lain/util/quake.lua

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--[[
Licensed under GNU General Public License v2
* (c) 2016, Luke Bonham
* (c) 2015, unknown
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--]]
local awful = require("awful")
local capi = { client = client }
local math = { floor = math.floor }
local string = { format = string.format }
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local pairs = pairs
local screen = screen
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local setmetatable = setmetatable
-- Quake-like Dropdown application spawn
local quake = {}
-- If you have a rule like "awful.client.setslave" for your terminals,
-- ensure you use an exception for QuakeDD. Otherwise, you may
-- run into problems with focus.
function quake:display()
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if self.followtag then self.screen = awful.screen.focused() end
-- First, we locate the client
local client = nil
local i = 0
for c in awful.client.iterate(function (c)
-- c.name may be changed!
return c.instance == self.name
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end)
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do
i = i + 1
if i == 1 then
client = c
else
-- Additional matching clients, let's remove the sticky bit
-- which may persist between awesome restarts. We don't close
-- them as they may be valuable. They will just turn into
-- normal clients.
c.sticky = false
c.ontop = false
c.above = false
end
end
if not client and not self.visible then return end
if not client then
-- The client does not exist, we spawn it
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cmd = string.format("%s %s %s", self.app,
string.format(self.argname, self.name), self.extra)
awful.spawn(cmd, { tag = self.screen.selected_tag })
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return
end
-- Set geometry
client.floating = true
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client.border_width = self.border
client.size_hints_honor = false
client:geometry(self.geometry[self.screen] or self:compute_size())
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-- Set not sticky and on top
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client.sticky = false
client.ontop = true
client.above = true
client.skip_taskbar = true
-- Additional user settings
if self.settings then self.settings(client) end
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-- Toggle display
if self.visible then
client.hidden = false
client:raise()
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self.last_tag = self.screen.selected_tag
client:tags({self.screen.selected_tag})
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capi.client.focus = client
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else
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client.hidden = true
local ctags = client:tags()
for i, t in pairs(ctags) do
ctags[i] = nil
end
client:tags(ctags)
end
return client
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end
function quake:compute_size()
-- skip if we already have a geometry for this screen
if not self.geometry[self.screen] then
local geom
if not self.overlap then
geom = screen[self.screen].workarea
else
geom = screen[self.screen].geometry
end
local width, height = self.width, self.height
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if self.horiz == "left" then x = geom.x
elseif self.horiz == "right" then x = geom.width + geom.x - width
else x = geom.x + (geom.width - width)/2 end
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
end
return self.geometry[self.screen]
end
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function quake:new(config)
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local conf = config or {}
conf.app = conf.app or "xterm" -- application to spawn
conf.name = conf.name or "QuakeDD" -- window name
conf.argname = conf.argname or "-name %s" -- how to specify window name
conf.extra = conf.extra or "" -- extra arguments
conf.border = conf.border or 1 -- client border width
conf.visible = conf.visible or false -- initially not visible
conf.followtag = conf.followtag or false -- spawn on currently focused screen
conf.overlap = conf.overlap or false -- overlap wibox
conf.screen = conf.screen or awful.screen.focused()
conf.settings = conf.settings
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-- If width or height <= 1 this is a proportion of the workspace
conf.height = conf.height or 0.25 -- height
conf.width = conf.width or 1 -- width
conf.vert = conf.vert or "top" -- top, bottom or center
conf.horiz = conf.horiz or "left" -- left, right or center
conf.geometry = {} -- internal use
local dropdown = setmetatable(conf, { __index = quake })
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capi.client.connect_signal("manage", function(c)
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown:display()
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end
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end)
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capi.client.connect_signal("unmanage", function(c)
if c.instance == dropdown.name and c.screen == dropdown.screen then
dropdown.visible = false
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end
end)
return dropdown
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end
function quake:toggle()
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if self.followtag then self.screen = awful.screen.focused() end
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local current_tag = self.screen.selected_tag
if current_tag and self.last_tag ~= current_tag and self.visible then
self:display():move_to_tag(current_tag)
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else
self.visible = not self.visible
self:display()
end
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end
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return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })