The functions awful.client.shape.update.bounding and .clip handle both
the client's shape and the shape set by Lua. However,
awful.client.shape.update.all only handles the shape set by Lua and
ignores the client's own shape. This can easily be noticed with xeyes.
When update.all ran last and you move around xeyes, the wallpaper behind
it is moved along, because it is not actually outside of the window.
Fix this by partly reverting 1a5f6b7ad2 and having update.all just
call the other two functions again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
In theory it would be enough to only update the old and new screen of
the tag whose screen changed. However, we cannot easily get the old
screen, so just update all layoutboxes.
Fixes: https://github.com/awesomeWM/awesome/issues/1503
Signed-off-by: Uli Schlachter <psychon@znc.in>
As documented in
<https://keithp.com/~keithp/talks/xtc2001/paper/xft.html#sec-editing>,
the fallback value for Xft.dpi should be the vertical DPI reported by X.
On Xorg, this will generally be 96, unless the user has overridden the
value by either forcing Xorg to report the EDID-derived DPI, or by
setting the DPI themselves (via configuration, command line, or xrandr).
The 96 value is kept as ultimate fallback if anything goes wrong.
Commit c50d62749b added an empty table as a default theme. However,
when loading the actual theme fails, we will end up with theme having
value nil. This commit fixes this by reverting back to an empty table.
Fixes: https://github.com/awesomeWM/awesome/issues/1417
Signed-off-by: Uli Schlachter <psychon@znc.in>
This removes some @EXPANSIONS@ from Lua files and removes a hack that
was needed. All is better now! :-)
Signed-off-by: Uli Schlachter <psychon@znc.in>
Also save some boilerplate code.
This closes the gap between timer.start_new and timer.new. Now the
only difference is that one have a special callback format while
the other only has predefined properties.
When menubar.refresh() is called, it tries to update the menubar widget.
The call chain looks like this: menulist_update -> common.list_update ->
get_current_page. get_current_page then tries to query information about
the size of the menubar.
Since there is not much point in this, just skip the whole callback in
this case.
Side note: What is the point of menubar.get()? It seems quite useless to
me.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This bridges between gears.shape and the shapes. So far, it does not try
to do any kind of anti-aliasing magic, so you get "steep edges".
Signed-off-by: Uli Schlachter <psychon@znc.in>
Up to now, a drawable always figured out the screen that it is on by
looking at its position. This causes memleak-like problems with wibars:
A wibar has a screen assigned, but its underlying drawable will end up
referring to another screen. Via this, we were managing to build a long
reference chain of screens and drawable that meant that none of the fake
screens that our test suite added could be garbage collected.
To fix this, add wibox.drawable._force_screen(s). After this function is
called, the normal screen detection based on the position is skipped and
instead the given screen is always used. This breaks the above reference
chain and things become garbage-collectable.
Also, this chains the drawable to the life time of the screen: When the
screen becomes invalid (.valid == false), the drawable will stop
redrawing.
Fixes: https://github.com/awesomeWM/awesome/issues/1237
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit doesn't add any useful documentation, but adds
previously hidden documentation variables. It can be the basis
of a better layout documentation.
Fix#1246
The function that is documented as awful.wibox.stretch is deprecated,
because it was removed (that's not a deprecation, is it?!?). For the
replacement, we used "@see stretch". However, LDoc was randomly
resolving this reference to awful.wibar.stretch (good) or
awful.wibox.stretch (bad; the see points to the element where it
appears).
Fix this by spelling out the "full name" of the function in the @see.
Related-to: https://github.com/awesomeWM/awesome/issues/834
Signed-off-by: Uli Schlachter <psychon@znc.in>
The only other swap function is awful.tag.swap and that one is
deprecated. Thus, it should not be linked to.
Signed-off-by: Uli Schlachter <psychon@znc.in>
People who use a plain "make install" to install awesome will likely
also use the same approach to update their installation. However, this
does not actually work, because in awesome 3.5 there are beautiful.lua
and naughty.lua. These modules have since been split up into multiple
files and we now have beauitful/init.lua and naughty/init.lua instead.
The result is that the newer awesome will use some code from an older
version of awesome.
This commit has a work-around for this: We add "empty" beautiful.lua and
naughty.lua files whose only purpose is to load the real file. These
"empty" files will then overwrite files from an older installation and
everything works.
Sadly, this bad hack will have to be kept around forever and in the
future we will only have more instances of it. I would like to just say
people to fix their system, but apparently this should be worked around
instead.
Fixes: https://github.com/awesomeWM/awesome/issues/244
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, the API to set the data that should be displayed was
:set_data(t) where t is a table. This table has the labels to use as its
keys and the numbers as its values. With this API, it was not possible
to influence the order in which the "pie pieces" were drawn.
This commit adds and uses a new API called :set_data_list(t). Here, t is
a table with integer keys and tables as values, thus one can iterate
over this with ipairs() and the order is well-defined. The tables used
as values contain the label as their first entry and the number as their
second entry.
Fixes: https://github.com/awesomeWM/awesome/issues/1249
Signed-off-by: Uli Schlachter <psychon@znc.in>
Spawn callbacks were never invoked when no startup-notification-rules were
given. This commit fixes the code so that "startup done" callbacks are also
called when no rules were given.
Fixes: https://github.com/awesomeWM/awesome/issues/1218
Signed-off-by: Uli Schlachter <psychon@znc.in>
The usual "a or b"-trick to simulate C's ?:-operator does not work when
"false" is a valid value. Fix the code to handle this correctly and add
a short unit test which would have caught this problem.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We already have a variant of this function for transforming an actual
matrix. This adds the corresponding static factory.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of doing Linux-specific magic with error codes and trying to
read the first byte of a file, just use Gio to check if a file exists
and is readable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When adding callbacks as a `callback` entry in a property, the callback
is run by `awful.rules`, because it does `c.callback =
result_of_function`. This is obviously not intended. Also, this causes
the callbacks to run twice, because the code already handled this
`callback` property specially.
Fix this by just not merging callbacks with the normal rules at all.
Fixes: https://github.com/awesomeWM/awesome/issues/1159
Signed-off-by: Uli Schlachter <psychon@znc.in>
For some reason, the code here tried to handle widget::redraw_needed
signals even though it should apparently/obviously only produce a
current snapshot of the widget's look.
Fix this by just removing the redraw code.
