Even when a screen is just an integer, the code becomes a bit more
self-documenting. Even better, if we start to handle screen objects to Lua
instead of screen indicies, there will only be one place that needs to be
changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
To quote from ICCCM (§4.1.2): "The window manager will not change properties
written by the client."
We tried to do this anyway to update WM_HINTS so that the current urgency state
is reflected. Apparently, Chrome does a similar read-modify-set cycle and the
resulting race condition meant that the "accepts input" hint on Chromium's
window was permanently disabled.
This helps with https://github.com/awesomeWM/awesome/issues/670, but I still
think that Chrome shouldn't try to implement "please don't focus me when I do
the following" by temporarily claiming "please don't ever focus me".
Signed-off-by: Uli Schlachter <psychon@znc.in>
ICCCM specifies when the WM has to send a ConfigureNotify. Java does not care
and wants one all the time. Meh.
Fixes: #248
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
When a client is unmanaged, we know emit mouse::leave on its titlebar before the
client object is invalidated, so that Lua can still work with it. Before, this
event was emitted only when we got a LeaveNotify from the X11 server.
Fixes: #620
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, we grabbed the keys on the frame window. That meant we only got key
events for things that nothing else grabbed directly on the key window.
After this, we grab directly on the client window itself and so we "fight" with
everything else which wants to grab keys. I don't actually know how the winner
is decided... First come, first serve, the rest gets an error?
Signed-off-by: Uli Schlachter <psychon@znc.in>
The bit that indicates that the base size is set is
XCB_ICCCM_SIZE_HINT_BASE_SIZE. However, instead this code checked
XCB_ICCCM_SIZE_HINT_P_SIZE which is set to indicate how the initial window
position is chosen. So we were checking the complete wrong bit. Whoops...
Fixes: https://github.com/awesomeWM/awesome/issues/456
Signed-off-by: Uli Schlachter <psychon@znc.in>
Together with the previous changes, this also fixes the initial positions for
metacity's test-gravity.c.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Whenever client.focus == nil, we set the input focus to the root window to
express "nothing has the input focus". However, thanks to the way X11 input
works, this means that whatever is under the mouse cursor gets keyboard input
events. This can easily be reproduced with urxvt and some small addition to the
config to unfocus things.
This commit changes things. Instead of focusing the root window, we create a
special "no focus" window that gets focused if we want nothing to have the
focus.
Closes https://github.com/awesomeWM/awesome/pull/470.
Signed-off-by: Uli Schlachter <psychon@znc.in>
From http://standards.freedesktop.org/wm-spec/latest/ar01s05.html:
> _NET_WM_STATE_FULLSCREEN indicates that the window should fill the
> entire screen and have no window decorations. Additionally the Window
> Manager is responsible for restoring the original geometry after a
> switch from fullscreen back to normal window. For example, a
> presentation program would use this hint.
awesome prefers fullscreen internally already. With this patch, the
previous maximized state will be restored after leaving fullscreen mode.
Fixes https://github.com/awesomeWM/awesome/issues/245.
Closes https://github.com/awesomeWM/awesome/pull/418.
This will skip calling `client_resize_do` in case of honored size hints.
This could be also done in `client_resize_do`, but it appears to be
meant to force the resize.
Closes https://github.com/awesomeWM/awesome/pull/383.
Instead of `client.client`, the client object is now referred to as
`client.object` and the client class as `client.class`.
This moves the documentation of `client.focus` to the class.
Closes https://github.com/awesomeWM/awesome/pull/349.
When minimizing a client, we temporarily ignore events for the client window (so
that we don't get the UnmapNotify event that we are causing for the unmap) and
for the root window (I don't actually know why, no "harmful" events should be
caused...).
However, we weren't ignoring events on the frame window itself. This commit
fixes that oversight.
The problem here is that the pointer could be inside the window that is being
minimized. When we then unmap said window, the pointer will now be inside of the
frame window and the X11 server will thus generate an EnterNotify. When we
handle this event later on, we emit mouse::enter on the client and e.g. the
default config then focuses this client, which undoes the minimization.
This fixes a regression introduced in commit 3aeac3870c and fixes#92.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This function gets a width and height of a client, applies the client's size
hints to these numbers and returns the result.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This fix two things:
(1) Clients asking to be urgent while focussed, this have been reported
a few time for urxvt and I usually link a patch that fix this. This may
not be considered a bug by some, but I think it is.
(2) Add the ability to stop noisy clients from setting the urgent state
themselves.
Because ICCCM pretty much mandates that minimized (aka "iconic") clients are
unmapped. In detail: To go back to normal state, the client should map its
window and for this to work, the window needs to be unmapped.
Thanks to Oleg Shparber for reporting some issue he had with a self-written Qt
program and for providing a simple and short test case.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Fun fact: ICCCM specifies that icon_pixmap must have depth 1. Xterm uses a
pixmap with depth 24. Yay... As such, I don't have any test for the depth == 1
case and will just assume that it does the right thing. If it doesn't, I bet no
one will notice anyway.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Everything that needs the lua_State should create a local variable like this:
lua_State *L = globalconf_get_lua_State();
This ensures that the compiler warns if there are two variables with name "L" in
scope. The idea here is that it should become harder to accidentally use the
global lua state instead of the state of the current state.
While writing this commit, I found another place that gets its wrong: Reading
client.focus from a coroutine was broken, since it was returning the result on
the main thread instead of the current one.
Signed-off-by: Uli Schlachter <psychon@znc.in>
tag_client() said that it refers to the tag ontop of the lua stack. However, it
implicitly used globalconf.L as its stack. So if you tagged a client with a tag
from a coroutine, thinks would Go Wrong (tm). Fix this by adding an explicit
lua_State* argument.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A stack index without the corresponding lua_State pointer is useless, because it
could reference another coroutine than the main thread and thus just assuming
globalconf.L is wrong. Fix this by also passing around the corresponding
lua_State pointer.
This improves the result for the following test:
coroutine.resume(coroutine.create(function()
drawin({}).visible = true
end))
Signed-off-by: Uli Schlachter <psychon@znc.in>