] or direction
local lay = awful.layout.get(c.screen)
if c.floating or lay == awful.layout.suit.floating then
c:emit_signal("request::geometry", "mouse.resize", r_ajust[direction](c, del))
update_size_boxes(c, true)
elseif layouts_all[lay] then
local ret = layouts_all[lay][direction]
if ret.mwfact then
awful.tag.incmwfact(ret.mwfact)
end
if ret.wfact then
awful.client.incwfact(ret.wfact, c)
end
update_size_boxes()
end
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return true
end
-- Always display the arrows when resizing
awful.mouse.resize.add_enter_callback(module.display, "mouse.resize")
awful.mouse.resize.add_leave_callback(module.hide , "mouse.resize")
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return module
-- kate: space-indent on; indent-width 4; replace-tabs on;