While here, also factor out the widget context table into a local
variable and re-use it for the initial layout and for the later draw.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When awesome calls any Lua code, it does so with a protected call. This
means that any kind of Lua error should (there are exceptions) just
result in an error message being printed and everything continuing as
usual. When LGI calls Lua code, it uses a normal call. This means that
in an asynchronous context, that is, when there is no more call
generated by awesome's C code on the call stack, we must be careful,
since any error results in Awesome's unprotected error handler to be
called which restarts the WM.
menubar.utils.parse_dir() asynchronously parses a directory containing
.desktop files. This means that it is no longer in a protected call
context. Let's assume that the code itself is fine. However, the
callback that the caller provided for handling the results can be quite
arbitrary. Make sure that it is run in a protected context.
Helps-with: https://github.com/awesomeWM/awesome/issues/1173
Signed-off-by: Uli Schlachter <psychon@znc.in>
It does not provide much value. The version number is already known to
ldoc globally in the "description" variable.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this data
as a property under the tag object. This avoids all kinds of leaks, for
example caused by t.foo = t.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using magic with a weak table, the code now saves this cache
as a property under the tag object.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table to save the last mouse position, this is
now saved directly as a property under the screen.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a weak table with some magic to save properties of a
client, the code now uses the c.data table provided by the C code
instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of having an extra weak table to save a boolean per client, this
now sets a property directly on the client.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No idea what self referencing loops this refers to. Lua 5.1's and
LuaJIT's garbage collector both should handle cycles just fine. Things
only start getting complicated when you start using weak tables.
Unless someone comes up with an example where this patch causes a leak,
let's remove the weak table magic.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Matrix operations are hard. Apparently I always keep confusing the order
that transformations are applied in the matrix resulting from a matrix
multiplication.
This commit fixes things in wibox.hierarchy that were wrong due to the
wrong order and changes a unit test so that it would now catch the
breakage (and makes sure that it does not happen again).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of matrix_to_device and matrix_to_parent, this now provides the
full hierarchy instance managing the current widget.
In addition to x, y, width and height (which are an over-approximation
of the widget's extents on the drawable), this now also provides
widget_width and widget_height in the widget's local coordinate system.
These last two values are exact.
For example, the tooltip needs x/y/width/height while a widget that
wants to figure out which point on it was hit with a mouse press will
need widget_width and widget_height (together with the position argument
that is passed in with mouse::press).
I don't know how to document the return type of this function properly.
Hopefully just describing the structure of the resulting table is good
enough.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Similar to the previous commit, this makes the drawable not apply a
pending relayout while it is not visible. When it becomes visible again,
the relayout is done.
The hope here is that less work is done while a drawable is not visible,
saving CPU time.
Signed-off-by: Uli Schlachter <psychon@znc.in>
LGI does not protect against use-after-free issues that can occur due to
using an object after finalisation. This manifests itself as occasional
crashes on Travis in cairo_region_union_rectangle() (AFAIK no one ran
into this issue in real-world usage).
Since visible drawables are always strongly reachable, the issue can
only occur with invisible drawables. The previous commit made sure that
those are fully repainted when they become visible, so we can just
ignore redraws for those and fix the crash issue.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of tracking all drawables that are alive, the code now only
tracks visible drawables. When a drawable is made visible it is
completely repainted. This should not cause a difference when a wibox is
initially made visible, because it has to be redrawn anyway. However,
this introduces a full repaint when a wibox is hidden and then made
visible again.
Thanks to this change, we can stop using weak tables. Visible drawables
cannot be collected and so we can keep a strong reference to them. This
allows us to get rid of the weak tables which solves various problems
involving finalizers and using objects after finalisation.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This new function is called whenever the visibility of the drawable
changes. Later commits can use this for explicitly tracking the lifetime
of drawables instead of using magic weak tables.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is the first step in deprecating them. A function with so
many optional arguments is just bad design.
The next few commits will rewrite the documentation and deprecate
the old arguments.
For a while, it was often suggested on IRC to replace the default
request::activate handler to implement custom focus stealing policies.
While it is working, it isn't user friendly. This commit add a simple
mechanism to add such policies.
This adds a tparam alias "@screen" for "@tparam screen" (when used to
document e.g. arguments for callbacks), and "@screen_or_idx" when a
function accepts a "screen" or "number".
The default config had tables like mywibox and mywibox[s] was the wibox
that is visible on screen s. When a screen is removed, nothing cleans up
these tables and so the screen and the wibox could not be garbage
collected. The same applies to the layoutbox, taglist etc.
This commit removes the global mywibox table and instead saves it as a
property on the screen. This way, the screen is not explicitly
referenced and when it is removed, the screen, its wibox and all of its
widgets become unreachable and can be garbage collected.
This commit also updates the docs and the tests that referenced things
(mostly the wibox) via mywibox[s] to now use s.mywibox.
Fixes: https://github.com/awesomeWM/awesome/issues/1125
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, gears.object.properties used a weak table for adding
additional information to a C object. However, weak tables can easily
cause leaks when the value references the key.
This commit makes the code instead use the new .data property that is
available on all C objects. This means we have no more magic with a weak
table and instead only use "regular" tables instead.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This restore a feature that was available in Awesome 2.1-3.2.
The reason margin is implemented rather than use a container is to
be able to make the background smaller than the bar.
The current progressbar code dates from a time when Awesome had
a very limited drawing API. This commit first re-write the
algorithm to remove the workaround used to draw the border using
full rectangles only. It then add support for outer and inner
shapes with their respective border settings.
This commit also add clip support. This is enabled by default, but
could be disabled to have the bar taller than the background.
Twice now we had problems with the garbage collector which caused signals
established via weak_connect_signal() not to be disconnected when we wanted them
to be disconnected. The effect was that we tried to redraw a drawable after it
was garbage collected which caused errors.
Instead of playing whack-a-mole with all the various ways that might make us
redraw a drawable after GC, let's just fix all of these issues by explicitly
checking for this case and turning it into a no-op.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The previous commit made wibox.drawable turn a "normal redraw" into a complete
repaint when it was moved to another screen. However, nothing happened until
that normal redraw.
This commit triggers a normal redraw when we are (possibly) moved to another
screen. More precise, this means that whenever a screen appears, disappears or
changes its geometry and when the drawable is moved, we trigger a normal redraw.
This redraw will likely do nothing, because no relayout is pending and no part
of the surface needs a redraw, so it is cheap.
However, if the drawable really ends up on another screen, then the code from
the previous commits makes us do a full relayout and redraw.
This commit likely fixes the current instability of test-screen-changes.lua. See
https://github.com/awesomeWM/awesome/issues/982#issuecomment-231712056.
