layout-machi/switcher.lua

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local api = {
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client = client,
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beautiful = require("beautiful"),
wibox = require("wibox"),
awful = require("awful"),
screen = require("awful.screen"),
layout = require("awful.layout"),
keygrabber = require("awful.keygrabber"),
naughty = require("naughty"),
gears = require("gears"),
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lgi = require("lgi"),
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dpi = require("beautiful.xresources").apply_dpi,
}
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-- -- Seems not needed?
-- local focus_timer = 0
-- api.client.connect_signal(
-- "focus",
-- function (c)
-- if c.focus_timer == nil or c.focus_timer < focus_timer then
-- c.focus_timer = focus_timer
-- end
-- focus_timer = c.focus_timer + 1
-- c.focus_timer = focus_timer
-- end
-- )
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local function min(a, b)
if a < b then return a else return b end
end
local function max(a, b)
if a < b then return b else return a end
end
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local function with_alpha(col, alpha)
_, r, g, b, a = col:get_rgba()
return api.lgi.cairo.SolidPattern.create_rgba(r, g, b, alpha)
end
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local tablist_font_desc = api.beautiful.get_merged_font(
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api.beautiful.mono_font or api.beautiful.font, api.dpi(10))
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local font_color = with_alpha(api.gears.color(api.beautiful.fg_normal), 1)
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local label_size = api.dpi(30)
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local border_color = with_alpha(api.gears.color(api.beautiful.border_focus), 0.75)
local fill_color = with_alpha(api.gears.color(api.beautiful.bg_normal), 0.5)
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local fill_color_hl = with_alpha(api.gears.color(api.beautiful.bg_focus), 1)
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-- for comparing floats
local threshold = 0.1
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local traverse_radius = api.dpi(5)
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local function start(c)
local screen = c.screen
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local screen_x = screen.geometry.x
local screen_y = screen.geometry.y
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local layout = api.layout.get(screen)
if c.floating or layout.get_regions == nil then return end
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local regions = layout.get_regions()
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local infobox = api.wibox({
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screen = screen,
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x = screen.workarea.x,
y = screen.workarea.y,
width = screen.workarea.width,
height = screen.workarea.height,
bg = "#ffffff00",
opacity = 1,
ontop = true
})
infobox.visible = true
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local tablist = nil
local tablist_index = nil
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local traverse_x = c.x + traverse_radius
local traverse_y = c.y + traverse_radius
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local function draw_info(context, cr, width, height)
cr:set_source_rgba(0, 0, 0, 0)
cr:rectangle(0, 0, width, height)
cr:fill()
local msg, ext
for i, a in ipairs(regions) do
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cr:rectangle(a.x - screen_x, a.y - screen_y, a.width, a.height)
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cr:clip()
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if i == c.machi_region and tablist ~= nil then
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local pl = api.lgi.Pango.Layout.create(cr)
pl:set_font_description(tablist_font_desc)
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local vpadding = api.dpi(10)
local height = vpadding
local exts = {}
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for index, tc in ipairs(tablist) do
local label = tc.name
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pl:set_text(label)
local w, h
w, h = pl:get_size()
w = w / api.lgi.Pango.SCALE
h = h / api.lgi.Pango.SCALE
local ext = { width = w, height = h, x_bearing = 0, y_bearing = 0 }
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exts[#exts + 1] = ext
height = height + ext.height + vpadding
end
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local x_offset = a.x + a.width / 2 - screen_x
local y_offset = a.y + a.height / 2 - height / 2 + vpadding - screen_y
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cr:rectangle(a.x - screen_x, y_offset - vpadding - screen_y, a.width, height)
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cr:set_source(fill_color)
cr:fill()
for index, tc in ipairs(tablist) do
local label = tc.name
local ext = exts[index]
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if index == tablist_index then
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cr:rectangle(x_offset - ext.width / 2 - vpadding / 2, y_offset - vpadding / 2, ext.width + vpadding, ext.height + vpadding)
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cr:set_source(fill_color_hl)
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cr:fill()
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end
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pl:set_text(label)
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cr:move_to(x_offset - ext.width / 2 - ext.x_bearing, y_offset - ext.y_bearing)
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cr:set_source(font_color)
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cr:show_layout(pl)
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y_offset = y_offset + ext.height + vpadding
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end
end
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-- cr:set_source(fill_color)
-- cr:rectangle(a.x, a.y, a.width, a.height)
-- cr:fill()
cr:set_source(border_color)
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cr:rectangle(a.x - screen_x, a.y - screen_y, a.width, a.height)
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cr:set_line_width(10.0)
cr:stroke()
cr:reset_clip()
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end
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-- show the traverse point
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cr:rectangle(traverse_x - screen_x - traverse_radius, traverse_y - screen_y - traverse_radius, traverse_radius * 2, traverse_radius * 2)
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cr:set_source_rgba(1, 1, 1, 1)
cr:fill()
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end
infobox.bgimage = draw_info
local kg
kg = keygrabber.run(
function (mod, key, event)
if event == "release" then return end
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if key == "Tab" then
if tablist == nil then
tablist = {}
for _, tc in ipairs(screen.tiled_clients) do
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if tc.machi_region == c.machi_region
and not tc.maximized
and not tc.maximized_horizontal
and not tc.maximized_vertical
then
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tablist[#tablist + 1] = tc
end
end
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tablist_index = 1
end
if #tablist > 0 then
tablist_index = tablist_index % #tablist + 1
c = tablist[tablist_index]
c:emit_signal("request::activate", "mouse.move", {raise=false})
c:raise()
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infobox.bgimage = draw_info
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end
elseif key == "Up" or key == "Down" or key == "Left" or key == "Right" then
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local choice = nil
local choice_value
for i, a in ipairs(regions) do
local v
if key == "Up" then
if a.x < traverse_x + threshold
and traverse_x < a.x + a.width + threshold then
v = traverse_y - a.y - a.height
else
v = -1
end
elseif key == "Down" then
if a.x < traverse_x + threshold
and traverse_x < a.x + a.width + threshold then
v = a.y - traverse_y
else
v = -1
end
elseif key == "Left" then
if a.y < traverse_y + threshold
and traverse_y < a.y + a.height + threshold then
v = traverse_x - a.x - a.width
else
v = -1
end
elseif key == "Right" then
if a.y < traverse_y + threshold
and traverse_y < a.y + a.height + threshold then
v = a.x - traverse_x
else
v = -1
end
end
if (v > threshold) and (choice_value == nil or choice_value > v) then
choice = i
choice_value = v
end
end
if choice ~= nil and choice_value > threshold then
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local shift = false
for i, m in ipairs(mod) do
if m == "Shift" then shift = true end
end
local move_traverse = false
if shift then
-- move the window
c.machi_region = choice
api.layout.arrange(screen)
move_traverse = true
else
-- move the focus
for _, tc in ipairs(screen.tiled_clients) do
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if tc.machi_region == choice
and not tc.maximized
and not tc.maximized_horizontal
and not tc.maximized_vertical
then
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c = tc
api.client.focus = c
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move_traverse = true
break
end
end
end
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if move_traverse then
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traverse_x = max(regions[choice].x + traverse_radius, min(regions[choice].x + regions[choice].width - traverse_radius, traverse_x))
traverse_y = max(regions[choice].y + traverse_radius, min(regions[choice].y + regions[choice].height - traverse_radius, traverse_y))
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tablist = nil
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end
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infobox.bgimage = draw_info
end
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elseif key == "Escape" or key == "Return" then
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infobox.visible = false
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keygrabber.stop(kg)
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else
print("Unhandled key " .. key)
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end
end
)
end
return {
start = start,
}