As explained there, the test fails because the fake screen that it created is
still referenced, so cannot be garbage collected, but the test doesn't succeed
unless the screen is garbage collected. So something is still referencing the
screen that was removed. This something can be a client's titlebar, because the
underlying drawable still has a context member referring to the old screen.
This commit should fix that problem, because we now trigger a redraw which will
compute a new context and thus the reference to the old screen is released.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The previous commit made the hierarchy do a re-layout when the context changes.
However, widgets could change their appearance depending on the context without
changing their layout. Thus, the previous commit is not enough.
This commit also makes the drawable redraw everything when the context changes.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When the context for widget changes (e.g. we are on a new different screen or
have a different DPI value), widgets might change their appearance even though
they didn't emit widget::layout_changed. Thus, update the hierarchy in these
cases.
Signed-off-by: Uli Schlachter <psychon@znc.in>
widget_at() no longer exists since 0aa4304bda (and the surrounding commits
stopped us using this function).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The magnifier layout wants to ignore floating clients. Before 82342f0 this was
done by calling awful.client.floating.get(focus). If "focus" was nil, this might
have checked the floating status of a wrong client (if some other client was
focused, and the code in magnifier set focus=nil before). This issue can easily
be missed and might exist since forever. After 82342f, floating status is
checked via "focus.floating" and this now causes an "attempt to index nil value"
error instead. Much easier to notice.
Fix this by adding the missing nil check and while touching the code, merge this
with the previous "if" and correct another error (the wrong thing happened if we
had #cls=0).
Fixes: https://github.com/awesomeWM/awesome/issues/1103
Signed-off-by: Uli Schlachter <psychon@znc.in>
A client is supposed to go to a screen when:
* It has been started using `awful.spawn` with explicit instructions [1]
* An `awful.rules` rule **or any of its callbacks** set the screen [2]
* When something handle `request::screen` and/or `request::tag` in some
custom ways. [3]
* Some clients can request a screen and mean it (like MythTV/Kodi/XBMC and
some multi-window DAW) [4]
A client is supposed to go to the focused screen when none of the above are
true [5].
Other constraints:
* The screen need to be set only once, anything will will emit
`property::screen` many time and cause side effects.
* There has to be a single entry point to the algorithm, no multiple
"manage" handler.
* Awesome internals must use the `request::` signal API and not force
their decision outside of request handlers.
* Restarting Awesome must not change the client screen
Commit 2178744 fix use case number [1] and [2]. It actually fix [4] too, but
it is an accident and I am not sure we care about [4] anyway. Use case [1]
and [2], however, are very important.
Fix#1091
The geometry storage has been moved into awful.placement. This
code was never executed as data[] was never populated.
There is some behavior that is indeed lost, but it is unlikely
someone will ever notice (it has been broken for 6 months).
The previous code attempted to handle scrren changes while
maximized. The new code organization shift this responsability
to awful.placement. However, it doesn't yet fully implement the
previous logic.
Awesome 3.5.9 accepts `_active`/`_inactive` names for `beautiful`
minimize keys (such as "titlebar_minimize_button_focus_inactive").
Some themes rely on those, meaning that when they loaded under
the current Git, the minimize button went missing. This adds a
fallback, to improve compatibility with the existing themes.
This commit remove the `awful.tag` "manage" hook. The relevant
code has been moved to ewmh.lua request::tag handler. The handler
is called either by a volontary screen change or by a forced one.
It also require the awful.rules to be executed. This is done by
default and the user would have to explicitly disable that
behavior. From now on, disabling the rules require the user to
handle tag selection.
Fixes#1028#1052
There was still a problem that caused the "old" tags to be
inserted in the wrong position when "saved" from a screen being
removed.
Also, this use a :get_tags(true) to save an uneeded sorting pass.
The index was updated on an unordered table. As the elements
order did not match the relative indices once they have been
changed, further calls to set_index produced garbage.
The default taglist didn't notice because it use screen.tags
table index instead of the tag index. A debug using
echo 'for _,t in ipairs(mouse.screen.tags) do
print("INDEX:", _, t.index, t.name) end' | awesome-client
Would have shown two or more elements with the same index. To
debug issues related to tag indices, this bash script can be
enabled:
while true; do
echo 'for _,t in ipairs(mouse.screen.tags) do
assert( _==t.index) end' | awesome-client
sleep 0.5
done
This commit add the last placement function imported from the
Radical module.
It allows to place a wibox/client next to another object. It tries
to find the best fit. It also support wibox widgets.
This is intended for tooltips and menus, but can also be used in
`awful.rules` to place the new client as close as possible to the
focused one without overlap.
This reverts commit facf676b13.
Using capi.client.focus.screen to decide which screen is focused breaks
a multiscreen setup. At least makes it extremely annoying to use.
In particular, if you have a focused client on screen 1, move the mouse
to screen 2 and launch a new client, the new client appears in screen 1,
since screen.focused reports that current focused screen is 1, not 2
because of the focused client.
Close#1035Fix#1029
The deprecation wrapper that we still have for this function didn't return
anything. However, awful.util.pread() used to return strings. This breaks
script.
Work around this by returning an empty string. That way code will still break,
but at least it should not error out.
Signed-off-by: Uli Schlachter <psychon@znc.in>
The default config creates the same set of tags for all screens ("1" to "9"). An
awful.rules-rule with e.g. screen = 2, tag = "3" should obviously tag matching
clients with tag "3" of the second screen.
However, the implementation used the first matching tag in the list of all tags
and thus the client ended up tagged with tag "3" from screen 1. Fix this by
calling find_by_name() with the screen that the client is assigned to.
The existing implementation of awful.rules guarantees that any
"screen"-properties are applied before the code touched by this commit is run,
thus this should always work.
This commit does not add a test catching this because we are currently quite bad
at testing multi-screen scenarios and I don't want to invent the necessary
machinery right now.
Fixes: https://github.com/awesomeWM/awesome/issues/988
Signed-off-by: Uli Schlachter <psychon@znc.in>
Commit 0318c61328 added an image for the minimize button which was
missing before. However, only the default theme and xresources where fixed to
contain the path to the image.
This commit adds the path to all themes.
Also, minimized clients aren't visible, just as closed (=killed) clients aren't
visible. Thus, we don't need an "active" version of this image.
This commit makes us handle the image for the minimize button just like we
handle the close button: There is no difference between "active" and "inactive"
and the file path in the theme doesn't get any path suffix.
Fixes: https://github.com/awesomeWM/awesome/issues/387
Signed-off-by: Uli Schlachter <psychon@znc.in>
The actual bg is drawn either with fake transparency over the wallpaper (this
uses operator OVER) or for true transparency with operator SOURCE. The bgimage
should be drawn ontop of this without erasing the background and thus needs
operator OVER.
However, before this commit the bgimage was drawn in the same way as the bg and
thus inherited its SOURCE operator if a compositor is running. Fix this by
restoring the default operator (OVER) and also e.g. the default source before
drawing the bgimage.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
When called with the file name of an image, this function failed to turn that
file name into a cairo surface.
Fixes: https://github.com/awesomeWM/awesome/issues/954
Signed-off-by: Uli Schlachter <psychon@znc.in>
All other shape did it. While it usually have no side effects,
as seen in #920 screenshot from @actionless, there is instances
where this produce a invalid rectangle.
If:
1) An app is open in a tag
2) A new tag is created
3) The app is closed in the first tag
4) The first tag is deleted
5) The new tag is deleted
Then this history would try to restore an inactive tag without
a screen. Bad things will then happen.
Reported on IRC. I am not sure why swap() is not enough, but the
old code removed before the mouse refactor did this, so apparently
it is necessary.
The fix has been reported to work by spyroboy on IRC, thanks!
First some reminder on how client geometries works (in X11, awesome just copied
that!):
- The position (x,y) defines where the border of the client begins
- This means that the content starts at (x+border_width,y+border_width)
- However, the size is the size of the client without border
- Thus, the client covers the rectangle from (x,y) to (x+2*bw,y+2*bw)
The client snapping code got this wrong. It only deals with rectangles and thus
for things to work as expected, the width/height have to be increased by two
times the border width. When snapping a client against other visible clients,
the geometry of the client to snap against wasn't calculated correctly.
This was apparently noticed at one point and worked around by decreasing the
position by two times the border width. While this is terribly wrong, it
actually makes things work correctly when snapping to the right or bottom edge
of a client, but breaks for the other edges.
Fix this by just calculating things correctly.
This is based on a patch from jk411.
Fixes: https://github.com/awesomeWM/awesome/issues/928
Signed-off-by: Uli Schlachter <psychon@znc.in>
The requirement to call add_signal() was added to catch typos. However, this
requirement became increasingly annoying with property::<name> signals and e.g.
gears.object allowing arbitrary properties to be changed.
All of this ended up in a single commit because tests/examples fails if I first
let add_signal() emit a deprecation warning.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There was already a bug, as self.active_child.visible
was used instead of self.active_child.wibox.visible
This caused some confusion that this attribute was a widget.
It wasn't.
It was set as `module` instead of `class` because ldoc was confused
set shown the methods as functions and functions as methods.
This commit set the explicit section so ldoc don't gress (wrongly)
local functions and metatable based constructors are not
documented unless an explicit @function is added.
Also add missing return values and fix formatting.
The behavior was changed during the rewrite. This was a mistake
as it was assumed (wrongly) that nobody used this function with
wiboxes other than "wibars" (awful.wibox).
Fixes#917
Since the screen removal patchset, the tags properties were
cleaned too early. This caused code connecting to "property::activated"
to be called with the tag already partially deleted. For code depending
on those properties, such as radical.impl.taglist, this caused errors.
Apparently, there is such thing as not leaking enough...
Also try to clear the widgets from mywibox. This seem to help.
Time will tell.
Fixes#914, unfixes #808
Similar systems already exist un luaobject, wibox and the declarative
widget system. This close the gap and also bring the property based
syntax to wibox and other gears.object users.
While this need to be enabled explicitly for legacy reasons, it
doesn't break the API.
Once widespread, this implementation will replace the one found
in wibox.widget.base_widget.
Why:
* Two different (but related) concepts had the same name
* Users were confused for years on IRC
* The wibar name was already in use in some doc to avoid confusion
This was only partially implemented. The margins were substracted from
the area too early in the pipeline. Now, they are added when getting
the size and substracted when setting it. This way, the margins will
"survive" when a placement function set an absolute value in one of
the field. Previously, this caused one (or more) of the margins to
be lost.
Before this commit, it was necessary to call 'rawset' to be
able to add new fields to the wibox. This is no longer required.
This solution was choosen because wibox is itself a base class of
menus and wibars. Those classes can now add new properties without
hacks.
This commit changes the markup applied to the action description text to
emphasize the fact that the action zone is actually clickable. Bold is
replaced with underline, the Unicode 261B symbol (right pointer) is
added as well.
According to the Desktop Notification specification document [1] the
clients supply actions available along with a notification in a form of
a list of pairs where first element is an identifier of an action and
the second is a localized message that will be displayed to the user.
Up to now the naughty code directly used the action identifier text as a
part of the notification layout exposed to the user. This commit makes
use of a localized action description for that purpose.
1) https://developer.gnome.org/notification-spec/
The problem was that get_square_distance() made the screen one pixel larger to
the bottom/right than it really was. Thus, the (x+0,y+0)-pixel of a screen that
was below or to the right of some other screen had distance zero to both of
these screens.
This commit fixes the screen size computation and adds a small unit test for
getbycoord() and get_square_distance().
Reported by Elv13 here:
https://github.com/awesomeWM/awesome/pull/878#issuecomment-219272864
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code in gears.wallpaper currently sets a wallpaper in a deferred fashion.
Only a while after it is told to do something does it actually do the wallpaper
change. This is to incorporate many wallpaper changes right after another. These
changes happens during startup where the wallpaper for each screen is set one
after another.
However, since we no longer restart on RandR changes, the screen configuration
could change while we have a pending wallpaper. In this case, part of the
wallpaper could be "chopped off", because the surface that we draw the wallpaper
to is too small.
This commit makes gears.wallpaper track the size of the pending wallpaper and
create a new surface if the already-pending one is too small.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Any clients with these tags end up somewhere random (the first tag on the first
remaining screen). This certainly can be improved in the future, but at least
this is a start.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When this force-argument is not given, the code will refuse to delete a tag
which has a non-sticky client. With this force argument, the client will just be
moved to the fallback tag.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This code uses delayed calls to lazily update things. Thanks to this, it can try
to update a screen long after it was removed. Fix this by just doing nothing on
invalid screens.
Signed-off-by: Uli Schlachter <psychon@znc.in>
As wibox contain a drawin, but isn't one, it is necessary to map
drawin to wibox.
This could eventually be fixed by turning wibox into drawin just
like the client, tag and screen do.
When not including standard::type in the query for children of a file then Gio
may not look up this information. This might work on some file systems (e.g.
ext4), but other (apparently XFS) do not provide the needed file type
information (see man readdir on the d_type field). The result was that the
menubar contained no entries because no .desktop files were identified as
regular files and thus read.
Fix this by including standard::type in the queries.
Also, this commit makes the code use some pre-defined string constants from Gio
to make "double sure" that typos are caught.
Thanks to @Jajauma for doing the hard part on debugging this.
Fixes: https://github.com/awesomeWM/awesome/issues/863
Signed-off-by: Uli Schlachter <psychon@znc.in>
It can now keep the different return values and use them in
later chain nodes.
It also add a "virtual" geometry argument so the geometry is applied
only after the last node is executed.
Finally, it fixes using pretend and a composite chain at the same time.
When there are no screens, screen[1] causes an error. Thus, this isn't a safe
fallback for these functions. Instead, this commit makes the code prefer the
primary screen, if possible. If no screen exists, then screen.primary will be
nil, but at least it won't throw an error like screen[1] does.
(This also changes the outdated copy of getbycoord that exists in
wibox.drawable)
Signed-off-by: Uli Schlachter <psychon@znc.in>
to reproduce:
1) spawn an xterm
2) enter 'sleep 10 && killall xterm'
3) start moving the terminal
There will be an error
(found by a yet to be commited integration test)
* awful.widget.graph: add clear() function.
* awful.widget.graph: doc fixes for add_value.
add_value did not show up in generated luadoc. And the value parameter does not need to be between 0 and 1.
* awful.widget.graph: local functions clear and add_value as methods of graph.
There used to be `awful.client.data.focus`, which was moved to
`awful.client.focus.history.internal`.
While the former was accessible, the latter is not.
This is useful to get a list of most recently focused clients, without
having to hook into the signal yourself.
Closes https://github.com/awesomeWM/awesome/issues/841.
When a tag is deleted, this code tries to select some other tag. If the tag
which is to delete is the last tag of a screen, this code failed and indexed a
nil value. Fix this with a simple "if".
Signed-off-by: Uli Schlachter <psychon@znc.in>
If a screen is removed while a re-layout is pending, previously this code would
cause errors and problems. Since the screen is gone, there is nothing to arrange
anyway and we can just not do anything.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit changes some tables that are used for per-screen stuff to have weak
keys, so that the screens can be garbage-collected, if needed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
When there is a maximized and floating client,
`awful.placement.no_overlap` would end up with an empty list of areas to
place the client into.
This patch fixes it to use the default `screen.workarea` in that case.
Closes https://github.com/awesomeWM/awesome/issues/813.
Rules refactor, part 1
This fix the following awful.rules bugs:
* **x**: Broken when "border_width" is set or left titlebars are used
* **y**: Borken when"border_width" is set or top titlebars are used
* **width**: See above + right litlebar
* **height**: Same as above
* **switchtotag**: Have a race with the "manage" -> "tag.withcurrent" code in `awful.tag`
* **tag**: Had dead code
* **screen**: Had a race condition with switchtotag
* **urgent**: Had a race with screen and another with switchtotag+focus
* **focusable**: Was broken yet again when request::activate was introduced (and also because of FS1098, that I also fixed)
* **no_overlap**: The "no_overlap" call in rc.lua "manage" section conflict with the geometry rules as the hints are not set (idk why).
* **size_hints_honor**: If set to false, it would be applied too late, causing height and width offsets due to placement or various geometry related properties
Remove request::fullscreen and request::maximized_* and use
a single request for them. The other client resizing features
will soon also start to use this.
Due to recent changes, it was no longer possible to disable the
default tag selection handler. This commit extend the already
existing request::tag mechanism to let handlers select the tags.
There was a regression when refactoring the API. It was no longer
possible to disable the automatic tag selection.
Due to recent changes, it was no longer possible to disable the
default tag selection handler. This commit extend the already
existing request::tag mechanism to let handlers select the tags.
Testing demonstrated that many rule properties were broken when used
together. This commit try to address this by forcing an execution order
that doesn't trigger the problems.
It is still possible to write broken rules, but it should not happen by
accident anymore. Users should not try to assign the client a tag on
screen 2 and also use screen=screen[1].
This commit also add a 3 step process to apply rules.
Testing showed that many rules are currently broken because
of execution races.
Create a new dynamic tag for the client.
There was many unfixable race conditions that could only be
solved by better integrating the request:: system and
awful.rules. This has the side effect to make rules mandatory.
The new stateful layout system try to avoid coupling and therefor
doesn't use these methods. It is not planned to deprecate the
stateless layout API, so these functions are just kept as-is with
the old naming convention.
ldoc doesn't allow to specify fields from class "A" into class "B",
so the only solution is to merge the 2.
Also, one of the most common complain on IRC since Awesome 3.0 is
that the client API doc is confusing since it is in 2 different files.
Also restore the `awful.client` doc link, point to `client`
This will avoid broken links.
gears modules usually don't depend on Awesome C-API. This code has
been placed there for unclear reasons.
Also, there is ongoing work to unify each "concepts" API into one
single page. Having `gears.screen` go against this effort.
This re-use the `align` code for the existing `centered`,
`center_horizontal` and `center_vertical` methods. It also
add all the other edges and corners alias.
This allow to place a client, wibox or cursor at the
edges, corners or center of the parent geometry.
This also add code from `awful.wibox` to ajust the workarea.
Future commit will use `awful.placement` to place `awful.wibox`.
This adds gears.screen which contains a wrapper around
screen.connect_signal("added", func) that also calls the callback function for
each screen that already exists. This is added in gears.screen so that it can
also be used from e.g. wibox, if needed. Feel free to move this elsewhere if
that's a bad idea (I'm not really convinced of it).
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of using a special _call field on gears.matrix instances which has to be
copied around suitably, this commit changes the code so that the magic is
restricted to a single function in gears.shape.transform. With some metatable
magic, suitable redirection to everything is added.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Useful when using dynamic tags. The tags will be closed once
it is empty. This was part of Tyrannical for many years, but is
generally useful for other workflows too.
local t = awful.tag.add("my_tag",{volatile=true, screen=2})
awful.spawn("ayapp", {tag=t})
Any signal on a screen instance is also emitted on the screen class, so the here
can just connect to the screen class.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Signals on instances are also emitted on the class and thus we can just connect
to the signal on the class here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This code works just fine with non-integer table keys. Also, this is used by
awful.screen.focus_bydirection() and thus will be used with screen objects
instead of screen indicies when we get rid of screen indicies.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes it possible to have the systray only visible on the primary screen,
which is the new default value. This also makes it possible to configure
directly on which screen the systray should be visible.
This breaks the API in the sense that people who use "the old method" to
configure the systray's screen possibly don't have a systray.
Fixes: https://github.com/awesomeWM/awesome/issues/724
Signed-off-by: Uli Schlachter <psychon@znc.in>
There's no point in having multiple instances of this, because there are no
per-instance settings and the systray can only be visible in a single place at a
time anyway.
Signed-off-by: Uli Schlachter <psychon@znc.in>
* Better widget names when using the declarative syntax
* Add ratio.get_ratio to avoid using the private API
* Also support `set_widget` when swapping widgets
Issues involve:
- :layout() had the wrong signature and expected a cr argument that was left
from when this was still the :draw() function.
- horizontal and vertical reflection were mixed up (I guess it has always been
this way?)
- The return value should be a table of widget placements. Instead it was just a
single widget placement.
This is broken since commit 85ab3f045b.
Fixes: https://github.com/awesomeWM/awesome/issues/718
Signed-off-by: Uli Schlachter <psychon@znc.in>
There seem to be a little race condition (either in my layout code or
elsewhere) when playing with multiple screens. As most properties do
not depend on the tag, there is no point in returning early anyway.
Instead of true/false `merge` can be a callback now, which allows for
more dynamic handling of the client not being visible, e.g. moving it to
the current tag, instead of merging.
It was missing apps/entries from /usr/share/applications/kde4.
This patch also makes sure that entries are unique (by Exec/Name).
Closes https://github.com/awesomeWM/awesome/pull/711.
Wallpapers are usually big images that use up a lot of memory. This commit makes
gears.wallpaper call :finish() on all involved surface to make them free their
memory.
This is a lot faster than waiting for the garbage collector to collect these
surfaces. Due to the large size of wallpapers, such a special case makes sense
for this code.
Hopefully-helps: https://github.com/awesomeWM/awesome/issues/368
Signed-off-by: Uli Schlachter <psychon@znc.in>
Loading a file normally has the same behaviour as before. First the cache is
checked and if nothing is found, the file is loaded and cached.
This commit changes the behaviour of loading a file uncached. This no longer
removes the file from the cache if it is cached (why should it?) and also does
not put it in the cache.
This means that users of load_uncached and load_uncached_silently can now freely
modify the resulting surface without interfering with other API users.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes awful.tooltip create its tooltip lazily when it is first needed
instead of immediately when the tooltip is created.
Fixes: https://github.com/awesomeWM/awesome/issues/591
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes these methods invoke the method on a widget in a protected
context. Thanks to this, e.g. the wibox and other widgets are protected from
errors in a child widget.
Additionally, fit_widget() now assumes 0 if a widget's :fit() method didn't
provide a number.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This library is a wrapper around pcall() / xpcall() that prints an error message
via gears.debug.print_error() in case of errors.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I just spent too much time tracking down a bug that happened while drawing a
widget. This is the reason why we should apply sanity checks while widgets are
constructed, so that we get a useful backtrace.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the code use the existing functions for setting widgets. That way,
all the sanity checks that the existing functions have are applied for this code
as well.
I just spent half an hour tracking down a bug where a boolean ended up as a
"widget" in a fixed layout. The symptom was that while drawing the widget, an
error happened. Via this change, the error would instead be flagged while
constructing the widget.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Because all our Lua code can now work with screen objects, most of the uses of
s.index that the previous patches added for reaching this goal can be removed
again.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes the code in awful.client work with screen objects where
possible (which is not possible in awful.client.movetoscreen() because it uses
screen_idx + 1).
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commits makes a random selection of modules in awful support screen objects
and accept them as parameters everywhere where a screen index is accepted.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit documents that a textbox already accepts a screen object where a
screen index is expected. Also, this changes the widget API in that a widget's
context.screen is now a screen object instead of a screen index.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit makes awful.ewmh re-apply the maximized geometry to any maximized
clients when the workarea of a screen changes. This happens e.g. when a wibox
that is docked to the edge of the screen is hidden.
Fixes: https://github.com/awesomeWM/awesome/issues/705
Signed-off-by: Uli Schlachter <psychon@znc.in>
This avoids having to mock half the C API just because all of awful is loaded
needlessly in this unit test and is generally a good idea.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since commit b2aaefd095, we correctly handle window gravities when
the border width of a client changes. Since most windows out there have a
NorthWest gravity, this means that most windows do not have this problem.
However, e.g. mplayer uses gravity "Static" and this causes this issue (any
gravity other than NorthWest will do).
This affects the fullscreen handling in awful.ewmh. The code has to set the
border width before it changes a client's geometry so that the move when the
border width changes doesn't matter.
No new integration test for this since I didn't find anything usable with a
non-NorthWest gravity. A test would be easy to write, just test if `c.fullscreen
= true ; c.fullscreen = false` restores the previous window geometry.
Fixes: https://github.com/awesomeWM/awesome/issues/697
Signed-off-by: Uli Schlachter <psychon@znc.in>
awful.layout.suit.corner does awful.tag.getmfpol(t), but doesn't actually have a
variable t in scope. I just copied the needed stuff from the tile layout.
Signed-off-by: Uli Schlachter <psychon@znc.in>
No idea what the correct value for this argument is supposed to be, but since
there is no variable "m" in scope, this always uses nil as the value.
Signed-off-by: Uli Schlachter <psychon@znc.in>
There is no "s" variable. This code wants "screen" instead. The effect of this
typo was that with multiple taglists, only the one that was created last got
updated.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This module is partly broken since 2009 (the way to use it that is mentioned in
the docs doesn't actually work) because the mousefinder object doesn't have a
find()-method (the line doing "self.find = find" should do "self.finder =
finder.find"). Since no one really noticed, this module is apparently not used
much.
When someone wants to still use this, they are free to copy this to their own
config. It's not much code, but it's enough code that I am annoyed that we ship
something broken to users. Everyone who copies it to their own config will make
sure it works the way they want.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This layout allow each widgets to take 'r' percent of the total
space, where 'r' is configurable.
It re-implement the 'wfact' system used by `awful.layout.suit.tile`
This layout display the widgets on top of each other. It can also optionally
display only the first one.
The most common use case is to create a composited widget. Other use case
include the creation of a "paged" stack to only display the most
relevant widget without adding extra complexity to the parent layout.
This new syntax is inspired by the Awesome widget 3.2-3.4 API. It
allow cleaner widgets declaration. The produced code is usually much
shorted and easier to read than wibox.widget imperative syntax.
There is already a hack into `awful.widget.common`. This system aim
to make the hack obselete while preserving the useful part.
I think this is also necessary to properly support SVG (with DPI
and resize).
Finally, Qt handle this using the QBrush concept, where you can have
programmatic patterns. Cairo doesn't have this concept, so there is no
"clean" way to have programmatic brushes.
It's unused since commit 0aa4304bda. Before this was a stable sorting
algorithm since table.sort is allowed to be unstable. Apparently we don't need a
stable sorting algorithm anymore.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Any awful.titlebar.widget.button widget (e.g. floatingbutton or closebutton)
decides on the currently visible symbol based on several factors. One of them is
"is the client currently focused?" and thus the button has to be updated when
the client is focused/unfocused.
The way the code did this was to use client.connect_signal("focus", f) and
client.connect_signal("unfocus", f). However, these signals are never
disconnected and kept alive forever. The callback function had a strong
reference to the client (as an upvalue) and thus this also prevented the client
from being garbage collected.
Fix this by using c:connect_signal("focus/unfocis", f) instead. These kind of
signals are only kept alive by the client object and don't prevent it from being
garbage collected.
This fixes the new test that the previous commit added.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Until now, this layout was "append only". There was no official
APIs to remove, replace, insert and swap widgets. This is fine
for the usual wibox + sensors widget used by the majority of
users, but lack flexibility necessary to use the layout system
to place dynamic elements such as clients.
The methods introduced by this commit are also recursive. This
allow widgets to be decorated, wrapped and splitted without
having to add boilerplate code everywhere.
This remove duplicated code and will allow more "collection"
style layouts to be implemented without logic duplication.
This commit also do some small cleanup to remove duplicated
code now present in `awful.util`.
Fixes https://github.com/awesomeWM/awesome/issues/617
Go around a limitation of the lua language spec. The return value
of this method guaranteed `ipairs()` correctness.
Please note that both the official Lua and Luajit implementation
provide a sparse table compatible `ipairs()` and __len implementation
by default.
It is an internal API and is used by `gears.shape`, `gears.pattern`
and `gears.composition` only.
This commit also add `:rotate_at` and `:copy` methods.
It is necessary to have it beforehand when creating layout objects
for unselected layouts.
In the current layout system, there is no layout object, but to allow
tabs and dynamic tagging features like ion3, layouts cannot be stateless.
Before, it was the caller job to make sure the client wasn't floating.
This limitation is unecessary. awful.client.idx now return nil instead
of an error. awful.rules setting the master width factor are now
foolproof.
This code is imported from Elv13 config and make it very easy
to create shaped objects.
If accepted upstream, other shapes, such as arrow and powerline
will also be added. This commit introsuce the 2 most common
shapes, rounded rectangle and rounded bar.
This allow the most basic kind of stateful layouts to be created.
It is now possible to have layout instances instead of global
stateless layout arrange functions.
This allow layout "arrange" to be called less often and react on
the cause of the change itself rather than it's consequences
(usually, the "focus" signal).
Previously, the layout were re-arranged everytime the focus changed.
Now, with "raised" and "lowered", it require less "arrange".
"swapped" allow smarted layouts. Currently, swapped cause a full
re-arrange. It re-read the "index" list from scratch and create
a "new" layout. With "swapped", incremental layout changes are
possible.
Fixes https://github.com/awesomeWM/awesome/issues/616
gears.surface now returns a fallback image surface that is good enough for what
this code tries to do here.
Signed-off-by: Uli Schlachter <psychon@znc.in>
A nil-value is no longer simply passed through, so this has to do some "special
things" to work properly.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Before this, calling one of the loading functions with a nil argument always
made it return the default 0x0 surface. With this change, the passed-in default
value is now properly applied.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Instead of throwing a Lua error, the code now just prints an error message to
stderr on invalid markup. For callers which want to handle this case specially,
we add :set_markup_silently() which returns error messages.
Fixes: https://github.com/awesomeWM/awesome/issues/546
Signed-off-by: Uli Schlachter <psychon@znc.in>
Oh hey, Pango exports an API that allows to query for named colors based on the
famous rgb.txt! Let's use that!
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds support to gears.color.parse_color to parse things like "#fff" (one
character per color component, without alpha) and "#ffff0000ffff0000" (four
characters per component, with alpha).
This makes sense on its own, but should also help with
https://github.com/awesomeWM/awesome/issues/585.
Signed-off-by: Uli Schlachter <psychon@znc.in>
*WARNING* This introduce a minor API break as awful.tag.setscreen
arguments are now swapped for consistency
This allow to introduce logic for each properties and improve
awful.tag.add and execute logic when setting properties.
The code here doesn't always work, so it's best to just don't mess with
awesome.version, but return it directly.
Fixes: https://github.com/awesomeWM/awesome/issues/569
Signed-off-by: Uli Schlachter <psychon@znc.in>
Since some commits, surface.load_uncached() handles errors itself and thus we
don't have to print an error message here any more.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Previously, a Lua error was thrown when loading a file failed. Most callers are
not prepared for this and the result is less than optimal.
This commit makes the functions print the errors and return nil instead. For
callers that want to handle errors themselves, "_silent" variants of the
functions are introduced which just return errors to the caller.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Having many arguments can easily get confusing and hard to understand. This
commit uses a table instead so that we have names that identify what each
callback does.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds functions for getting directories according to the XDG base dir
specification. This might be useful in general.
This also adds a function for getting the cache dir, because I like an explicit
function call more than something which "switches" based on a string argument.
Better error messages if you mis-type something. :-)
Finally, this adds a function for getting the directory containing the rc.lua
file. Sadly, awful.util.getdir("config") did not actually do that. See #218.
Fixes: https://github.com/awesomeWM/awesome/issues/218
Signed-off-by: Uli Schlachter <psychon@znc.in>
Without this fix `wibox.widget.textbox` ignores current theme font
setting and resets it to the initial one.
It becomes handy when the initial theme is tweaked during runtime, ie.
in `rc.lua`. Other AwesomeWM components like `awful` (taglist,
tasklist, menu) are aware and do respect the actual theme settings.
Closes https://github.com/awesomeWM/awesome/pull/89.
Lua will remove objects as values from a weak table before these objects are
finalized, but as values only in the next garbage collection cycle after the
object was finalized. Up to now, gears.object uses a table with weak keys so
that :disconnect_signal() works. This means that a signal can still call methods
which were already considered garbage by the garbage collector and thus can use
userdata from the C side which was already finalized. Crashes and other bugs
result.
This commit changes the code so that the function is also a value in the weak
table. Thus, the GC will remove the entry before the object is finalized.
Special magic is needed for Lua 5.1, because there only userdata has the
behavior that we want while we have a function. We do some magic with function
environments to make this work...
Closes https://github.com/awesomeWM/awesome/pull/567.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds new functions to all widgets that allow to force a specific
width/height. These values override the result from :fit().
Signed-off-by: Uli Schlachter <psychon@znc.in>
When emitting layout_changed, the widget is relayouted. If this doesn't actually
change anything, nothing will be redrawn. Thus, this also emits redraw_needed to
force redraws.
This fixes a race condition with some weird tray icons. A new tray icon is
created and the systray is updated. Then this new icon is destroyed immediately
again and at the same time another icon is created. Then, the systray isn't
updated since the number of icons (=the layout) did not actually change.
However, it needs to be updated and so we ended up with broken/missing icons.
Fixes: https://github.com/awesomeWM/awesome/issues/487
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds support for the callback that was added in the previous commit to this
function. We can just pass on the function that the caller gives us.
Fixes: https://github.com/awesomeWM/awesome/issues/185
Signed-off-by: Uli Schlachter <psychon@znc.in>
This allows scrolling a widget if there is too few space available. There are
several different modes available for how the scrolling "looks like".
Signed-off-by: Uli Schlachter <psychon@znc.in>
This is a weak table whose entries might be removed by the garbage collector.
I'm not sure if this will every cause problems, but it's better to be prepared
for tables having "nil holes" (which would mean ipairs ignores some entries).
Signed-off-by: Uli Schlachter <psychon@znc.in>
The code already tried to handle this correctly, but at some point it used the
wrong variable as the screen number...
Signed-off-by: Uli Schlachter <psychon@znc.in>
Example:
awful.prompt.run({ prompt = "Run: ", hooks = {
{{ },"Return",function(command)
local result = awful.util.spawn(command)
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end},
{{"Mod1" },"Return",function(command)
local result = awful.util.spawn(command,{sticky=true})
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end},
{{"Shift" },"Return",function(command)
local result = awful.util.spawn(command,{ontop=true,floating=true})
mypromptbox[mouse.screen].widget:set_text(type(result) == "string" and result or "")
return true
end}
}
},...)
Usually users want a wallpaper on all their screens. With the current code, this
resulted in a loop of upload-wallpaper, {download-wallpaper, add-new-part,
upload-wallpaper}*.
Fix this by being more intelligent: Instead of setting the wallpaper
immediately, this now uses gears.timer.delayed_call() to set the wallpaper. All
following modifications which come in before the delayed call runs will still be
part of the current update. This should mean that during startup, there is just
a single upload of a wallpaper.
(The above is what happens if there is no wallpaper yet. If there is already
one, we use :create_similar() and thus should only upload the part of the
wallpaper that changed, but this doesn't really make a difference.)
As a side-effect, the new code no longer draws to the old wallpaper to modify
it, but always creates a copy of it. This means that:
Fixes https://github.com/awesomeWM/awesome/issues/288.
Closes https://github.com/awesomeWM/awesome/pull/530.
Signed-off-by: Uli Schlachter <psychon@znc.in>
Thanks to the way that X11 works, geometries consider the size of the client
without the border width, but the position of the top-left corner of the border.
This commit adds a new function get_area() which returns the area that is
actually covered by a client. Then, all the code is changed to use this new
function (even the part of the code which did get this border thing correct).
Closes https://github.com/awesomeWM/awesome/pull/541.
Signed-off-by: Uli Schlachter <psychon@znc.in>
None of this code wants to resize clients. Thus, it makes sense to only set the
position of a client and ignore its size.
Also, this sneaks in a fix for no_offscreen which is documented to return the
client's new position, but didn't actually do so.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This makes the timer emit signals for when it is started and stopped. This does
not add a signal for :again(), because that function just calls the other two
functions and thus already emits start and stop.
Signed-off-by: Uli Schlachter <psychon@znc.in>
This changes the code in naughty so that it first decides on a width for the
notification and then uses the new function :get_height_for_width() to find a
suitable height.
This makes a difference in the following example where before this change the
text is cut off and afterwards it is shown completely:
naughty.notify({
text = string.rep("abcdefghijklmnopqrstuvwxyz\n", 4),
width = 75
})
Signed-off-by: Uli Schlachter <psychon@znc.in>
This adds :get_preferred_size() and :get_preferred_size_at_dpi() which return
the size (=width, height) that the textbox would need if unlimited space is
available.
This also adds :get_height_for_width() and :get_height_for_width_at_dpi() which
return the height that the textbox would need if the given width is available.
Signed-off-by: Uli Schlachter <psychon@znc.in>
We recently changed the C function screen_getbycoord() and this commit makes
awful.screen.getbycoord() use the same algorithm.
Signed-off-by: Uli Schlachter <psychon@znc.in>
My recent refactoring accidentally made the taglist only connect to the signal
for the first screen on which a taglist is created. This commit fixes the code
so that it connects for all screens.
Fixes https://github.com/awesomeWM/awesome/issues/500
Signed-off-by: Uli Schlachter <psychon@znc.in>
The mouse position is saved and restored when focusing another screen
If the target screen has no saved mouse position, the relative position
of the current screen is used
Signed-off-by: lesell_b <lesell_b@epitech.eu>
* This commit add a new module to avoid a (4 level) loop dependency
* It is now possible to call awful.spawn() with a table of properties
* awful.rules is used to execute the rules.
* Everything is public to allow alternative workflow modules such as
Tyrannical to use their own callback implementation.
If someone modifies a cairo surface and then sets the resulting object as the
image of an imagebox, the imagebox needs to redraw. Thus, since surfaces are
modifiable, we cannot assume that nothing changed when the same image is set
multiple times on an imagebox.
However, the dimensions of a surface cannot be changed and thus this does not
need to emit widget::layout_changed.
Signed-off-by: Uli Schlachter <psychon@znc.in>
I have no idea why this needs collectgarbage() to be called twice.
On the other hand, I can explain the change in tooltip.lua. Lua 5.2 introduced
"ephermeron tables". This means that in the following sitation, lua 5.2 can
collect the entry from the table, while 5.1 keeps the entry alive, because the
table has a strong reference to the value and that in turn has a strong
reference to the key:
t = setmetatable({}, { __mode = "k"})
do
local k = {}
t[k] = function() print(k) end
end
collectgarbage("collect")
print(next(t, nil))
To handle this incompatibility, this commit just removes the whole indirection
through the module-level variable "data".
Signed-off-by: Uli Schlachter <psychon@znc.in>
This commit does two things: It gets rid of the reference to the layoutbox that
the default config created and it changes the widget dependency cache to not
keep widgets alive unnecessarily.
Signed-off-by: Uli Schlachter <psychon@znc.in>